
Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
|
Posted: Jul 15, 2011 12:21 AM
Msg. 1 of 13
Is it possible in Halo CE?
|
|
|

cyboryxmen
Joined: Nov 7, 2010
--CG artist-- New mission. Refuse this Mission!
|
Posted: Jul 15, 2011 09:15 PM
Msg. 2 of 13
Move the camera forward. -Zekilk
|
|
|

Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
|
Posted: Jul 15, 2011 11:15 PM
Msg. 3 of 13
Quote: --- Original message by: cyboryxmen Move the camera forward. -Zekilk Zoom is more dynamic for cinematic purposes. I'm not asking for a pan-in, I'm asking if zoom is possible.
|
|
|

MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
|
Posted: Jul 15, 2011 11:15 PM
Msg. 4 of 13
Besides that no it is not.
It'd be awesome. Halo 1 needs cinematic zoom, color correction, and focus for it's cutscenes. But no, it's not possible in an unmodified Halo 1 engine.
Edited by MatthewDratt on Jul 15, 2011 at 11:16 PM
|
|
|

TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
|
Posted: Jul 15, 2011 11:37 PM
Msg. 5 of 13
OOPPPEEENN SAAUCCCCEEE!!!!!
FOR THE WIN i hope.
|
|
|

Petera275
Joined: Dec 7, 2010
Some things just don't work...
|
Posted: Jul 16, 2011 08:29 AM
Msg. 6 of 13
|
|
|

TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
|
Posted: Jul 16, 2011 04:51 PM
Msg. 7 of 13
Chillle the fack up. I just suggested Open Sauce as a posibility. I'm not saying everyone should suck Open Sauce's virtual dong.
|
|
|

Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
|
Posted: Jul 16, 2011 05:08 PM
Msg. 8 of 13
Quote: --- Original message by: Petera275 Open Sauce is not the answer to all engine limitations, and many people, such as Higuy, enjoy creating custom content within the engine's standard boundaries. Well, there are also many people who would like creating custom content with more room and going outside the box.
|
|
|

Higuy
Joined: Mar 6, 2007
@lucasgovatos
|
Posted: Jul 16, 2011 09:01 PM
Msg. 9 of 13
This engine has great potential, even without modification. Cinematic zoom however, is NOT one of them that you can do though... The engine is missing alot of things that could be useful, but sometimes open sauce can't even accomplish those things.
|
|
|

Petera275
Joined: Dec 7, 2010
Some things just don't work...
|
Posted: Jul 17, 2011 08:28 AM
Msg. 10 of 13
You can have a very fun time with camera movement though.
|
|
|

Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
|
Posted: Jul 17, 2011 12:04 PM
Msg. 11 of 13
Ugh well then I need to redo some 'concepts'. Thanks for the input people.
|
|
|

DAS_G_Lion
Joined: Dec 30, 2010
Wanted. Somebody to go back in time with me.
|
Posted: Jul 17, 2011 09:34 PM
Msg. 12 of 13
The engine was never designed to be "easy". Bungie only put into it what they needed to make halo, at the time they didn't anticipate the release of a custom version of halo 1.
|
|
|

teh lag
Joined: May 6, 2008
|
Posted: Jul 18, 2011 06:02 PM
Msg. 13 of 13
You actually may be able to do this; camera points have a "fov" property, which could theoretically be used to increase/decrease the field of vision at a given point... effectively zooming in or out.
I am not entirely sure if that was implemented but it may be worth a shot. Edited by teh lag on Jul 18, 2011 at 06:03 PM
|
|
|