
Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Jul 2, 2011 10:30 AM
Msg. 1 of 22
hello i was just cleaning up my tags folder and decided to release this. this is a fully operation shade with collision,animations and shaders all made by me. the shaders fail (obiviously) but i hope you can turn these shaders into nice ones that actually look like halo 3 XD. this shades raises when the person goes in it and the wings open and close just like halo 3s credits: bungie-model and texture advancebo-fixed normals :D and hud interface h3rshy-helped me with collision maniac-cube map me-animations,collision,tagging,bad shaders heres what it looks like things you may need to do or just want to is: fix shaders (i cant do lmao) make projectile ( i just used the c gun turrets one for this) set up the firing animation in the animations tag ( i cant get it to work) soon to come: halo 3 scorpion with moverable turret (fixing few normals before release) halo 3 ghost (ill upload later) and btw if your using this in a public map copy these credits :) i also hope that some durr bag doesnt upload it to the site 'for me' so i can upload the destrcutible version to lol download mediafire http://www.mediafire.com/?56b8ysax32ab98e have fun! kthnxbai Edited by Cheddars on Jul 2, 2011 at 10:35 AMEdited by Cheddars on Jul 2, 2011 at 10:37 AM
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Jul 2, 2011 10:35 AM
Msg. 2 of 22
Quote: but i hope you canturn these shaders into nice ones that actually look like halo 3 XD Just quoting to make sure people read this before commenting on shaders. This is useful I might turn them into automated snowbound turrets.
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Jul 2, 2011 10:37 AM
Msg. 3 of 22
ok :)
snow bound would be awesome
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Jul 2, 2011 10:41 AM
Msg. 4 of 22
Not promising I'll model it... I just needed working automated turrets for something else, similar to snowbound.
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Jul 2, 2011 10:42 AM
Msg. 5 of 22
ok
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Jul 2, 2011 11:29 AM
Msg. 6 of 22
shaders, you say?
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Sceny
Joined: Nov 20, 2010
Awesome Faggot!
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Posted: Jul 2, 2011 11:55 AM
Msg. 7 of 22
Waiting for Bourrin :)
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Jul 2, 2011 12:14 PM
Msg. 8 of 22
yeah i suck at shaders
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Jul 2, 2011 12:24 PM
Msg. 9 of 22
Quote: --- Original message by: Sceny Waiting for Bourrin :) No comment. This ugly thing will be mixed with others(?). You could at least make something nice for a release. Where is the illum bitmap ? Quote: --- Original message by: Cheddars soon to come:
halo 3 scorpion with moverable turret (fixing few normals before release) halo 3 ghost (ill upload later) WHAT NO. Make something really proper. Edited by bourrin33 on Jul 2, 2011 at 12:29 PM
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Jul 2, 2011 04:31 PM
Msg. 10 of 22
Quote: --- Original message by: XlzQwerty1 shaders, you say? Don;t even think about it! Finish mine!
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Jul 2, 2011 04:48 PM
Msg. 11 of 22
I'll model snowbound after I finish my other map. Or maybe I'll work on both.
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forrestkeller1
Joined: Nov 3, 2007
What? Why am I still here?
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Posted: Jul 2, 2011 04:51 PM
Msg. 12 of 22
The shade acts really weird when I get in it, everything is reversed
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Jul 2, 2011 05:19 PM
Msg. 13 of 22
Working on the shaders, still too much Magenta. Yeah, what's the deal here?
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Jul 2, 2011 05:43 PM
Msg. 14 of 22
Has anyone seen how it is in Halo 3?
It's not pink or purple. It's orange.
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Jul 2, 2011 06:09 PM
Msg. 15 of 22
Quote: --- Original message by: waffles are the original bitmaps purple? Yes
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Jul 2, 2011 06:15 PM
Msg. 16 of 22
Quote: --- Original message by: DarkHalo003 Working on the shaders, still too much Magenta. Yeah, what's the deal here? has this happened to anyone else ? if so i probably uploaded the wrong one
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forrestkeller1
Joined: Nov 3, 2007
What? Why am I still here?
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Posted: Jul 2, 2011 06:18 PM
Msg. 17 of 22
It has happened to me and this is a far as I got with shaders 
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Jul 2, 2011 06:19 PM
Msg. 18 of 22
k well ill compile a map and ripit fresh sorry that i did that
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Joddy
Joined: Jul 3, 2010
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Posted: Jul 2, 2011 06:37 PM
Msg. 19 of 22
umm.. 
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Jul 2, 2011 06:39 PM
Msg. 20 of 22
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Joddy
Joined: Jul 3, 2010
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Posted: Jul 2, 2011 07:32 PM
Msg. 21 of 22
still got the same problem but be patient we fixed already the problem and our friend and hero cheddars will upload the fixed animation tag .
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Jul 2, 2011 07:58 PM
Msg. 22 of 22
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