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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »CMT RETURNS! New project and team details inside!

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Author Topic: CMT RETURNS! New project and team details inside! (10646 messages, Page 16 of 305)
Moderators: Dennis

TauSigmaNova
Joined: Jan 31, 2011

If love is blind, I guess I'll buy myself a cane


Posted: Sep 30, 2011 07:16 PM    Msg. 526 of 10646       
I heard it was phong, i just dont know much about it :P


TauSigmaNova
Joined: Jan 31, 2011

If love is blind, I guess I'll buy myself a cane


Posted: Sep 30, 2011 07:24 PM    Msg. 527 of 10646       
I just said I heard it was made using Phong.
Never said I know much about Phong.


jigsaw_jimmy
Joined: Aug 1, 2009


Posted: Oct 1, 2011 12:55 AM    Msg. 528 of 10646       
yeah i heard it was phong from somebody too man


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Oct 1, 2011 01:24 AM    Msg. 529 of 10646       
more like rimt reach inspired mapping team. xD #lolz


anyways the stuff looks nice but fix the needler firing effects there should be no pink when there is blue needles


Gurdy
Joined: May 22, 2011

ron paul did 9\11


Posted: Oct 1, 2011 01:39 AM    Msg. 530 of 10646       
Honestly, the only thing that I see that is inspired from Reach is the thing on the top of the Plasma Pistol and its' core. Is there anything more?
Edited by Gurdy on Oct 1, 2011 at 01:41 AM


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Oct 1, 2011 01:50 AM    Msg. 531 of 10646       
It's really detailed. Reach has lots of detail too!


olly12345
Joined: Jul 30, 2008


Posted: Oct 1, 2011 08:23 AM    Msg. 532 of 10646       
Quote: --- Original message by: Masters1337
It's really detailed. Reach has lots of detail too!

This is pretty much it.
I can't see much other than the pointy more mechanical looking plasma pistol.
Is the guy who made the model doing the rest? or just that?


Ifafudafi
Joined: Jun 23, 2010


Posted: Oct 1, 2011 01:10 PM    Msg. 533 of 10646       
hey

psst

hey, halomaps

yo

psst

http://www.youtube.com/watch?v=Sz9RdOn4W5Q

(shh don't tell anybody)
Edited by Ifafudafi on Oct 1, 2011 at 01:11 PM


TM_updates
Joined: Aug 31, 2011

Superior to you, Superior Musclez near Brussels


Posted: Oct 1, 2011 01:25 PM    Msg. 534 of 10646       
For some reason I'd expect the supercombine's explosion to give off sharp shards, rather than the clean "smooth" explosion you have currently.

On a sidenote, all these graphical improvements, how will they affect performance?


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Oct 1, 2011 01:41 PM    Msg. 535 of 10646       
I've yet to see anything noticeably decline on my end and I have a 8600 GT


Ifafudafi
Joined: Jun 23, 2010


Posted: Oct 1, 2011 01:44 PM    Msg. 536 of 10646       




As for the performance, it's difficult to say since we don't have dozens of different computers with wildly different hardware specs at our disposal; on my laptop's Nvidia GT 540M, it knocked an avg. 76 FPS down to a staggering 74 FPS, but I can't say how representative that is of older architecture.

E: oh, and if, like me, you lock it at 30 FPS so that you don't get the idiosyncratic animations and effects, it's pretty much a moot point anyway
Edited by Ifafudafi on Oct 1, 2011 at 01:46 PM


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Oct 1, 2011 04:36 PM    Msg. 537 of 10646       
I just died and got resurected by Jesus.

Will you guys be updating your Chief as well?

Sorry if that's already been answered.


jigsaw_jimmy
Joined: Aug 1, 2009


Posted: Oct 1, 2011 05:10 PM    Msg. 538 of 10646       
Quote: --- Original message by: TM_updates
For some reason I'd expect the supercombine's explosion to give off sharp shards, rather than the clean "smooth" explosion you have currently.

