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Author Topic: CMT RETURNS! New project and team details inside! (10646 messages, Page 293 of 305)
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Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jun 27, 2016 10:33 PM    Msg. 10221 of 10646       
You're an idiot. It's from our system that lets us drain the PP age (and let it recharge). No one is stating that it's a feature, or that it is anyones fault but our own. There is just no real way to fix it without further stressing the scripts.


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Jun 27, 2016 11:00 PM    Msg. 10222 of 10646       
Quote: --- Original message by: Masters1337
You're an idiot. It's from our system that lets us drain the PP age (and let it recharge). No one is stating that it's a feature, or that it is anyones fault but our own. There is just no real way to fix it without further stressing the scripts.


Replying to DSalimander means he's already won


Oskarmandude
Joined: Mar 16, 2013

Bosnia


Posted: Jun 28, 2016 02:23 AM    Msg. 10223 of 10646       
I'm getting frequent crashes in a particular BSP on AotCR.
https://mega.nz/#!6ZYxVKZD!aNqYN_XYJPrpoSoen0PgrC22BMfYwse3pbTLeMD6dWY
Crash report here.


TomCRUZE
Joined: Jun 10, 2016


Posted: Jun 28, 2016 02:53 AM    Msg. 10224 of 10646       
My favorite thing by far was the Silent Cartographer Evolved mission, which I know wasn't made by CMT. But nonetheless, fun!


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Jun 28, 2016 03:04 AM    Msg. 10225 of 10646       
Quote: --- Original message by: TomCRUZE
which I know wasn't made by CMT


wut


Ackrylic
Joined: Apr 23, 2007

Hue


Posted: Jun 28, 2016 03:09 AM    Msg. 10226 of 10646       
Quote: --- Original message by: MatthewDratt

Replying to DSalimander means he's already won

Now that's a name I haven't seen in awhile. Good times.


TomCRUZE
Joined: Jun 10, 2016


Posted: Jun 28, 2016 03:16 AM    Msg. 10227 of 10646       
Quote: --- Original message by: Zetthefourth

Quote: --- Original message by: TomCRUZE
My favorite thing by far was the Silent Cartographer Evolved mission, which I know wasn't made by CMT. But nonetheless, fun!


try this on for size
Edited by Zetthefourth on Jun 28, 2016 at 02:56 AM

I believe there was a team split, most of the Silent Cartographer Evolved creators left, and to my knowledge.. CMT and Masterz were mainly the marketers/public figures

Really did enjoy the new imagination of the level!


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jun 28, 2016 04:32 AM    Msg. 10228 of 10646       
Quote: --- Original message by: LegitGameReviews

Weird how that works, huh?

Back on topic: is anybody going to mention how none of the custom BSPs have proper ground textures? All these professionals working on this and yet something so simple and obvious was ignored. Sort of sums up the whole mod, amirite?
https://s31.postimg.org/p3oz1f7ob/cmt_rips.jpg
Edited by LegitGameReviews on Jun 28, 2016 at 02:12 AM


Wondering that too actually. I haven't played this and nor will I ever but imgs and vids with the google grass look really grusome.

Also CMT did make TSC:E just half of it split away after masterz got too demandi- sorry I mean after life got too much.


TomCRUZE
Joined: Jun 10, 2016


Posted: Jun 28, 2016 05:08 AM    Msg. 10229 of 10646       
So legit, how many years will we have to wait for part 2? Realistically, probably 3-4 right? The first half was 5-7 years, and I heard they have most of the human and covenant content down so it'll be a lot quicker, ONLY 3-4 years

Can't say I'm that hyped knowing that it'll be 2020 most likely when this finally concludes

Any other Halo projects on this forum?


SorrySoldOuts
Joined: Dec 6, 2015


Posted: Jun 28, 2016 07:54 AM    Msg. 10230 of 10646       
I played the new SP, it's so amazing, I love what you did with the BSP sections. However there are some bugs I've already notice but I will defitantly get back to you guys later if I do find them again.


TomCRUZE
Joined: Jun 10, 2016


Posted: Jun 28, 2016 08:39 AM    Msg. 10231 of 10646       
I do agree about the sentiments of the grenades. I found out very early on that I had to play extremely conservative as I'd keep getting killed with grenades..

