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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Command Lists

Author Topic: Command Lists (6 messages, Page 1 of 1)
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MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Aug 7, 2011 10:57 PM    Msg. 1 of 6       
Am I the only one that has the problem where sometimes no matter what AI's/Biped's just won't run there command list?


Zulu246
Joined: Jun 30, 2011

-Scripter, Map-Maker, Pro-


Posted: Aug 8, 2011 02:08 AM    Msg. 2 of 6       
Do you use the "set radius" command before adding your "go-to points" commands and if your wondering set the radius to 5, that's what I put anyways.


Lone Warrior
Joined: Dec 14, 2008

-Himalayan Wizard and Mystical Guru of the Mts.-


Posted: Aug 8, 2011 08:02 AM    Msg. 3 of 6       
Quote: --- Original message by: MatthewDratt
Am I the only one that has the problem where sometimes no matter what AI's/Biped's just won't run there command list?


You ain't the only one, sometimes you just have to treat the AI like utter idiots if you want to get them to do anything, like walking in a straight line...

But aye, what Zulu said can work, but only sometimes. I find if a 'go to' point is too far away, then the AI will refuse to go to it, or if it's out of sight. It may take longer to make more points and increase the command list size, but it's worth it in order to get your AI to do what you need them to do.


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Aug 8, 2011 12:10 PM    Msg. 4 of 6       
Ahhh I see. Cause I have like 3 bipeds running pretty much the same command list and only one will actually do so. So I'll try those ideas.


Xoronatus
Joined: Dec 6, 2010

Taking a break


Posted: Aug 8, 2011 02:50 PM    Msg. 5 of 6       
Oh yeah, the AI that just won't run the command list not matter how much you yell at them. Yup, it's not just you :P


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Aug 8, 2011 04:14 PM    Msg. 6 of 6       
I might just play around with recorded animations then

 

 
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