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TheStriker3100
Joined: Jun 20, 2011
It's so big..
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Posted: Jun 25, 2011 05:34 PM
Msg. 1 of 50
Hello there. A friend and I believe that the quality of Roleplaying is "dying" in a way. in terms of Roleplaying nowadays being terrible. For example: "alright evryone in the pelican after we get in the pelican we'll get hit by covenant air guns and shiz" We aim to create a better RP community for those to learn and have fun. Roleplaying SHOULD look like this: Sgt. Renolds wipes the sweat off his brow as he holds the Sniper Rifle in his hands, slightly shaking as he attempts to Aim at the Jackal Snipers on the ridge overhead." (Hell, my friend is better at RP than I am.) Before any roleplay, the owner or the leader of the RP should explain to all the players what the plot is, and what the hell they are doing. You don't want a random person to come in and be the badass spartan when there is a marine RP right?
How this RPing community we would create would work is: we would create one big community, with multiple servers applications, meetings, etc. One server would be, say for example: A server where the players would be RP as covenant, and another server where they would RP as UNSC recruits. We would create a website for all the players to apply to the group. Although there would be some ground rules so the servers won't go downhill, I've seen servers with either: players who just go in god mode and become unkillable OR players who grief the team. One section of our website would list the IPs of the servers, so the members won't be looking through the server list on the Halo: Custom Edition game. We're not gonna force you to be the pilot, commander, etc. You can be whatever you want, but there may be times when the admins may not agree with it. However, certain servers (such as the covenant server) would be passworded. Some of the servers would work through the use of mods
Our goal isn't to exclude inexperience or intermediate roleplayers. Our goal here is to improve on their skills and make the roleplaying community here much better at it. So, anyone interested?
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Corvette19
Joined: Feb 27, 2007
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Posted: Jun 26, 2011 10:02 PM
Msg. 2 of 50
You all should get together and write a novel or something.
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TheStriker3100
Joined: Jun 20, 2011
It's so big..
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Posted: Jun 26, 2011 10:08 PM
Msg. 3 of 50
Thanks for the compliment, but thats not the goal here. Me and my friend have experience in roleplaying and wanted to start an RP community to attract more serious players, we sort of need help.
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tylerp14
Joined: Oct 12, 2010
Ohai der...
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Posted: Jun 26, 2011 10:28 PM
Msg. 4 of 50
Well, (Including me), I know some very serious Role Players.
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TheStriker3100
Joined: Jun 20, 2011
It's so big..
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Posted: Jun 26, 2011 10:40 PM
Msg. 5 of 50
@tylerp14
That's great! Is there some way we can organize them and get a RP going on some server?
EDIT: You wouldn't happen to know anyone who could host a server, right? Edited by TheStriker3100 on Jun 27, 2011 at 01:16 AM
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Soup Khan
Joined: Jun 27, 2011
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Posted: Jun 27, 2011 06:33 PM
Msg. 6 of 50
OP's friend here.
I finally registered to help oversee what happens and where we get with my RP Group idea.
Basically, My plan is to create a Serious RP Community on Halo: CE Geared towards the serious roleplayers who care about Roleplaying in the Halo Universe.
Unfortunately, the only problem we have is gathering a group of Like-minded roleplayers as well as setting up a dedicated server. Me and my friend decided that maybe it would help if we went to you guys to see if you could help us in some ways.
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117
Joined: Apr 17, 2009
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Posted: Jun 27, 2011 06:37 PM
Msg. 7 of 50
Well, MRP and USF are some of the last serious clans I can think of right now, though I am unsure of how serious USF is, since I am not a member.
Furthermore, a lot of the RPers you run into are run of the mill kids who hate following orders or doing anything remotely sensible at all; a lot of them can't follow simple orders or even listen for more than five seconds before wanting to chuck a grenade at someone's head for no paticular reason. Edited by 117 on Jun 27, 2011 at 06:38 PM Edited by 117 on Jun 27, 2011 at 06:39 PM
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Soup Khan
Joined: Jun 27, 2011
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Posted: Jun 27, 2011 06:44 PM
Msg. 8 of 50
Quote: --- Original message by: 117
Well, MRP and USF are some of the last serious clans I can think of right now
Well, the difference between my idea and MRP and USF's is that My idea involves the RP Running on a single, continuing plot and storyline instead of just random storylines made up on the spot. My idea runs on the basis of that over time, cumulative player actions can affect the story and which direction it takes, whether the change be large or small. Edited by Soup Khan on Jun 27, 2011 at 06:45 PM
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117
Joined: Apr 17, 2009
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Posted: Jun 27, 2011 06:52 PM
Msg. 9 of 50
That's nice, but how are you going to do that? Can you map? It's all nice and fun to imagine something like that, but it's a lot trickier executing it. Not to mention, how are you going to pay for that many servers? Who is going to donate to run them? (Also, gameservers has effectively killed the use of Devicator on their systems, so don't try using them for hosting.)
