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IcePhoenix
Joined: Sep 9, 2010
-Minor modeler-
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Posted: Jun 18, 2011 03:43 AM
Msg. 71 of 128
Quote: --- Original message by: R93_Sniper LulzLauncher? (Ground plate that throws you in air really high up, never saw it coming) Aerial Faith Plate much. How about you just make a dud pistol that looks exactly like a normal one but actually fires a fatal round at the user instead?
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Jun 18, 2011 12:20 PM
Msg. 72 of 128
Hadn't even realized I had posted other videos until I just looked threw the thread lol.
destroyable projectile - Rescue Me (Battle theme for S.L.A.I. ps2 game) by Zebrahead jumping tank - RPG (ending theme for C: The Money of Soul and Possibility Control) by School Food Punishment (whats with the japanese and strange engrish names? More so, what in the world was with the english in the latest episode?.. first person says in japanese, "take george", english voice "gedg is yours!", giant english writing ring, "WWTF is yours!" please tell me how they are translating this stuff...) H2V Ima Wizard - Otonashi (background music in Angel Beats! essentially the same song as Theme of SSS) by Maeda Jun Second song in wizard, Sis Puella Magica (background music in Puella Magi Madoka Magica, whats with the random latin? lol) Kajiura Yuki (Look up more from her)
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Jun 18, 2011 11:34 PM
Msg. 73 of 128
Quote: --- Original message by: IcePhoenix How about you just make a dud pistol that looks exactly like a normal one but actually fires a fatal round at the user instead? I was thinking of something like that, but more like a desert eagle in which the posing animation is the person spinning the gun around the index finger, but then the trigger pulls at one point and kills user. not sure how the hell that'd work but yeah. was actually gonna ask this dude for help with that, so might as well now right?
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Jun 20, 2011 10:15 PM
Msg. 74 of 128
you want somthing interesting to do....... synch AI  I know I know, its not possible right? but it would certainly be cool.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Jun 21, 2011 01:06 AM
Msg. 75 of 128
Quote: --- Original message by: Yodayou want somthing interesting to do....... sync AI  Not possible unless someone rewrites the engine Halo CE uses... Kirby have you quit improving the armor lock?
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Jun 21, 2011 01:16 AM
Msg. 76 of 128
I never really cared about the armor lock in the first place. I was requested to do it by a person who tries to talk about me behind my back WHILE im on teamviewer helping them RIGHT after I got home from a funeral I had been at all day. And besides, since ive never played reach, I can't even assert how acurate anything is. http://www.mediafire.com/?mb85o5azo4a7or3http://www.mediafire.com/?ashj76se61doonjThe 3 discharge effects are identical, edit them to your linking. Never tested the MP script, nor do I really care lol. Nobodies complained about the MP script, so it must work *shrug* in MP, spawn it with globals.globals or add host testing. Anyways, I was working on the FP legs, set both methods up to compare them.... So, after doing play tests of visually accurate VS gameplay accurate, I came to my decision on what to do, "skrew it, im going on a FP warthog rampage." And hence this video was made http://www.xfire.com/video/48ea1e/Any questions?
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Switchblade
Joined: Jul 3, 2007
"Do you believe my threat is ended with my death?"
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Posted: Jun 21, 2011 01:25 AM
Msg. 77 of 128
Quote: --- Original message by: kirby_422Anyways, I was working on the FP legs, set both methods up to compare them.... So, after doing play tests of visually accurate VS gameplay accurate, I came to my decision on what to do, "skrew it, im going on a FP warthog rampage." And hence this video was made http://www.xfire.com/video/48ea1e/Any questions? Very fun looking... how does that perspective look in a tank, ghost, or mongoose?
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Jun 21, 2011 01:33 AM
Msg. 78 of 128
Tank is fairly nice. you can watch through the grates, although the place you sit is textured quite badly lol. Ghost, your head is basically against the lip thing.
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Jun 21, 2011 11:30 PM
Msg. 79 of 128
Quote: --- Original message by: Yodayou want somthing interesting to do....... synch AI  Gamme actually did that, and successfully at that. dont ask HOW, but he did it Do you realize that you have just created the ultimate warthog machinima tool? lol Edited by R93_Sniper on Jun 21, 2011 at 11:31 PM
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ODST72
Joined: Jul 19, 2010
Where's the rest of your platoon?