Also agree about the Hunter guns... Found that the orange one was risky to use because it requires constant accuracy and along with the charge up time, it makes you very vulnerable.

Really felt like PoA could have used a Maw type vehicle section... Not a timer scenario... Just some vehicle areas that mirror the sections driven in the Maw. You wouldn't come up against any covenant vehicles, but it would be a good change of pace.... Overall PoA was solid I thought.

The new sections in Halo were solid too. Can't complain about much there, except for my system's obvious struggle playing through the Alpha Base big battle.

Loadouts made Truth and Rec pretty fun. The wraith at the gravity well was an interesting addition... Was it the right decision? I'm not sure. It felt well paced and in tune with the waves of enemies coming down the gravity lift... And the couple banshees escalated that intensity well, but not to the point of it being broken. But I'm not sure if it was necessary... A rather trapped space for a large vehicle like that. But it did provide a different experience no doubt... The rest of the mission was pretty much the same level design, but the new weapons/enemies/etc changed it up a bit.

Truth and Rec was pretty solid, pretty much the same as the original.

But boy... That Evolved version. First time I've played it, and boy was I impressed. Simply just an amazing experience, fantastic level design... Had me on the edge of my seat in so many areas. It was crazy, following the path but I didn't know where the hell I was going... Hell I still don't know what the whole island looks like, because in the original version, you knew where everything was.. The place was one big easily drivable island.. But this just had me following a path cluelessly, flying off jumps, into dark caverns deep inside the island while I'm getting shot at.... EPIC.

AoTC... Pretty much the same. Grizzly Tank is inaccurate as hell. I was sitting waiting for the new sections, only to find out it was at the near end of the mission. The first expansive new areas was kind of interesting, but a little lackluster... But the next one was simply epic... Shame my poor system had the framerate at like 10... Loved the idea of fighting up the mountain and thus to the whatever you call it (control room spire)... I liked this setup, because it actually forced you to fight your way up the structure, whereas in the Vanilla version, it was race to the banshee and fly to the end of the mission.

I'm interested to see what will be done with the 2nd half of the campaign.

TSCE was by far the highlight.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jun 28, 2016 08:57 AM    Msg. 10232 of 10646       
Quote: --- Original message by: Zetthefourth
TRIGGER WARNING

Overall this mod fails to leave me very impressed. New areas are poorly done with disgusting BSP and texturing. Long empty halls in AotCR. The biggest criticism Halo ever got was its emphasis on endless corridors of enemies, well guess what, CMT have stuck plenty more in. Graphics are mediocre compared to the highly-polished TSCE, (PoA is quite nice though). Armour abilities are a boring gimmick, (sprint is a joke and is never practical to use). The Hunter fuel rod variations which can be picked up are ridiculously out of place, underpowered except for the traditional green fuel rod, and look like something out of UT2004. Cortana's new textures are hilaribad and Keyes's new clothing textures from Reach glitch at every angle. Brutes can't throw grenades for sh_t and keep killing themselves. Elites are now even harder to kill on Legendary. Skirmishers... why are they even here. The Gungoose is pathetic and looks like it came from Extinction. WRAITHS... ON-BOARD AND OFF-BOARD THE BLOODY TRUTH AND REC SHOOTING THEIR SEMEN JUICE NON-STOP. Cluster grenades are messy. You throw one grenade of any type and the whole damn encounter lights up as THERE ARE GRENADES SCATTERED EVERYWHERE ON EVERY ENCOUNTER ON EVERY MAP. Often a grenade will land about 5 meters away from me and still manage to kill me as it explodes an adjacent one sitting f_ck knows where. The grizzly tank is as accurate as a grizzly bear. The rocks... lmao... wtf are these shiny rock things now littered everywhere on Silent Cartographer. NOT A SINGLE DLM TO BE SEEN. The control centre is still as it was in 2001, not a single graphical enhancement. What a bloody let down.

Too many enemies.
Too many long-winded fugly new areas.
Too many grenades.
Too many weapons.

Feature creep case in point.

This thing isn't ready for release, especially to the delusions of grandeur you hoist it on. SPV2.1 indeed Dsali.

Last year's TSCE stuck to KISS and succeeded with flying colours. I think I know now why they broke from you, Masterz, they had their fingers writing code not their heads in the clouds.