On a sidenote, all these graphical improvements, how will they affect performance?

hmm for some reason i thought the sparkly stuff at the end was millions of bits of razor sharp shards going everywhere, guess im just too high right now man haha
Edited by jigsaw_jimmy on Oct 1, 2011 at 05:11 PM


HDoan
Joined: Feb 19, 2007

"'Tis only happens to them Asians" - ODX 2008


Posted: Oct 1, 2011 05:15 PM    Msg. 539 of 10646       
That needler is unreal.


UBE Chief
Joined: Sep 28, 2009

Raising the bar, one kill at a time.


Posted: Oct 1, 2011 06:20 PM    Msg. 540 of 10646       
Holy **** HDoan, haven't seen you in forever! Wassup?

OT: Love that needler :D

Moar pics/vids plox? :3


TM_updates
Joined: Aug 31, 2011

Superior to you, Superior Musclez near Brussels


Posted: Oct 1, 2011 06:45 PM    Msg. 541 of 10646       
Quote: --- Original message by: Ifafudafi

http://img137.imageshack.us/img137/3396/15815765.jpg



It's not "sharp" enough to my (and 6 other people according to youtube) liking personally. A screenshot is nice and all but when I see it in motion it feels way too soft. The huge soft cloud stands out much more than the shards at the end (which I frankly didn't even notice).

And even in that screenshot, those "spikes" which I am assuming are glass shards or something, I would expect alot more of them coming out of a super-combine explosion.

This is all just my personal opinion though, I won't lose sleep over it if you don't take it to heart.


kornman00
Joined: Jul 15, 2010


Posted: Oct 1, 2011 08:48 PM    Msg. 542 of 10646       
SPV3 > HA10? It's more likely than you think


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Oct 1, 2011 09:34 PM    Msg. 543 of 10646       
Well, HA10 actually revamped the bsp models. If you guys had someone doing that, then I absolutely guarantee it will be better than HA10.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Oct 2, 2011 12:12 AM    Msg. 544 of 10646       
Quote: --- Original message by: kornman00
SPV3 > HA10? It's more likely than you think


spv3 is free, so it wins by default


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Oct 2, 2011 12:19 AM    Msg. 545 of 10646       
^Agreed.


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Oct 2, 2011 01:20 AM    Msg. 546 of 10646       
Quote: --- Original message by: SlappyThePirate
Well, HA10 actually revamped the bsp models. If you guys had someone doing that, then I absolutely guarantee it will be better than HA10.


From what I recall, in SPV2, they added new areas to bsps.


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Oct 2, 2011 04:36 AM    Msg. 547 of 10646       
Quote: --- Original message by: SlappyThePirate
Well, HA10 actually revamped the bsp models. If you guys had some people doing that, then I absolutely guarantee it will be better than HA10.


I don't wanna wait years for one person to remodel the bsps, so ftfy.


LegionofShadows
Joined: Jul 10, 2011

The Red Pill is strong in this one.


Posted: Oct 2, 2011 04:48 AM    Msg. 548 of 10646       
Yea. SPV2 was awesome in that fact. The added BSPs made it an entirely new campaign, in my opinion.


TM_updates
Joined: Aug 31, 2011

Superior to you, Superior Musclez near Brussels


Posted: Oct 2, 2011 05:17 AM    Msg. 549 of 10646       
Quote: --- Original message by: kornman00
SPV3 > HA10? It's more likely than you think


Completely disagree.

Elabortion:
Halo CEA remodels the entire campaign including the BSPs which is more than just fancy environmental shaders. It is also a title that runs on Xbox 360, so I'm asuming the new BSPs and stuff have higher poly counts etc.

For the rest it's personal taste, CEA uses classic tags whereas SPv3 is something different. To each their own.

But from a techological point of view, I don't know why kornman would say something like this. Perhaps an odd form of humor.
Edited by TM_updates on Oct 2, 2011 at 05:35 AM


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Oct 2, 2011 05:23 AM    Msg. 550 of 10646       
Quote: --- Original message by: kornman00
SPV3 > HA10? It's more likely than you think


HA10 has remodelled retextured relighted and revamped everything. CMT just has a lot of new features.