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Posted: Jun 24, 2011 07:01 PM
Msg. 80 of 128
Make a super sized Mettaur as a boss that has 20 normal spartan shields&health power and a shock wave pickaxe all you get is a magnum and 2 plasma grenades and no hiding places Edited by ODST72 on Jun 24, 2011 at 07:03 PM Edited by ODST72 on Jun 24, 2011 at 07:04 PM
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Jun 24, 2011 07:40 PM
Msg. 81 of 128
Quote: --- Original message by: R93_SniperQuote: --- Original message by: Yodayou want somthing interesting to do....... synch AI  Gamme actually did that, and successfully at that. dont ask HOW, but he did it Are you certain, because from what I understand it can't be done without rewriting the netcode???
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jun 24, 2011 07:42 PM
Msg. 82 of 128
Can you release that Metriod SP?
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Jun 25, 2011 04:06 AM
Msg. 83 of 128
Quote: --- Original message by: Yoda Are you certain, because from what I understand it can't be done without rewriting the netcode??? Im quite sure. Gamma's goddamned amazing at scripting and got it to work somehow. sadly that script is gone due to a computer crash
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cyboryxmen
Joined: Nov 7, 2010
--CG artist-- New mission. Refuse this Mission!
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Posted: Jun 25, 2011 06:39 AM
Msg. 84 of 128
Quote: --- Original message by: R93_SniperQuote: --- Original message by: Yoda Are you certain, because from what I understand it can't be done without rewriting the netcode??? Im quite sure. Gamma's goddamned amazing at scripting and got it to work somehow. sadly that script is gone due to a computer crash Quote: http://www.youtube.com/watch?v=5Sabz0VckCA First off, as you can see, it ain't Gamma. Second, the experiment failed. The scripts never helped one bit. The AIs are just as syncy as before. -Zekilk
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kev3344
Joined: Aug 8, 2008
IMAAA FIRING MAAA LAZAAA!!!!
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Posted: Jun 25, 2011 09:22 AM
Msg. 85 of 128
Kirby, I have an idea for you: make a map about food :D
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jun 25, 2011 10:38 AM
Msg. 86 of 128
Quote: --- Original message by: L0d3x No, he did not get AI to sync via scripting. Actually, Kirby got 1 AI to sync with a couple clinets/host before.
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Jun 25, 2011 05:23 PM
Msg. 87 of 128
http://www.mediafire.com/?11v26u9druks1k9Everyone, come test with me. The only way to improve something is to seek out bugs. This is something alot of you have wanted, and isn't possible, etc. So, since its not possible, I decided I'd do it anyways. Worked perfectly with one of them, so I made a public test with 10 of em to see if it still works perfectly fine.. but I did make one change, which I think may cause big problems problems.. but thats why its a testmap.
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Jun 25, 2011 05:41 PM
Msg. 88 of 128
Quote: --- Original message by: kirby_422http://www.mediafire.com/?11v26u9druks1k9Everyone, come test with me. The only way to improve something is to seek out bugs. This is something alot of you have wanted, and isn't possible, etc. So, since its not possible, I decided I'd do it anyways. Worked perfectly with one of them, so I made a public test with 10 of em to see if it still works perfectly fine.. but I did make one change, which I think may cause big problems problems.. but thats why its a testmap. wait wait wait.... are you saying that you ACTUALLY have made 1 AI synch perfectly in multiplayer????????? and now you are trying to make it work with multiple AI??? That would totally make my day... or maybe even my year. :D
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Jun 25, 2011 06:21 PM
Msg. 89 of 128
Quote: --- Original message by: YodaQuote: --- Original message by: kirby_422http://www.mediafire.com/?11v26u9druks1k9Everyone, come test with me. The only way to improve something is to seek out bugs. This is something alot of you have wanted, and isn't possible, etc. So, since its not possible, I decided I'd do it anyways. Worked perfectly with one of them, so I made a public test with 10 of em to see if it still works perfectly fine.. but I did make one change, which I think may cause big problems problems.. but thats why its a testmap. wait wait wait.... are you saying that you ACTUALLY have made 1 AI synch perfectly in multiplayer????????? and now you are trying to make it work with multiple AI??? That would totally make my day... or maybe even my year. :D it works perfectly fine. the test round I just did online with 4 or so people, went perfectly other than higuy claiming there is extra arms floating about, yet to hear anyone else talk of these extra limbs. Someone setup a dedi or something, im off to mess with other stuffz.