I've posted a ton of bugs on the Reddit page and a good few suggestions, but not a single reply or acknowledgement from you have I heard. I'll come back to this mod in a few months but I won't be hoping for much as it'll likely still be the same hodgepodge mess it already is.

P.S. the new soundtrack is beautiful.


See I actually like posts like these. I did notice your posts in the subreddit but right now most of my time there is helping people who have incorrectly installed the mod, or are encountering bugs but I can touch on much of this here.

AOTCR has some of those long empty halls, simply because we ran up both against the AI squad limit (1024) and also the amount of object names needed to do things with vehicles (also why some people get that exception when certain vehicles get recycled). We designed the last area first, and then had to bridge it back to the stock areas. It's easily the one area of the mod where I feel it's really a let down, but isn't fixable without massive retooling.

Graphically, the choice not to use DLMs comes from just how time consuming they would be to do for 30+ areas. We also purposefully wanted new areas in the original levels to blend in with the old in terms of quality (I think we hit the mark pretty well, with the exception of POA which has the misfortune of being the only missions based off it's SPV2 predecessor). I tend to think our exteriors overall look much nicer than TSC:E's with that missions interiors being absolutely gorgeous.

Cortana unfortunately, has always looked that bad. The problem is now she actually looks more like a person, which doesn't mesh well with her ancient animations. I have yet to see anyone report keye's clothing textures glitch, so if you could provide some pictures that be great.

Elites were made tougher as they are now more rare.
Skirmishers bring a new enemy movement speed to the sandbox.

If you are against being challenged by the game... well I don't know what to tell you as I don't really understand why you'd play games in the first place. In fact most of the rest of your complaints seem to be very general complaints about the sandbox, and I don't know what to say other than big time campaign players seem very happy with the way it's designed. The original grenade is much more grenade happy than anything else in the series, which is what we did aim to retain.

That said, what we have planned in Part 2 I think will appeal to you.


lolslayer
Joined: Mar 21, 2015

https://www.youtube.com/watch?v=uMHbAKvPJkU


Posted: Jun 28, 2016 10:11 AM    Msg. 10233 of 10646       
I don't know where the hate is all from, it isn't like you had to pay to play this mod so why are you all so angry?


DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: Jun 28, 2016 12:06 PM    Msg. 10234 of 10646       
I feel the alpha base section could have been so much more.
The first impression you get is pretty good. Huge base, large playspace.
But the gameplay itself just doesn't get that exciting. Squads of marines just remain safely inside of the very tall wall's confinues. Not that much threatening action is actually going on outside of the walls either.

I feel the area could have been much more exciting. By lowering the defensive walls and posting marines on them, a real awesome defensive firefight could have ensued. A dug-in scorpion for example could have also been a real cool defenside asset. Oh and I thought ODSTs captured the alpha base according to the books, but I can imagine perhaps tagspace got in the way here, or this takes place after the capture.

It just doesn't meet what I had imagined the alpha base to be like after having read the books. Bit of a shame.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Jun 28, 2016 12:21 PM    Msg. 10235 of 10646       
On Alpha Base in Halo, I seem to get an exception every time I attempt to enter the building. First time I threw a grenade in the door and it exceptioned, if I got out of a vehicle near the door it exceptioned, if I tried to go through the door I got an exception.

Sounds fun and all, but yeah. Can't play it.

E: oh and the gauss gun should be basically hitscan by the way. The only reason there's an explosion when it impacts would be because of the kinetic energy by way of it going insanely fast.
Edited by Skidrow925 on Jun 28, 2016 at 12:24 PM


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jun 28, 2016 05:18 PM    Msg. 10236 of 10646       
Quote: --- Original message by: Zetthefourth
TRIGGER WARNING


I'm listening, and I agree with a lot of what you said. I'm hoping I get a shot to visit some of those areas that weren't up to par with the rest of the levels.
Edited by Jesse on Jun 28, 2016 at 05:20 PM


roviet1337
Joined: Feb 6, 2011

Lord of Admirals


Posted: Jun 28, 2016 07:41 PM    Msg. 10237 of 10646       
Quote: --- Original message by: Zetthefourth
Can I just add; Blind Wolves are a farce and should be removed immediately unless thoroughly revamped. Ugly textures. Ugly animations. Heck why not AT LEAST add an idle animation where they chew grass or something, otherwise they just hop around waiting to get shot by a twat marine.


