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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »[RELEASE]halo 3 shade

Author Topic: [RELEASE]halo 3 shade (22 messages, Page 1 of 1)
Moderators: Dennis

Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Jul 2, 2011 10:30 AM    Msg. 1 of 22       
hello

i was just cleaning up my tags folder and decided to release this. this is a fully operation shade with collision,animations and shaders all made by me. the shaders fail (obiviously) but i hope you can turn these shaders into nice ones that actually look like halo 3 XD. this shades raises when the person goes in it and the wings open and close just like halo 3s

credits:
bungie-model and texture
advancebo-fixed normals :D and hud interface
h3rshy-helped me with collision
maniac-cube map
me-animations,collision,tagging,bad shaders

heres what it looks like



things you may need to do or just want to is:
fix shaders (i cant do lmao)
make projectile ( i just used the c gun turrets one for this)
set up the firing animation in the animations tag ( i cant get it to work)


soon to come:
halo 3 scorpion with moverable turret (fixing few normals before release)
halo 3 ghost (ill upload later)

and btw if your using this in a public map copy these credits :)
i also hope that some durr bag doesnt upload it to the site 'for me' so i can upload the destrcutible version to lol
download mediafire
http://www.mediafire.com/?56b8ysax32ab98e
have fun!
kthnxbai


Edited by Cheddars on Jul 2, 2011 at 10:35 AM
Edited by Cheddars on Jul 2, 2011 at 10:37 AM


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Jul 2, 2011 10:35 AM    Msg. 2 of 22       
Quote: but i hope you canturn these shaders into nice ones that actually look like halo 3 XD

Just quoting to make sure people read this before commenting on shaders.
This is useful I might turn them into automated snowbound turrets.


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Jul 2, 2011 10:37 AM    Msg. 3 of 22       
ok :)

snow bound would be awesome


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Jul 2, 2011 10:41 AM    Msg. 4 of 22       
Not promising I'll model it... I just needed working automated turrets for something else, similar to snowbound.


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Jul 2, 2011 10:42 AM    Msg. 5 of 22       
ok


XlzQwerty1
Joined: Aug 6, 2009


Posted: Jul 2, 2011 11:29 AM    Msg. 6 of 22       
shaders, you say?


Sceny
Joined: Nov 20, 2010

Awesome Faggot!


Posted: Jul 2, 2011 11:55 AM    Msg. 7 of 22       
Waiting for Bourrin :)


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Jul 2, 2011 12:14 PM    Msg. 8 of 22       
yeah i suck at shaders


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Jul 2, 2011 12:24 PM    Msg. 9 of 22       
Quote: --- Original message by: Sceny
Waiting for Bourrin :)


No comment. This ugly thing will be mixed with others(?). You could at least make something nice for a release.
Where is the illum bitmap ?


Quote: --- Original message by: Cheddars
soon to come:

halo 3 scorpion with moverable turret (fixing few normals before release)
halo 3 ghost (ill upload later)


WHAT NO. Make something really proper.
Edited by bourrin33 on Jul 2, 2011 at 12:29 PM


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Jul 2, 2011 04:31 PM    Msg. 10 of 22       
Quote: --- Original message by: XlzQwerty1
shaders, you say?
Don;t even think about it! Finish mine!


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Jul 2, 2011 04:48 PM    Msg. 11 of 22       
I'll model snowbound after I finish my other map. Or maybe I'll work on both.


forrestkeller1
Joined: Nov 3, 2007

What? Why am I still here?


Posted: Jul 2, 2011 04:51 PM    Msg. 12 of 22       
The shade acts really weird when I get in it, everything is reversed


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Jul 2, 2011 05:19 PM    Msg. 13 of 22       


Working on the shaders, still too much Magenta.



Yeah, what's the deal here?


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Jul 2, 2011 05:43 PM    Msg. 14 of 22       
Has anyone seen how it is in Halo 3?

It's not pink or purple. It's orange.


XlzQwerty1
Joined: Aug 6, 2009


Posted: Jul 2, 2011 06:09 PM    Msg. 15 of 22       
Quote: --- Original message by: waffles
are the original bitmaps purple?

Yes


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Jul 2, 2011 06:15 PM    Msg. 16 of 22       
Quote: --- Original message by: DarkHalo003


Working on the shaders, still too much Magenta.



Yeah, what's the deal here?


has this happened to anyone else ? if so i probably uploaded the wrong one


forrestkeller1
Joined: Nov 3, 2007

What? Why am I still here?


Posted: Jul 2, 2011 06:18 PM    Msg. 17 of 22       
It has happened to me and this is a far as I got with shaders



Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Jul 2, 2011 06:19 PM    Msg. 18 of 22       
k well ill compile a map and ripit fresh sorry that i did that


Joddy
Joined: Jul 3, 2010


Posted: Jul 2, 2011 06:37 PM    Msg. 19 of 22       
umm..



Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Jul 2, 2011 06:39 PM    Msg. 20 of 22       
i really wat to kill you joddy. :D i love the shaders. is that my old shade? this one here (rip from this map every body has new animations)
http://www.mediafire.com/?2kcc5cd4frpw07u


Joddy
Joined: Jul 3, 2010


Posted: Jul 2, 2011 07:32 PM    Msg. 21 of 22       
still got the same problem but be patient we fixed already the problem and our friend and hero cheddars will upload the fixed animation tag .


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Jul 2, 2011 07:58 PM    Msg. 22 of 22       
lmao http://www.mediafire.com/?of8xxj23n21mnrr
fresh non corrupted animations that have been tested and work :)
Edited by Cheddars on Jul 2, 2011 at 08:37 PM

 

 
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