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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Help with animated scenery

Author Topic: Help with animated scenery (3 messages, Page 1 of 1)
Moderators: Dennis

Yoda
Joined: Jan 30, 2011

Do or do not, there is no try


Posted: Aug 14, 2011 03:25 PM    Msg. 1 of 3       
I am trying to make a scenery object that has several rotating parts.

I created a frame for each of the parts, the linked the parts to the frames, then linked those fames to the main frame.

Then I animated them to rotate, exported the jms and the animation (I exported the animation as a jmm, but I am not entirely sure that is correct).

When I open the scenery object in sapien to place it in a map it says that the object will not animate.

Does anyone have any idea if I am doing somthing wrong, or if I am forgetting somthing?

Thanks


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Aug 14, 2011 03:51 PM    Msg. 2 of 3       
Open the model_animations tag, find the node list checksum, copy it into the node list checksum of the gbxmodel tag. You will need kornmann's guerilla.


Yoda
Joined: Jan 30, 2011

Do or do not, there is no try


Posted: Aug 14, 2011 06:13 PM    Msg. 3 of 3       
Thanks for the Help, it is working now.

 

 
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