
Mator
Joined: Aug 17, 2009
Froom-Invent0r
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Posted: Sep 13, 2011 01:43 PM
Msg. 1 of 2
So I modeled a piece of custom scenery with tool the other day and set the custom bitmap on it to shader_model by mistake. I did this for 15 different pieces of scenery and I want to change them over to use a shader_environment file instead. Is there an easy way to do this? Or do I have to go back into 3ds max and re-export all of them with a slightly different texture, put them all back through tool?
I want to use a shader_environment file because they have a black texture and I want them to be highly reflective, could I instead accomplish this with a shader_model file?
Thanks in advance, -Mator
EDIT: Nevermind, figured it out. Edited by Mator on Sep 13, 2011 at 01:48 PM
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