Quote: --- Original message by: kirby_422
then it lists a tree of the order for things it cant load. it cant open the projectile's model, because the shaders are missing. It cant load the projectile, because the model wont load, and because of that it cant load the gun, and then the vehicle. You can replace anywhere in that tree to a valid file, or just get those shader_enviroments. Since you dont know what bitmaps go on those shaders, just use the normal rocket model.
I had toyed around with that a bit by just replacing the weapon completely, but that didn't seem to work. So I went in and replaced the missile shaders with the default rocket hull, and put it back onto the Hornet. Still makes Sapien crash... :/
08.14.11 16:49:47 EAX: 0x00000001
08.14.11 16:49:47 EBX: 0x00000001
08.14.11 16:49:47 ECX: 0x00000000
08.14.11 16:49:48 EDX: 0x00000000
08.14.11 16:49:48 EDI: 0x0018BF08
08.14.11 16:49:48 ESI: 0x00000000
08.14.11 16:49:48 EBP: 0x0018BDE0
08.14.11 16:49:48 ESP: 0x0018BDD0
08.14.11 16:49:48 EIP: 0x77420BD2, 83 C4 04 C2 ?????
08.14.11 16:49:48 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #-1 is not a valid animation_graph_unit_seat_block index in [#0,#1)