Quote: --- Original message by: thellt
08.06.11 17:29:55 sapien pc 01.00.00.0609 ----------------------------------------------
08.06.11 17:29:55 reference function: _write_to_error_file
08.06.11 17:29:55 reference address: 401b13
08.06.11 17:29:55 Couldn't read map file './sapienbeta.map'
08.06.11 17:29:55 CreateDevice succeeded with refresh rate = 0
08.06.11 17:29:55 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
08.06.11 17:29:57 Increasing sound decompression buffer size to 1048576 bytes
08.06.11 17:30:02 the meter definition ui\hud\cyborg shield does not specify a stencil bitmap group.
08.06.11 17:30:02 the meter definition ui\hud\cyborg body does not specify a stencil bitmap group.
08.06.11 17:30:03 file_open('tags\ui\ui_tags_loaded_solo_scenario_type.tag_collection') error 0x00000002 'The system cannot find the file specified. '
08.06.11 17:30:03 couldn't open tag_collection tag 'ui_tags_loaded_solo_scenario_type.tag_collection'.
08.06.11 17:30:03 failed to load ui tags tied to solo scenarios
08.06.11 17:30:03 WARNING: 1 clusters in structure_bsp levels\ruins\ruins have no background sound or sound environment.
08.06.11 17:30:04 local player 0, weapon (0x0), deleted unexpectedly
08.06.11 17:43:12 Biped characters\soldier\soldier2's model's nodes (first node 17) aren't set up for limp body physics
08.06.11 17:43:25 ### ERROR model effect type #2 can't render opaque shader
08.06.11 17:43:25 ### ERROR model effect type #2 can't render opaque shader
There's your error. Use HEK+ to look around in maps to find your missing .tag_collection.
As for your opaque shader, I have no clue of how to do stuff with them, so I can't help you there.