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Jun 25, 2011 08:10 PM
Msg. 90 of 128
Quote: --- Original message by: kirby_422Quote: --- Original message by: YodaQuote: --- Original message by: kirby_422http://www.mediafire.com/?11v26u9druks1k9Everyone, come test with me. The only way to improve something is to seek out bugs. This is something alot of you have wanted, and isn't possible, etc. So, since its not possible, I decided I'd do it anyways. Worked perfectly with one of them, so I made a public test with 10 of em to see if it still works perfectly fine.. but I did make one change, which I think may cause big problems problems.. but thats why its a testmap. wait wait wait.... are you saying that you ACTUALLY have made 1 AI synch perfectly in multiplayer????????? and now you are trying to make it work with multiple AI??? That would totally make my day... or maybe even my year. :D it works perfectly fine. the test round I just did online with 4 or so people, went perfectly other than higuy claiming there is extra arms floating about, yet to hear anyone else talk of these extra limbs. Someone setup a dedi or something, im off to mess with other stuffz. I tried it a little while ago and all of the AI where nothing but elite armor..... no skin??? it was very strange, I would diffinately not qualify this as "working" so what is it that you are doing exactly... is it a script? If you have a script that can synch even one AI then I would be REALLY interested in knowing how to do it.
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Jun 25, 2011 08:50 PM
Msg. 91 of 128
Quote: --- Original message by: Yoda I tried it a little while ago and all of the AI where nothing but elite armor..... no skin???
it was very strange, I would diffinately not qualify this as "working"
so what is it that you are doing exactly... is it a script? If you have a script that can synch even one AI then I would be REALLY interested in knowing how to do it. 1) Basically; just limbs, torso, and head. no need for the inbetween. 2) Tell me what wasn't working. 3) Script, and a flag in the weapon. And of course I can sync one, im syncing 10 in that map. For those of you whining about graphics, get over it. If you want a full elite model, you sacrifice animations. if you want an animated full elite model, you sacrifice syncing. This way, you have all the key areas of the elite visible with a majority of the animation intact, while syncing, if you have a problem with it, oh well, I really couldn't care less.
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Jun 25, 2011 09:05 PM
Msg. 92 of 128
Quote: --- Original message by: kirby_422Quote: --- Original message by: Yoda I tried it a little while ago and all of the AI where nothing but elite armor..... no skin???
it was very strange, I would diffinately not qualify this as "working"
so what is it that you are doing exactly... is it a script? If you have a script that can synch even one AI then I would be REALLY interested in knowing how to do it. 1) Basically; just limbs, torso, and head. no need for the inbetween. 2) Tell me what wasn't working. 3) Script, and a flag in the weapon. And of course I can sync one, im syncing 10 in that map. For those of you whining about graphics, get over it. If you want a full elite model, you sacrifice animations. if you want an animated full elite model, you sacrifice syncing. This way, you have all the key areas of the elite visible with a majority of the animation intact, while syncing, if you have a problem with it, oh well, I really couldn't care less. 1) Ahhh, I didn't realize that they were supposed to be that way. I mistook it for some weird error, now I understand. 2) Besides the missing body parts thing (which I understand now), I noticed that my brother (who joined my server) saw most of the AI running into eachother and using melee attacks while for me they were standing still trying to shoot eachother accross the map. And I noticed 1 or 2 of them started flying around after a little while. 3) Is there any way all to synch them without sacrificing the models and animations? Because if not then there isn't really any practical use for any of this.
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Jun 25, 2011 09:21 PM
Msg. 93 of 128
Quote: --- Original message by: Yoda 2) Besides the missing body parts thing (which I understand now), I noticed that my brother (who joined my server) saw most of the AI running into eachother and using melee attacks while for me they were standing still trying to shoot eachother accross the map. And I noticed 1 or 2 of them started flying around after a little while.
3) Is there any way all to synch them without sacrificing the models and animations? Because if not then there isn't really any practical use for any of this. the thing is.. he wouldn't see them melee each other. The AI themselves are invisible, and the host is tossing a collection of turrets onto the parts of the host's AI. the clients AI gets crippled basically, and is invisible. The plasma rifles projectile information is always decided by host computer, so client AI cant shoot, and if a host AI shoots, projectiles appear on client computers aswell. So if his own AI are meleeing, doesnt change the fact they are invisible. the display image and firing is all controlled by the AI on the hosts. And the flying is me having the lunge melee set to a few thousand feet, because I like having my AI as snipers, even with their melee skills... really should make a varient for plasma rifle that they only fire when in range of enemies instead of believing they have the reach of a sniper rifle.. oh well And of course, just have your AI as monitors. there is only one chunk of body to move around, so all the animations are relayed onto it. (I kinda question how come one hand sits in place correctly, but the torso and all other limbs just go in random directions lol, its more entertaining that way anyways)
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Jun 25, 2011 09:57 PM
Msg. 94 of 128
So AI can sync as long as they're Monitors? Damn those Monitors are sturdy!
