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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Shuttle Bay Doors in A50 level

Author Topic: Shuttle Bay Doors in A50 level (11 messages, Page 1 of 1)
Moderators: Dennis

Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: Aug 25, 2011 08:20 PM    Msg. 1 of 11       
Does anyone have the correct tags for the Shuttle Bay Doors (a50/devices/shuttle bay doors) because mine look like this and they are translucent with a purple border in the actual campaign level.



I tried re-extracting them but that made matters worse and didn't correct the actual issue. I suspect that it is the bitmap that is corrupt but do not know enough about it to fix it. If someone can point me in the right direction I would be appreciative since this is one of the last things in my current project.

Thank you in advance for any help.


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Aug 25, 2011 08:41 PM    Msg. 2 of 11       
You mean the ones on this picture are the ones you seek or are what you are getting and you want different?


Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: Aug 25, 2011 08:48 PM    Msg. 3 of 11       
Quote: --- Original message by: OpsY
You mean the ones on this picture are the ones you seek or are what you are getting and you want different?
That is what the ones I have look like but the normal ones look like this:



teh lag
Joined: May 6, 2008


Posted: Aug 25, 2011 08:52 PM    Msg. 4 of 11       
I can offer both the stock version of the door and the edited one I made for CMT which attempted to restore some of the visual effects of the Xbox:



(stock on the left; CMT on the right)

http://dl.dropbox.com/u/10778064/misc/a50_shuttle_doors.rar

Stock is in "levels\a50\devices\shuttle bay doors", cmt's is in "cmt\scenarios\singleplayer\a50\devices\shuttle bay doors"

If a required tag is missing just let me know though since it's just bitmaps & shaders in question hopefully I haven't missed anything.
Edited by teh lag on Aug 25, 2011 at 08:54 PM


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Aug 25, 2011 08:57 PM    Msg. 5 of 11       
Ah beat me to the upload. Oh well:) Can't wait for the next HCEC Dennis


Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: Aug 25, 2011 09:03 PM    Msg. 6 of 11       
Thank you very much this is a big help. I will let you know how it works.

edit: That fixed the problem. It wasn't the bitmaps but replacing the complete folder correct it. I retained the old folder to see if I can find the difference when I have time. Thank you again.
Edited by Dennis on Aug 25, 2011 at 09:28 PM


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Aug 26, 2011 06:31 PM    Msg. 7 of 11       
Possibly something to do with the alpha because I noticed that in your picture the wall still has a border, although it seems to be inverted. Opaque on the inside transparent on the outside.


WWLinkMasterX
Joined: Mar 29, 2009

subliminal message.


Posted: Aug 30, 2011 07:15 PM    Msg. 8 of 11       


OrangeJuice
Joined: Jan 29, 2009

Documentation and debug.txt


Posted: Aug 30, 2011 07:19 PM    Msg. 9 of 11       
But do any of these fade away gradually instead of just disappearing?


crudeowl
Joined: Jun 2, 2010

*SPOILER* Jesus dies in the bible


Posted: Aug 30, 2011 09:32 PM    Msg. 10 of 11       
Quote: --- Original message by: OpsY
Ah beat me to the upload. Oh well:) Can't wait for the next HCEC Dennis
HCEC? Whats that?


Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: Aug 30, 2011 09:47 PM    Msg. 11 of 11       
Quote: --- Original message by: crudeowl
HCEC? Whats that?

Halo CE Chronicles http://hcec.halomaps.org/

 

 
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