yeah wolves sure like to eat grass.. @Masterz1337, im not sure if anybody has asked, but i am curious as to why you opted to break cheats? i have beat legendary and am chugging my way thru noble (which is sufficiently difficult omg) but the most fun i've ever had has been bump possessing ai to make them invisible or carry different weapons, teleport vehicles where they definitely shouldnt go etc. so im just curious: is there any way (or dev trainer) i can get those hours of endless fun to work on the current mod? and yes i am fully aware these cheats can and frequently do crash the game, but i figure if you beat a level on the highest difficulty, one should have a right to ef around.. just curious


also:
thornbeast as well at some point?
and with windows 10, for long tunnel portions on aotcr where you couldnt add ai, add dialogue! windows 10 cortana can be tricked into saying just about anything so use that to your advantage, record it and add it as something story related!
Edited by roviet1337 on Jun 28, 2016 at 07:44 PM


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jun 28, 2016 07:49 PM    Msg. 10238 of 10646       
Quote: --- Original message by: Zetthefourth
Can I just add; Blind Wolves are a farce and should be removed immediately unless thoroughly revamped. Ugly textures. Ugly animations. Heck why not AT LEAST add an idle animation where they chew grass or something, otherwise they just hop around waiting to get shot by a twat marine.


Add that to the fact that le wolves already appeared in SSA.




"cmt only uses custom content"


SorrySoldOuts
Joined: Dec 6, 2015


Posted: Jun 28, 2016 08:54 PM    Msg. 10239 of 10646       
Quote: --- Original message by: roviet1337

Quote: --- Original message by: Zetthefourth
Can I just add; Blind Wolves are a farce and should be removed immediately unless thoroughly revamped. Ugly textures. Ugly animations. Heck why not AT LEAST add an idle animation where they chew grass or something, otherwise they just hop around waiting to get shot by a twat marine.


yeah wolves sure like to eat grass.. @Masterz1337, im not sure if anybody has asked, but i am curious as to why you opted to break cheats? i have beat legendary and am chugging my way thru noble (which is sufficiently difficult omg) but the most fun i've ever had has been bump possessing ai to make them invisible or carry different weapons, teleport vehicles where they definitely shouldnt go etc. so im just curious: is there any way (or dev trainer) i can get those hours of endless fun to work on the current mod? and yes i am fully aware these cheats can and frequently do crash the game, but i figure if you beat a level on the highest difficulty, one should have a right to ef around.. just curious


also:
thornbeast as well at some point?
and with windows 10, for long tunnel portions on aotcr where you couldnt add ai, add dialogue! windows 10 cortana can be tricked into saying just about anything so use that to your advantage, record it and add it as something story related!
Edited by roviet1337 on Jun 28, 2016 at 07:44 PM
I don't know who made the blindwolf but I got to be honest at some point. The animation, texture and the model looks sooo much amature. CMT team should have at least worked on that wild life at least. And the thornbeast I saw on this forum looks way top quality for CMT and its getting worked on by haloanimator. Thanks to haloanimator for making that thornbeast model and the animations

But as master said, bigger bipeds don't operate really well. Maybe bungie regret for wasting their time for making a bigger biped that won't function well, I think OS would function well with it. I mean who knows?


Halonimator
Joined: Dec 15, 2014


Posted: Jun 28, 2016 09:21 PM    Msg. 10240 of 10646       
Quote: --- Original message by: SorrySoldOuts
Quote: --- Original message by: roviet1337

Quote: --- Original message by: Zetthefourth
Can I just add; Blind Wolves are a farce and should be removed immediately unless thoroughly revamped. Ugly textures. Ugly animations. Heck why not AT LEAST add an idle animation where they chew grass or something, otherwise they just hop around waiting to get shot by a twat marine.


