
Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Aug 3, 2011 02:32 AM
Msg. 1 of 9
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Aug 3, 2011 02:52 AM
Msg. 2 of 9
The map is definitely possible, the gametype? Dunno. Maybe with the zombies app that people always use on those snow grove servers. Edited by UnevenElefant5 on Aug 3, 2011 at 02:52 AM
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OrangeJuice
Joined: Jan 29, 2009
I hand-paint bumpmaps! ❤ desaturate is baad
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Posted: Aug 3, 2011 02:52 AM
Msg. 3 of 9
ingame, NAO!!
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Aug 3, 2011 11:34 AM
Msg. 4 of 9
Seems like it would be absolutely laggy. This would be even harder to lead than grifball. We don't even have destructible vehicles working, either.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Aug 3, 2011 11:37 AM
Msg. 5 of 9
Why do you need destructible vehicles? Just increase the threshold of damage taken by a player inside the vehicle, and delete each vehicle that is empty :]
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Aug 3, 2011 11:38 AM
Msg. 6 of 9
So that you have those destructible parts on the track. I assume they make the track more turbulent and add an obstacle for the zombies.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Aug 3, 2011 11:41 AM
Msg. 7 of 9
If you really want to do it that way, you could just attach some debris vehicles to the vehicle and detach before deleting.
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Aug 3, 2011 02:35 PM
Msg. 8 of 9
so, you basically want vehicle teleporters at the bottom, anyone who respawns is in the middle of the track and deathless (the fact they said they can be pushed) and rider_ejection 0. that about sums it up, right?
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abkarch
Joined: Mar 20, 2010
This account is old. Sorry for inappropriate posts
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Posted: Aug 3, 2011 02:37 PM
Msg. 9 of 9
holy crap its gamma! ami missing something, or do you just lurk now?
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