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Oct 2, 2011 09:51 AM    Msg. 551 of 10646       
I have a question,
Will you be keeping the current videos and storyline with the characters and voices, developing your own, or just removing cinematics altogether?


Mangenkyo
Joined: Jul 14, 2009

Yep!.. i know i'm in Space..


Posted: Oct 2, 2011 10:26 AM    Msg. 552 of 10646       
hey Masters.. is it possible to enable animations on UI with OS? i mean scenery, bipeds, etc..


TauSigmaNova
Joined: Jan 31, 2011

If love is blind, I guess I'll buy myself a cane


Posted: Oct 2, 2011 10:31 AM    Msg. 553 of 10646       
Rambo says you can have animated scenery on it already.


Mangenkyo
Joined: Jul 14, 2009

Yep!.. i know i'm in Space..


Posted: Oct 2, 2011 10:34 AM    Msg. 554 of 10646       
Quote: --- Original message by: Spartan 279
Rambo says you can have animated scenery on it already.


i got an animated spartan scenery and it didnt show animated...


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Oct 2, 2011 10:55 AM    Msg. 555 of 10646       
Quote: --- Original message by: Jaz
I have a question,
Will you be keeping the current videos and storyline with the characters and voices, developing your own, or just removing cinematics altogether?

We have no intentions of disrespecting the games story or cinema tics.

Quote: --- Original message by: Mangenkyo
hey Masters.. is it possible to enable animations on UI with OS? i mean scenery, bipeds, etc..

That would be a question for Korn, not me.
Edited by Masters1337 on Oct 2, 2011 at 10:55 AM


Choking Victim
Joined: Jan 13, 2008


Posted: Oct 2, 2011 02:04 PM    Msg. 556 of 10646       
Quote: --- Original message by: Mangenkyo
hey Masters.. is it possible to enable animations on UI with OS? i mean scenery, bipeds, etc..

It's probably possible, but I personally haven't looked into it.


THEFEAR
Joined: Jan 20, 2009

I can make this pencil dissapear...


Posted: Oct 2, 2011 03:41 PM    Msg. 557 of 10646       
Wow its been a while, glad to see the mods back on track for completion, only problem is don't have Halo CE installed onto my laptop :/ And no one seems to be selling a copy of Halo CE where I live now. Anybody know whether or not I can use my old Halo CE copy and use the same key to install? Or is that a no? Also is there a place to buy Halo CE online, as in to download it? Thanks in advance, and the mod looks outstanding so far, cant wait to play it.


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Oct 2, 2011 04:06 PM    Msg. 558 of 10646       
Quote: --- Original message by: THEFEAR
Wow its been a while, glad to see the mods back on track for completion, only problem is don't have Halo CE installed onto my laptop :/ And no one seems to be selling a copy of Halo CE where I live now. Anybody know whether or not I can use my old Halo CE copy and use the same key to install? Or is that a no? Also is there a place to buy Halo CE online, as in to download it? Thanks in advance, and the mod looks outstanding so far, cant wait to play it.
You can download Halo Custom Edition from this site ( http://hce.halomaps.org ). Combat evolved, I'm not sure.
Sean Aero is currently selling CD keys at his site, *DELETED*
Edited by SlappyThePirate on Oct 2, 2011 at 04:06 PM
*URL deleted by admin - copyright violation
Edited by Dennis on Oct 3, 2011 at 09:51 PM


General Okar
Joined: Aug 29, 2011

I hate this place


Posted: Oct 4, 2011 04:01 AM    Msg. 559 of 10646       
Hey I'm just wondering have you done any work on the flood yet? If so could you possibly (you don't have to) show us like on photo of what one standard combat form looks like.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Oct 4, 2011 09:06 AM    Msg. 560 of 10646       
Quote: --- Original message by: General Okar
Hey I'm just wondering have you done any work on the flood yet? If so could you possibly (you don't have to) show us like on photo of what one standard combat form looks like.

DO NOT SHOW THE FLOOD. KEEP IT A SURPRISE. THAT'S WHAT MADE THE FLOOD COOL THROUGHOUT.

 
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