yeah wolves sure like to eat grass.. @Masterz1337, im not sure if anybody has asked, but i am curious as to why you opted to break cheats? i have beat legendary and am chugging my way thru noble (which is sufficiently difficult omg) but the most fun i've ever had has been bump possessing ai to make them invisible or carry different weapons, teleport vehicles where they definitely shouldnt go etc. so im just curious: is there any way (or dev trainer) i can get those hours of endless fun to work on the current mod? and yes i am fully aware these cheats can and frequently do crash the game, but i figure if you beat a level on the highest difficulty, one should have a right to ef around.. just curious


also:
thornbeast as well at some point?
and with windows 10, for long tunnel portions on aotcr where you couldnt add ai, add dialogue! windows 10 cortana can be tricked into saying just about anything so use that to your advantage, record it and add it as something story related!
Edited by roviet1337 on Jun 28, 2016 at 07:44 PM
I don't know who made the blindwolf but I got to be honest at some point. The animation, texture and the model looks sooo much amature. CMT team should have at least worked on that wild life at least. And the thornbeast I saw on this forum looks way top quality for CMT and its getting worked on by haloanimator. Thanks to haloanimator for making that thornbeast model and the animations

But as master said, bigger bipeds don't operate really well. Maybe bungie regret for wasting their time for making a bigger biped that won't function well, I think OS would function well with it. I mean who knows?


credits:

Sshers Original HD model
Halonimator Animation, Low-poly, texture, sound and tagging


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Jun 28, 2016 09:31 PM    Msg. 10241 of 10646       
Quote: --- Original message by: SorrySoldOuts

And the thornbeast I saw on this forum looks way top quality for CMT and its getting worked on by haloanimator. Thanks to haloanimator for making that thornbeast model and the animations


Nitpicky
1. There are two Thornbeats, one by Sshers, one by Hunter, the prior sucks, the latter is only in hunter's hands (afaik)
2. Halonimator didn't make that model, that was Sshers' work. Still done poorly, at that.
3. I've refrained from commenting thus far but those animations suck. They're fluid as hell yeah, but they're terribly done and Halonimator, for as much potential as he has, wont fix or take crit generally. No point.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jun 28, 2016 10:15 PM    Msg. 10242 of 10646       
You know...
SorrySoldOuts grammar has become horrible since his last account.
I can't even decipher what he's trying to say with that last sentence.


Goldy De Wise
Joined: Dec 24, 2011

GTA Halo PR guy


Posted: Jun 28, 2016 10:18 PM    Msg. 10243 of 10646       
Quote: --- Original message by: Spartan314
You know...
SorrySoldOuts grammar has become horrible since his last account.
I can't even decipher what he's trying to say with that last sentence.


Not even squinting helps. :(


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Jun 28, 2016 11:33 PM    Msg. 10244 of 10646       
Quote: --- Original message by: Spartan314
You know...
SorrySoldOuts grammar has become horrible since his last account.
I can't even decipher what he's trying to say with that last sentence.


HMMMMMMMMMMMMMMMM.

I WONDER WHY.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jun 29, 2016 12:04 AM    Msg. 10245 of 10646       
The Particle Carbine in the SPV3.0.0 Release has a messed up display shader that references an old texture, and causes the appearance of two displays at once.

In case anyone cares (and for the purposes of ripping tags) I have uploaded the fixed version that was originally supposed to be included.

https://www.mediafire.com/?10cfer4usjirc94


Here is a screenshot of the issue.




Here are pictures of the displays.

Original:


New:

Edited by Jesse on Jun 29, 2016 at 12:08 AM


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jun 29, 2016 12:41 AM    Msg. 10246 of 10646       
It looks like the normals are better in the second photo too.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jun 29, 2016 12:52 AM    Msg. 10247 of 10646       
The first pic is a screen cap of a YouTube video showing off all of the SPV3 weapons.

Second is the Particle Carbine, but I believe at the time I was not using OS to compile the CMT test map.


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Jun 29, 2016 03:03 AM    Msg. 10248 of 10646       
motion blur in games is far beyond aids, js. FOV of 70 isn't too bad but iirc the animations are made a way to be purposely nauseating if you play at anything less than 90.


DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: Jun 29, 2016 12:26 PM    Msg. 10249 of 10646       
I need to ask: what does LASO stand for?


Goldy De Wise
Joined: Dec 24, 2011

GTA Halo PR guy


Posted: Jun 29, 2016 12:46 PM    Msg. 10250 of 10646       
Legendary All Skulls On.


Oskarmandude
Joined: Mar 16, 2013

Bosnia


Posted: Jun 29, 2016 12:56 PM    Msg. 10251 of 10646       
Seems like Windows defaults to power saving mode...
After setting Windows to performance mode, I can now get up to 330fps and the worst parts of A30 run at 30fps.


WWLinkMasterX
Joined: Mar 29, 2009

subliminal message.