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Jun 25, 2011 10:24 PM
Msg. 95 of 128
Quote: --- Original message by: DarkHalo003 So AI can sync as long as they're Monitors? Damn those Monitors are sturdy! they can sync as anything. if you want the full animations with the correct model, you have to go with a monitor since there is nothing that animates, and its just a head lol
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IcePhoenix
Joined: Sep 9, 2010
-Minor modeler-
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Posted: Jun 25, 2011 10:32 PM
Msg. 96 of 128
Quote: --- Original message by: R93_SniperQuote: --- Original message by: IcePhoenix How about you just make a dud pistol that looks exactly like a normal one but actually fires a fatal round at the user instead? I was thinking of something like that, but more like a desert eagle in which the posing animation is the person spinning the gun around the index finger, but then the trigger pulls at one point and kills user. not sure how the hell that'd work but yeah. was actually gonna ask this dude for help with that, so might as well now right? actually, screw the "looks like normal one bit" 
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Jun 26, 2011 12:08 AM
Msg. 97 of 128
Quote: --- Original message by: kirby_422Quote: --- Original message by: DarkHalo003 So AI can sync as long as they're Monitors? Damn those Monitors are sturdy! they can sync as anything. if you want the full animations with the correct model, you have to go with a monitor since there is nothing that animates, and its just a head lol So the only way to have fully animated and synching AI is to use somthing REALLY simple like a monitor? For example... I don't know if you watch Stargate SG-1 but there are some robots that are like large spiders. They are built out of blocks so they shatter when you shoot them, and there are HUGE numbers of them (kinda like fighting the flood in the campeign)... I have always wanted to find a way to make a coop mission where you fight them in Halo, is there any possibility of synching somthing like that (a fully functional flood-like enemy)?
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Wesker
Joined: Jun 8, 2011
Your Future Hinges upon This Fight!!!
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Posted: Jun 26, 2011 03:15 AM
Msg. 98 of 128
the simple things become complicated things i always knew there was more to halo ce than meets the eye xD thats why modding with limits is fun hooray for kirby! everyone said it was impossible
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Jun 26, 2011 04:10 AM
Msg. 99 of 128
Quote: --- Original message by: L0d3x And it still is impossible. Never ever will AI actually sync in this engine. Not fully anyway...
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cyboryxmen
Joined: Nov 7, 2010
--CG artist-- New mission. Refuse this Mission!
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Posted: Jun 26, 2011 04:59 AM
Msg. 100 of 128
Quote: --- Original message by: spartan314Quote: --- Original message by: L0d3x And it still is impossible. Never ever will AI actually sync in this engine. Not fully anyway... True singleplayer-multiplayer players don't really care anyway. -Zekilk
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Jun 26, 2011 11:55 AM
Msg. 101 of 128
Quote: --- Original message by: L0d3x And it still is impossible. Never ever will AI actually sync in this engine. you have a collection of arms that sync, with syncing projectiles. close enough. Who cares if the AI is no where to be seen on the clients? the body chunks, shots, and health is all that matters, because it has all the key features, 1) A physical existance everyone can see, 2) Its always shooting the same people so you dont have to wonder why your dying, 3) When it dies on bobs computer, its also dead on joes. Only big problem is clients cant see homing weapons attack them so don't realize its hit, etc (and most of you people who care more about graphics than functionality would whine about my graphics on those elites)
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Jun 26, 2011 02:06 PM
Msg. 102 of 128
Quote: --- Original message by: kirby_422Quote: --- Original message by: YodaQuote: --- Original message by: kirby_422http://www.mediafire.com/?11v26u9druks1k9Everyone, come test with me. The only way to improve something is to seek out bugs. This is something alot of you have wanted, and isn't possible, etc. So, since its not possible, I decided I'd do it anyways. Worked perfectly with one of them, so I made a public test with 10 of em to see if it still works perfectly fine.. but I did make one change, which I think may cause big problems problems.. but thats why its a testmap. wait wait wait.... are you saying that you ACTUALLY have made 1 AI synch perfectly in multiplayer????????? and now you are trying to make it work with multiple AI??? That would totally make my day... or maybe even my year. :D it works perfectly fine. the test round I just did online with 4 or so people, went perfectly other than higuy claiming there is extra arms floating about, yet to hear anyone else talk of these extra limbs. Someone setup a dedi or something, im off to mess with other stuffz. Bold. Didn't show up when I did a LAN game, but did when I finally got to join as a client for an internet game. So, I'll just undo that change in future releases. And since everyone is so pissed off at the Frankenstein elite, future tests will be golems of some sort.