(I run the MRP website and manage the dedicated server when we have them up.)Additionally, to my knowledge, we don't usually make stuff up on the spot. The storylines are usually planned out in advance in some way. (With the exception of the old dedicated we ran, that was sort of a public RP thing that was limitedly managed.)
I'd say it's nice to imagine these kind of things, but there really have not been a whole lot of maps released yet, which is my guess as to why the RP community is dying off - there's nothing new to use. Opsy is mostly gone, so we won't see him for a bit, and I think he's still doing SP maps or something.
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Sceny
Joined: Nov 20, 2010
Awesome Faggot!
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Posted: Jun 27, 2011 06:54 PM
Msg. 10 of 50
play gmod
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Soup Khan
Joined: Jun 27, 2011
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Posted: Jun 27, 2011 07:13 PM
Msg. 11 of 50
Quote: --- Original message by: 117 Can you map?
Unfortunately, No. But I CAN Learn how to map over time if that's what it takes. Quote: --- Original message by: 117 how are you going to pay for that many servers? Who is going to donate to run them?
I guess that's one problem I overlooked. Quote: --- Original message by: 117 but it's a lot trickier executing it.
Besides mapping and Running the servers, How so?
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117
Joined: Apr 17, 2009
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Posted: Jun 27, 2011 07:29 PM
Msg. 12 of 50
Well, firstly, learning mapping is nice, but maps also take time to make. You can't make maps that look decent quickly, unless you already have a tag base in place to use, as well as the necesscary knowledge to model the terrain and etcetera items. An experienced mapper can easily make a decent map in a week, but it won't be a polished, bug-free map, nor will it be something that looks especially nice. Granted, maybe you don't care about that, but after that, there's the fact that you need to learn all this and be capable of doing it quickly, if you're running a persistent storyline. Anyone who doesn't know the engine well, is going to have to learn, and that itself will take a while to perfect.
As far as why it's trickier to execute, there's the problem with lack of members that will listen to you. You'll find roughly 1/7 roleplayers at the moment are really able to listen and follow orders/not cause stupid issues because they're impatient about everything. Theoretically, if you could recruit normal non-roleplayers somehow, you'd get a boost of people who actually use their brains, but the issue there is how you'd appeal to them. Obviously, not everyone is extremely creative, although they can listen. What with kirby's syncing AI, this might work okay to try now, but you're still going to be seeing some bumps in the road if you don't expand beyond the existing RP community.
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Soup Khan
Joined: Jun 27, 2011
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Posted: Jun 27, 2011 07:47 PM
Msg. 13 of 50
Quote: --- Original message by: 117 kirby's syncing AI Tell me more. Quote: --- Original message by: 117 you're still going to be seeing some bumps in the road if you don't expand beyond the existing RP community.
How would I go about doing that?
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117
Joined: Apr 17, 2009
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Posted: Jun 27, 2011 07:54 PM
Msg. 14 of 50
Well, the AI kirby made syncs. So you should be able to set up AI encounters now, something like a SP mission would have. It doesn't look paticularly great, but it does sync. (Unless you like weird spinning torsos and arms like he does. lol.)
As far as expanding beyond the RP community, look to try to appeal to them with things the non-roleplayers would be interested in. Syncing AI being put into use is one example; a lot of people find imaginary enemies just silly. If you can basically make the RP have some kind of gameplay value to it as well, it might become something more as well. (Almost a persistent Halo RPG server possibly?) For example, you could have end-game levels where the roleplayers from the covenant RP server fought the roleplayers for the human RP server, to make for a more interesting scenario. Mix up some AI in that and you'd probably get a decent system going.
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tylerp14
Joined: Oct 12, 2010
Ohai der...
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Posted: Jun 27, 2011 07:56 PM
Msg. 15 of 50
Quote: --- Original message by: 117 (Also, gameservers has effectively killed the use of Devicator on their systems, so don't try using them for hosting.) *coughs* Lies! *coughs* Gameservers lets me use Devicator when I had my server, about 2 weeks ago, then I lost it cuz I couldnt pay, but all I did was ask Gameservers themselves to put the files in for me and it worked perfectly fine for me atleast. So, that being said, Devicator does work on Gameservers if you ask.