Posted: Jun 29, 2016 01:29 PM    Msg. 10252 of 10646       
Quote: --- Original message by: roviet1337

Quote: --- Original message by: Zetthefourth
Can I just add; Blind Wolves are a farce and should be removed immediately unless thoroughly revamped. Ugly textures. Ugly animations. Heck why not AT LEAST add an idle animation where they chew grass or something, otherwise they just hop around waiting to get shot by a twat marine.


yeah wolves sure like to eat grass..
Edited by roviet1337 on Jun 28, 2016 at 07:44 PM


I think the idle animation where they stand there and look around is fitting and necessary, but how about an additional "crouch" animation where they bend their heads over and pick at the ground. They don't have to be eating grass. The same animation can be used as they stand over corpses, or in the many ponds in the level to look like they're drinking.

I've been critical of the blind wolves since before release, and hope they get basic aesthetic updates eventually in the ways people have already said.


Quote: --- Original message by: DaLode
I feel the alpha base section could have been so much more.
The first impression you get is pretty good. Huge base, large playspace.
But the gameplay itself just doesn't get that exciting. Squads of marines just remain safely inside of the very tall wall's confinues. Not that much threatening action is actually going on outside of the walls either.

I feel the area could have been much more exciting. By lowering the defensive walls and posting marines on them, a real awesome defensive firefight could have ensued. A dug-in scorpion for example could have also been a real cool defenside asset. Oh and I thought ODSTs captured the alpha base according to the books, but I can imagine perhaps tagspace got in the way here, or this takes place after the capture.

It just doesn't meet what I had imagined the alpha base to be like after having read the books. Bit of a shame.


I imagine that's exactly the kind of thing they have planned for "No one left behind."


DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: Jun 29, 2016 03:19 PM    Msg. 10253 of 10646       
Well that's not really an excuse for something that could have been alot cooler.
The reason Alpha base is what it is is because there was not enough level designer - artist feedback and iterations. Or just a lack of inspiration and/or vision.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jun 29, 2016 03:50 PM    Msg. 10254 of 10646       
Quote: --- Original message by: roviet1337

Quote: --- Original message by: Zetthefourth
Can I just add; Blind Wolves are a farce and should be removed immediately unless thoroughly revamped. Ugly textures. Ugly animations. Heck why not AT LEAST add an idle animation where they chew grass or something, otherwise they just hop around waiting to get shot by a twat marine.


yeah wolves sure like to eat grass.. @Masterz1337, im not sure if anybody has asked, but i am curious as to why you opted to break cheats? i have beat legendary and am chugging my way thru noble (which is sufficiently difficult omg) but the most fun i've ever had has been bump possessing ai to make them invisible or carry different weapons, teleport vehicles where they definitely shouldnt go etc. so im just curious: is there any way (or dev trainer) i can get those hours of endless fun to work on the current mod? and yes i am fully aware these cheats can and frequently do crash the game, but i figure if you beat a level on the highest difficulty, one should have a right to ef around.. just curious


also:
thornbeast as well at some point?
and with windows 10, for long tunnel portions on aotcr where you couldnt add ai, add dialogue! windows 10 cortana can be tricked into saying just about anything so use that to your advantage, record it and add it as something story related!
Edited by roviet1337 on Jun 28, 2016 at 07:44 PM


While I have never liked the idea of people being able to cheat through the mod, what ultimately ended up making them be disabled was that it would severely damage the players game state, in an irreversible way. The minute a cheat was turned on or used, it could create a crash later on, disable certain weapons from working, make other scripts malfunction in ways we couldn't understand. In the end, it was better to disable the cheats, rather than have someone try and use them only to have things internally start crashing around them, ultimately causing parts of the mission to potentially stall..


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jun 29, 2016 04:09 PM    Msg. 10255 of 10646       
Quote: --- Original message by: LegitGameReviews
Okay, right. So remove OS PP's and suddenly everything looks much better. Fascinating. Does M4573R51337 know this?

May I recommend a new spv3 challenge "aids": LASO + maxed video/audio settings + motion blur ON + FOV 70

the lag is real. the pain is real. will you survive... aids?



No, you need to set the motion blur to maximum (things get crazy)

And set the FOV to 40 like a real man.

Hide the HUD

Use OS to move all the weapons out of the way (should be easy with the 40 FOV)

 
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