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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »A little question

Author Topic: A little question (2 messages, Page 1 of 1)
Moderators: Dennis

Mator
Joined: Aug 17, 2009

Froom-Invent0r


Posted: Sep 13, 2011 01:43 PM    Msg. 1 of 2       
So I modeled a piece of custom scenery with tool the other day and set the custom bitmap on it to shader_model by mistake. I did this for 15 different pieces of scenery and I want to change them over to use a shader_environment file instead. Is there an easy way to do this? Or do I have to go back into 3ds max and re-export all of them with a slightly different texture, put them all back through tool?

I want to use a shader_environment file because they have a black texture and I want them to be highly reflective, could I instead accomplish this with a shader_model file?


Thanks in advance,
-Mator


EDIT: Nevermind, figured it out.
Edited by Mator on Sep 13, 2011 at 01:48 PM


The_Arbiter
Joined: Aug 23, 2011

I feel like having scotch


Posted: Sep 15, 2011 03:02 AM    Msg. 2 of 2       
go and use kornman or what ever it is and create an shader_model

 

 
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