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Soup Khan
Joined: Jun 27, 2011
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Posted: Jun 27, 2011 08:04 PM
Msg. 16 of 50
Quote: --- Original message by: 117 where the roleplayers from the covenant RP server fought the roleplayers for the human RP server, to make for a more interesting scenario. Mix up some AI in that and you'd probably get a decent system going. So you're saying if I were to make an Invasion Scenario, Inserting AI would make it bigger and more realistic? Interesting, but what I've seen of AI maps in the past is that they keep fighting each other forever.
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117
Joined: Apr 17, 2009
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Posted: Jun 27, 2011 08:08 PM
Msg. 17 of 50
If you know scripting, they can be made to do much more, easily. Also, AI maps set them to respawn. You can set up encounters based on scripts, so if they go into an area, the AI will engage them there and so on. You can also easily randomize the attackers.
Basically, think more along the lines of limited SP maps. You can't do all the same things since not everything syncs online, but you can put in objectives and goals easily. Edited by 117 on Jun 27, 2011 at 08:10 PM
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Soup Khan
Joined: Jun 27, 2011
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Posted: Jun 27, 2011 08:16 PM
Msg. 18 of 50
Quote: --- Original message by: 117
If you know scripting, they can be made to do much more, easily. Also, AI maps set them to respawn. You can set up encounters based on scripts, so if they go into an area, the AI will engage them there and so on. You can also easily randomize the attackers.
Basically, think more along the lines of limited SP maps. You can't do all the same things since not everything syncs online, but you can put in objectives and goals easily. Edited by 117 on Jun 27, 2011 at 08:10 PM Hm. Interesting. But back on topic, is there any way I'll be able to Solve the gathering people and Running a server problems?
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117
Joined: Apr 17, 2009
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Posted: Jun 27, 2011 08:25 PM
Msg. 19 of 50
Well, you'd need a lot of people. Getting people is kind of a rather hard matter to handle, since the RP community has a lot more idiots than good roleplayers. I suppose you could ask around with USF and MRP, both have a good userbase that aren't asshats. MRP has a website, I don't know what USF has however. ( http://www.mrphq.com ) After that you'd be able to get donations, but it'd be finnicky in the end, not everyone donates for whatever reason. So donations aren't a regular occurance, you'll need to find someone willing to spend the cash to keep something like this rolling.
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Soup Khan
Joined: Jun 27, 2011
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Posted: Jun 27, 2011 08:38 PM
Msg. 20 of 50
Quote: --- Original message by: 117 . I suppose you could ask around with USF and MRP, both have a good userbase that aren't asshats. How would I go about asking them, and what would I say? Wouldn't they take it as some sort of effort on my part to try and steal members out from under them?
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117
Joined: Apr 17, 2009
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Posted: Jun 27, 2011 08:43 PM
Msg. 21 of 50
I don't know USF's policy on this kind of thing, but you can ask around with MRP just fine. We don't have issues with communities, since that's what you're aiming to make, not a clan. And even then, we're fine with multiclanning up to a point as well. You can drop in and ask whatever you like, so long as it's not an attempt at trolling, of course.
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Nickster5000
Joined: Dec 11, 2010
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Posted: Jun 27, 2011 08:44 PM
Msg. 22 of 50
Quote: --- Original message by: Soup KhanQuote: --- Original message by: 117 . I suppose you could ask around with USF and MRP, both have a good userbase that aren't asshats. How would I go about asking them, and what would I say? Wouldn't they take it as some sort of effort on my part to try and steal members out from under them? Use common sense, and open on them kindly and gentilly, and dont say anything stupid imo.
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Soup Khan
Joined: Jun 27, 2011
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Posted: Jun 27, 2011 08:48 PM
Msg. 23 of 50
Hm, maybe I'll try that later. Thanks. EDIT: Quote: --- Original message by: 117 You can drop in and ask whatever you like Since I've considered doing so, Where would I go to post such a thing on the MRP Site? Edited by Soup Khan on Jun 27, 2011 at 08:58 PM
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117
Joined: Apr 17, 2009
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Posted: Jun 27, 2011 09:17 PM
Msg. 24 of 50
Probably the Halo CE section, I'd say. Either way, if something happens I or someone else will fix it.
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Soup Khan
Joined: Jun 27, 2011
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Posted: Jun 27, 2011 09:44 PM
Msg. 25 of 50
Quote: --- Original message by: 117 Probably the Halo CE section, I'd say. Either way, if something happens I or someone else will fix it. Halo: CE General?
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117
Joined: Apr 17, 2009
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Posted: Jun 27, 2011 09:50 PM
Msg. 26 of 50
Yeah, that'd be it.
