
Link2262
Joined: May 22, 2010
WARNING: Hitchhikers may be escaped convicts.
|
Posted: Jun 5, 2011 01:40 PM
Msg. 1 of 13
I tried to structure a map in Tool, but it said "###WARNING###: Found 17 degenerate triangles," followed by a list of different shaders to choose from. What are degenerate triangles, and is there a way to fix them in 3DS Max, or do I have to start over?
|
|
|

SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
|
Posted: Jun 5, 2011 02:00 PM
Msg. 2 of 13
If you know geometry, it's a collinear triangle. Find and delete that face. Now you're left with a collinear hole. Re-draw your triangles around that hole so that there is no hole. Or weld B to C, or B to A.
|
|
|

Link2262
Joined: May 22, 2010
WARNING: Hitchhikers may be escaped convicts.
|
Posted: Jun 5, 2011 02:42 PM
Msg. 3 of 13
That sounds confusing, but I think I can do that. How would I find the triangle(s)?
|
|
|

SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
|
Posted: Jun 5, 2011 04:01 PM
Msg. 4 of 13
Import the .wrl file. Gmax's chimp script has an import wrl button. For 3dsmax just file>import the wrl and uncheck all three boxes. The wrl file is in the custom edition folder where the exe is.
|
|
|

Link2262
Joined: May 22, 2010
WARNING: Hitchhikers may be escaped convicts.
|
Posted: Jun 6, 2011 06:24 AM
Msg. 5 of 13
All right, I think it's fixed. I'll have to run Tool a little later to see if it worked. Thanks!
|
|
|

killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
|
Posted: Jun 8, 2011 09:41 PM
Msg. 6 of 13
even though this isnt my thread i would like to know what i have to do if there is no .wrl file in my halo directory.
|
|
|

Link2262
Joined: May 22, 2010
WARNING: Hitchhikers may be escaped convicts.
|
Posted: Jun 21, 2011 10:20 PM
Msg. 7 of 13
I think Tool makes the .wrl file once it's found the degenerate triangles during the 'structure/collision-geometry/model' phase of creation.
I've recently discovered that degenerate triangles are caused by extrusions. Slappy, I tried welding the surfaces, but then I only got more degenerate triangles.
|
|
|

DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
|
Posted: Jun 21, 2011 11:32 PM
Msg. 8 of 13
You weld each individual vert location to ensure two verts aren't in one vertice's spot. You probably welded a bunch together, causing them to create degenerate. Degenerates will still allow your map to compile though and are nothing more than indicators in tool of potential map errors.
|
|
|

Link2262
Joined: May 22, 2010
WARNING: Hitchhikers may be escaped convicts.
|
Posted: Jun 22, 2011 08:31 AM
Msg. 9 of 13
Ahh, all right. Thanks. I'll try it differently to see if it fixes the problem. :) EDIT: Are the edges/vertices that I'm welding supposed to fade to black? Edited by Link2262 on Jun 22, 2011 at 08:51 AM
|
|
|

SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
|
Posted: Jun 22, 2011 10:05 AM
Msg. 10 of 13
On the left and right sides, mabye even the top and bottom, there might be some degenerate triangles.  Weld B to A or C for all sides. These three-point lines are very triangular faces all in a row. Move one of the middle (B) points around on the wall, and you might see one of the triangles.
|
|
|

Link2262
Joined: May 22, 2010
WARNING: Hitchhikers may be escaped convicts.
|
Posted: Jun 22, 2011 10:51 AM
Msg. 11 of 13
Quote: --- Original message by: SlappyThePirateOn the left and right sides, mabye even the top and bottom, there might be some degenerate triangles. http://s4.postimage.org/14yer7qq9/moar.jpgWeld B to A or C for all sides. These three-point lines are very triangular faces all in a row. Move one of the middle (B) points around on the wall, and you might see one of the triangles. I tried welding b to a, but this came up:  And are the triangles without edges degenerate triangles? 
|
|
|

SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
|
Posted: Jun 22, 2011 06:24 PM
Msg. 12 of 13
Sorry, should have been specific about that welding thing. Use target weld. WIth target weld, you drag one vert onto another to weld. Import the wrl to find all your degenerate, I really can't tell just by looking anymore.
|
|
|

Link2262
Joined: May 22, 2010
WARNING: Hitchhikers may be escaped convicts.
|
Posted: Jun 22, 2011 06:25 PM
Msg. 13 of 13
Ahh, all right. I was using selected weld. I'll try target weld. Thanks!
|
|
|