
spartin115
Joined: Sep 26, 2009
|
Posted: Aug 4, 2011 05:30 AM
Msg. 1 of 9
How does one make the controlers for moveing, rotating and the like return in 3ds max. I somehow got mine to go away.
|
|
|

spartin115
Joined: Sep 26, 2009
|
Posted: Aug 4, 2011 06:02 AM
Msg. 2 of 9
Thanks.
|
|
|

UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
|
Posted: Aug 4, 2011 06:03 AM
Msg. 3 of 9
I just unbound X from that function. It gets in the way too much. If you want to do this, go to Customize (at the top) -> Customize User Interface, then in the Hotkey box, type X, and it should say "Transform Gizmo Toggle" and just click remove.
On a side note, you can set up keyboard shortcuts here to speed up your modelling. I barely need to use the mouse anymore :D
|
|
|

SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
|
Posted: Aug 4, 2011 09:35 AM
Msg. 4 of 9
I recommend Z as target weld.
|
|
|

SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
|
Posted: Aug 4, 2011 10:01 AM
Msg. 5 of 9
Er... l2 W-E-R? I think keyboard shortcuts just take practice.
|
|
|

iHalo
Joined: Dec 5, 2009
Modeling ::Royal Carribean's Oasis of the Seas::
|
Posted: Aug 4, 2011 11:46 AM
Msg. 6 of 9
Quote: --- Original message by: SlappyThePirate I recommend Z as target weld. I did X as vertex collapse, works soooo very helpful, when doing box modeling
|
|
|

SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
|
Posted: Aug 4, 2011 11:55 AM
Msg. 7 of 9
:O That's a good idea. I wonder if I can bind edge collapse to that too...
|
|
|

iHalo
Joined: Dec 5, 2009
Modeling ::Royal Carribean's Oasis of the Seas::
|
Posted: Aug 4, 2011 02:36 PM
Msg. 8 of 9
Quote: --- Original message by: SlappyThePirate :O That's a good idea. I wonder if I can bind edge collapse to that too... Set it as "[Poly] Collapse" and it will collapse vertex/edges/faces/elemtns
|
|
|

SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
|
Posted: Aug 4, 2011 03:11 PM
Msg. 9 of 9
Even if I'm working in mesh?
|
|
|