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Switchblade
Joined: Jul 3, 2007
"Do you believe my threat is ended with my death?"
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Posted: Jun 26, 2011 02:19 PM
Msg. 103 of 128
Quote: --- Original message by: kirby_422Quote: --- Original message by: kirby_422Quote: --- Original message by: YodaQuote: --- Original message by: kirby_422http://www.mediafire.com/?11v26u9druks1k9Everyone, come test with me. The only way to improve something is to seek out bugs. This is something alot of you have wanted, and isn't possible, etc. So, since its not possible, I decided I'd do it anyways. Worked perfectly with one of them, so I made a public test with 10 of em to see if it still works perfectly fine.. but I did make one change, which I think may cause big problems problems.. but thats why its a testmap. wait wait wait.... are you saying that you ACTUALLY have made 1 AI synch perfectly in multiplayer????????? and now you are trying to make it work with multiple AI??? That would totally make my day... or maybe even my year. :D it works perfectly fine. the test round I just did online with 4 or so people, went perfectly other than higuy claiming there is extra arms floating about, yet to hear anyone else talk of these extra limbs. Someone setup a dedi or something, im off to mess with other stuffz. Bold. Didn't show up when I did a LAN game, but did when I finally got to join as a client for an internet game. So, I'll just undo that change in future releases. And since everyone is so pissed off at the Frankenstein elite, future tests will be golems of some sort. By golems i hope you mean floating warthog machine gun turrets attatched to armor with a glowing lens-flare. XD Anyways, keep the magic coming Kirby. PS - I just tested the map and had more fun "flipping the turret" and watching elite body parts spin circles than i did playing frag grenade baseball with them. Was the nade setting done on purpose? Edited by Switchblade on Jun 26, 2011 at 02:48 PM
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Jun 26, 2011 03:11 PM
Msg. 104 of 128
Quote: --- Original message by: Switchblade By golems i hope you mean floating warthog machine gun turrets attatched to armor with a glowing lens-flare. XD Anyways, keep the magic coming Kirby.
PS - I just tested the map and had more fun "flipping the turret" and watching elite body parts spin circles than i did playing frag grenade baseball with them. Was the nade setting done on purpose? No, by golems I mean collections of rocks http://img20.imageshack.us/img20/1579/golems.pngSince thats what a good deal of golems are, its not like I am doing it wrong :P instead of flipping turrets, you will now be flipping the Unknown. And everyone who was against my elites, see? Someone else loves them too. The actor_varient is just very acurate, and is set to frag grenades. So, he'll headshot you across the map with a frag nade. You watch any Elites start flying? I dont get how anyone could hate these awesome elites though  V2, now with golems and in Wizard http://www.mediafire.com/?ytg6ofa96th4iac500% harder to differentiate between teammates due to the smaller area lol I'll toss a dedi up for a few hours.
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Switchblade
Joined: Jul 3, 2007
"Do you believe my threat is ended with my death?"
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Posted: Jun 26, 2011 07:18 PM
Msg. 105 of 128
Quote: --- Original message by: kirby_422Quote: --- Original message by: Switchblade By golems i hope you mean floating warthog machine gun turrets attatched to armor with a glowing lens-flare. XD Anyways, keep the magic coming Kirby.
PS - I just tested the map and had more fun "flipping the turret" and watching elite body parts spin circles than i did playing frag grenade baseball with them. Was the nade setting done on purpose? No, by golems I mean collections of rocks http://img20.imageshack.us/img20/1579/golems.pngSince thats what a good deal of golems are, its not like I am doing it wrong :P instead of flipping turrets, you will now be flipping the Unknown. And everyone who was against my elites, see? Someone else loves them too. The actor_varient is just very acurate, and is set to frag grenades. So, he'll headshot you across the map with a frag nade. You watch any Elites start flying? I dont get how anyone could hate these awesome elites though  V2, now with golems and in Wizard http://www.mediafire.com/?ytg6ofa96th4iac500% harder to differentiate between teammates due to the smaller area lol I'll toss a dedi up for a few hours. Known issues (on your server) include: missing bodies(whats with all the stealth golems?!?), Random projectiles fom both teams (coming out of the wood work) and my personal favorite; all ai took turns meleeing me. XD
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