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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Teleporters

Author Topic: Teleporters (5 messages, Page 1 of 1)
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greenstar08
Joined: Apr 30, 2011


Posted: Jun 22, 2011 05:43 PM    Msg. 1 of 5       
Hi its me... again.

How do you add teleporters to your map? like they did in coldsnap and stuff.

thanks


Link2262
Joined: May 22, 2010

WARNING: Hitchhikers may be escaped convicts.


Posted: Jun 22, 2011 06:47 PM    Msg. 2 of 5       
There are multiple ways to make them.

1) Look at the HEK for teleporters that you texture and add in during the modeling phase of map creation.

2) The actual physical teleport is done by using Netgame Flags in Sapien. Teleport to is where you exit, and Teleport from is the spot where you enter. If you want the teleporter shields, I prefer to go fancy and use multiple colors to distinguish each teleporter. Those are scenery tags found here:


http://hce.halomaps.org/index.cfm?fid=1126

3) The other way (the only way for vehicles) is to use scripts for transporting vehicles. I'm sure there's a way to script players, but it's more complicated than the way Bungie has provided.


Spiral
Joined: Apr 3, 2011

I hope i'm out of the way


Posted: Jun 22, 2011 07:00 PM    Msg. 3 of 5       
do teleporters work in campaign?


greenstar08
Joined: Apr 30, 2011


Posted: Jun 22, 2011 08:03 PM    Msg. 4 of 5       
ok,
do you know of a tut or something that can show me how to do the vehicle teleporters?


thanks!
Edited by greenstar08 on Jun 22, 2011 at 08:06 PM


greenstar08
Joined: Apr 30, 2011


Posted: Jun 23, 2011 09:12 AM    Msg. 5 of 5       
ok,

thank you

 

 
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