
desiGnampthia
Joined: Jul 2, 2011
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Posted: Jul 3, 2011 03:18 PM
Msg. 1 of 6
cant seem to execute the transition from the single player map Halo v2 (a30.map) to the next map. actually im not entirely sure its the end of the map, because i cant go further! it's the part where you approach the big battle at the sideways arrow shaped base (its in a pond) after you activate all the switches and go through the door. and theres a red and blue wraith, and 4 more wraiths come out of the tunnel system after you kill all the enemies. i hope you understand what part im talking about.
anyway, i get exception data when i go into the base that the marines are holding through the small tunnel. any advise? or is it simply the map?
also- on b40 (assault on the control room) theres a huge gray wall(or quite possibly the absence of a wall) at what i believe to be the "transition to the 2nd chasm"...?
is there anything i can do to rectify these problems? xfire me (11infection) Edited by desiGnampthia on Feb 9, 2017 at 07:44 PM
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UBE Chief
Joined: Sep 28, 2009
Raising the bar, one kill at a time.
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Posted: Jul 3, 2011 03:27 PM
Msg. 2 of 6
CMT's a30 v2 has that glitch in that area. What you must do is go into debug cam (debug_camera_save/load), fly into the tunnel, go one level down, and use cheat_teleport_to_camera
From there, you can continue the level as planned.
As for b40 v2, you must use bsp_load # until you get to an open area. From what I can remember, the proper bsp to load is 5 (if not, try going from 0 and work your way up). What the command will look like is the following:
bsp_load 5
or any number you input.
Just as a heads-up, CMT did include an additional part you had to go through, but it was incomplete, therefore it has no enemies, vehicles or whatever. It is just a plain expanse to drive around.
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desiGnampthia
Joined: Jul 2, 2011
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Posted: Jul 3, 2011 04:18 PM
Msg. 3 of 6
UBE CHIEF- well, i appreciate the advise, but the bsp_load 5 wont work as a function on halo ce. i have console and devmode in the target setting. idk whats wrong.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Jul 3, 2011 06:12 PM
Msg. 4 of 6
Ah okay, for A30 (Halo) you have to type in "object_destroy_all" and then go down that tunnel on the base near the back of it. Finish killing everything first.
Now for B40 (AotCR) you have to type "switch_bsp #" at the proper point. I can't remember where, but it's in one of the tunnels. I think the first one you go in after you get the tank though again, I'm not sure. Edited by ODX on Jul 3, 2011 at 06:14 PM
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UBE Chief
Joined: Sep 28, 2009
Raising the bar, one kill at a time.
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Posted: Jul 3, 2011 08:07 PM
Msg. 5 of 6
Quote: --- Original message by: ODX
Ah okay, for A30 (Halo) you have to type in "object_destroy_all" and then go down that tunnel on the base near the back of it. Finish killing everything first. You don't have to use object_destroy_all, you just have to use debug camera, then teleport to camera. Quote: --- Original message by: ODX Now for B40 (AotCR) you have to type "switch_bsp #" at the proper point. I can't remember where, but it's in one of the tunnels. I think the first one you go in after you get the tank though again, I'm not sure. Whoops, yeah, it's switch_bsp, my bad ^_^;
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Jul 4, 2011 10:55 AM
Msg. 6 of 6
Quote: --- Original message by: UBE ChiefQuote: --- Original message by: ODX Ah okay, for A30 (Halo) you have to type in "object_destroy_all" and then go down that tunnel on the base near the back of it. Finish killing everything first. You don't have to use object_destroy_all, you just have to use debug camera, then teleport to camera. I would think it's much easier to just do what I said rather than whatever it is you were trying to say ._.
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