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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Issues with Guerilla and Tool++

Author Topic: Issues with Guerilla and Tool++ (6 messages, Page 1 of 1)
Moderators: Dennis

Insipid
Joined: Sep 11, 2011


Posted: Sep 11, 2011 10:36 AM    Msg. 1 of 6       
Hi, I'm trying to edit the vehicles, weapons and characters of the original campaign maps to get my feet wet with CE modding, but I'm experiencing two problems.

On the Plasma Rifle Marine's Guerilla page, the 'Major Variant' Field is redded out as if it can't find the Plasma Rifle Major, even though the Plasma Rifle Major is in the same folder and fully editable by Guerilla. The same thing happened with the Scorpion and its collision model, even though I had never touched the Scorpion tags. Are the tags corrupt or something?

Second, I'm not sure to to rebuild the map with my changes. The first time I extracted the map's tags with HEK+, I got all of the tags in one folder and the scenario file. But when I told Tool++ to 'Build Cache File' with that scenario file, nothing happened. No error message, and debug.txt says nothing relevant. The second time, all of the tags got organized into their proper folders, with the .map file sitting at the top, but I don't see a .scenario file anywhere.


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Sep 11, 2011 12:19 PM    Msg. 2 of 6       
Don't move tags around into different folders. Tags reference other tags, and they look for each other in the directories specified in the text fields you see in guerilla.
Red text means that the tag being referenced does not exist in that directory. Maps don't compile if tags are missing.


Insipid
Joined: Sep 11, 2011


Posted: Sep 12, 2011 08:53 PM    Msg. 3 of 6       
I haven't been moving tags into different folders, and I don't see why two near-identical actors should be in a folder other than marine_armored. Not to mention that I hadn't so much as looked at the Scorpion tags before seeing the red text. I don't think that's the problem here.

EDIT: I've managed to fix the Scorpion problem by having it reference the multiplayer collision model instead of the 'invisible' SP one. Still don't get why this happened.
Edited by Insipid on Sep 12, 2011 at 08:55 PM


UBE Chief
Joined: Sep 28, 2009

Raising the bar, one kill at a time.


Posted: Sep 12, 2011 09:06 PM    Msg. 4 of 6       
Question: Did you ever decide to rip from the original Halo PC campaign (and at least one multiplayer) maps before ripping from CE, or did you just go all gung-ho and rip CE from the get-go?

Ripping stuff from CE before having a clean copy from PC is what causes most tags to become corrupt, or in your case, referenced improperly.


Insipid
Joined: Sep 11, 2011


Posted: Sep 13, 2011 05:06 PM    Msg. 5 of 6       
Yes, I didn't start ripping/editing until I got CE. What's happening is that the tags are trying to reference tags from the default tags folder group, not the ones from the level itself. In retrospect, this was rather obvious and I should have thought of it earlier, but that's life.

Anyway - should I just go through all the tags and have them reference stuff from their own folder group, or is there a better way/is this not required?
Edited by Insipid on Sep 13, 2011 at 05:07 PM


UBE Chief
Joined: Sep 28, 2009

Raising the bar, one kill at a time.


Posted: Sep 13, 2011 05:29 PM    Msg. 6 of 6       
You should've ripped from Halo: Combat Evolved (PC) before ripping anything from Halo: Custom Edition (CE).

Sure, you can go through all the tags to find out which ones aren't referenced properly, but I suggest simply reinstalling, then ripping all of HPC's campaign maps and at least one from MP before ripping from HCE. Less hassle in the long run, believe me.

 

 
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