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Soup Khan
Joined: Jun 27, 2011
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Posted: Jun 27, 2011 09:58 PM
Msg. 27 of 50
Quote: --- Original message by: 117 Yeah, that'd be it. Alright, working on it now, I'll be posting under the name Soup Khan still. EDIT: Posted it. Let's wait and see what happens. Edited by Soup Khan on Jun 27, 2011 at 10:05 PM
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Jun 27, 2011 10:48 PM
Msg. 28 of 50
Quote: --- Original message by: 117 Well, the AI kirby made syncs. So you should be able to set up AI encounters now Nope, for reasons already elucidated upon ad infinitum in previous discussions held here in the forum over the past 8 years.
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Nickster5000
Joined: Dec 11, 2010
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Posted: Jun 27, 2011 11:11 PM
Msg. 29 of 50
Quote: --- Original message by: DennisQuote: --- Original message by: 117 Well, the AI kirby made syncs. So you should be able to set up AI encounters now Nope, for reasons already elucidated upon ad infinitum in previous discussions held here in the forum over the past 8 years. You can say all you want dennis, but kirby let me test it, and it WORKS, 100%
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jun 27, 2011 11:16 PM
Msg. 30 of 50
Quote: --- Original message by: ODST_NickQuote: --- Original message by: DennisQuote: --- Original message by: 117 Well, the AI kirby made syncs. So you should be able to set up AI encounters now Nope, for reasons already elucidated upon ad infinitum in previous discussions held here in the forum over the past 8 years. You can say all you want dennis, but kirby let me test it, and it WORKS, 100% Yeah but its not real encounters. The "AI" is just 6 vehicles attached together. It works, but you can't do a whole lot with it.
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Jun 27, 2011 11:23 PM
Msg. 31 of 50
Quote: --- Original message by: ODST_NickQuote: --- Original message by: DennisQuote: --- Original message by: 117 Well, the AI kirby made syncs. So you should be able to set up AI encounters now Nope, for reasons already elucidated upon ad infinitum in previous discussions held here in the forum over the past 8 years. You can say all you want dennis, but kirby let me test it, and it WORKS, 100% The first test was the correct setup, and worked great. Second test though... nobody bothered to freaking point out the bug I was fearing when adding that additional script line which is why I did a second test.. just to look to see if that bug occurred. Third test is multi-version of first version. So, since what dennis is saying is true, yet the fact mine synced, lets explain this. Mine is displaying the host AI's location on everyones screen rather than actually syncing him (and removing those visuals on his death), by using vehicles. Then there is a flag that prevents the client AI from shooting, the host decides projectiles for that weapon, so the host then tells them when that gun has been fired and where so the projectiles sync. Right now I let the client AI wander invisibly, but since they cant shoot I really dont care; they can be eliminated by host testing if you care about "wart wart wart!" randomly happening around you when there is no AI. Right now I have nothing to make homing weapons work on them, so clients will see that off a bit, but oh well, again, im a lazy ass and dont care.
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Soup Khan
Joined: Jun 27, 2011
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Posted: Jun 27, 2011 11:50 PM
Msg. 32 of 50
How did this become a debate about Kirby's synced AI?
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Jun 28, 2011 12:38 AM
Msg. 33 of 50
Quote: --- Original message by: ODST_Nick You can say all you want dennis, but kirby let me test it, and it WORKS, 100% I know how and what he did. AI do not sync period. Status position and health are not transmitted over the network link and scripting to position vehicles attached to AI nodes can NEVER scale to full AI encounters in a multi-player game. You can believe what you want but much like the people in the flat earth society it is a belief not supported by reality. The core functionality does not exist within the game engine which is why 343 is re-writing the core Halo 1 game engine network functions to allow for co-op over MS live.
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XboxHavic
Joined: May 8, 2011
-Modder- -Gamer-
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Posted: Jun 28, 2011 12:55 AM
Msg. 34 of 50
Quote: --- Original message by: Soup KhanQuote: --- Original message by: 117 how are you going to pay for that many servers? Who is going to donate to run them?
I guess that's one problem I overlooked. I could host the dedicated servers for you. Edited by XboxHavic on Jun 28, 2011 at 12:58 AM
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Soup Khan
Joined: Jun 27, 2011
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Posted: Jun 28, 2011 01:01 AM
Msg. 35 of 50
Quote: --- Original message by: XboxHavic
I could host the dedicated servers for you.
Edited by XboxHavic on Jun 28, 2011 at 12:58 AM That'd be great, any way I can contact you, or can you just PM me?
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