
Georgespartan01
Joined: Nov 1, 2010
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Posted: Aug 10, 2011 10:03 PM
Msg. 1 of 7
While opening my scenairo in sapien I receive this message from my biped...
"the model 'extrangulador\extrangulador' and the animation graph 'extrangulador\extrangulador_1' don't match the object 'extrangulador\extrangulador' will not animate"
¿Why? I replaced my animations with the same .gbxmodel I exported... NO nodes missing, etc. ALso people told me to use kornman00s and copy the node checksum blablablablaba but... still not working!! ¿Whats happening? I use CAD Animation Exporter, and 3ds max 9
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milkkookie
Joined: Aug 10, 2010
:)
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Posted: Aug 10, 2011 10:52 PM
Msg. 2 of 7
ooopz Edited by milkkookie on Aug 10, 2011 at 11:27 PM
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Georgespartan01
Joined: Nov 1, 2010
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Posted: Aug 10, 2011 11:20 PM
Msg. 3 of 7
Do you know how to reard?! I said, that people told me about changing the node checksum of the gbxmodel and the aniamtion tag... but that doesn´t work.
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milkkookie
Joined: Aug 10, 2010
:)
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Posted: Aug 10, 2011 11:28 PM
Msg. 4 of 7
Quote: --- Original message by: Georgespartan01 Do you know how to reard?! I said, that people told me about changing the node checksum of the gbxmodel and the aniamtion tag... but that doesn´t work. do you know how to spell?
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Georgespartan01
Joined: Nov 1, 2010
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Posted: Aug 10, 2011 11:29 PM
Msg. 5 of 7
DOnt act like a little kid... It was a spell mistake ok? I just need help please, editing the checksum doesnt work
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Aug 11, 2011 12:28 AM
Msg. 6 of 7
Well it's simple. The model doesn't match what your animating.
Even if you've check and its 100% the same, it's not. Try using BlueStreak GBX Model Importer and animate that. http://ghost.halomaps.org/bluestreak/
It might be an error with the Animation Exporter as well, but I use 3DS 8 so I couldn't check. Edited by MatthewDratt on Aug 11, 2011 at 12:29 AM
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Georgespartan01
Joined: Nov 1, 2010
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Posted: Aug 11, 2011 12:32 AM
Msg. 7 of 7
I think you are right... its may be the animation exporter, because I use GBX model importer... I imported captian keyes, I make it bigger and I replace some animations with "CAD ANimation Exporter" and "Kornman00s Animation editor"
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