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Author Topic: [MAP] Esther (43 messages, Page 1 of 2)
Moderators: Dennis

ghost901
Joined: Mar 4, 2010


Posted: May 28, 2011 08:34 PM    Msg. 1 of 43       
I have had this map in my Hard drive for the past few years and I think its time to atleast release it even though it doesn't offer much like other huge maps. However I was unable to properly finish the way it was intended due to lost scripts and such.










About:

Recommendation: This map supports all gametypes except race, and is best played with 8-16 players

Acknowledgement:

More Info: Modeling done by Injuriouswolf. Tagging done by ghost901

Download http://www.gamefront.com/files/20376709/esther.7z


Ubergoober
Joined: Oct 11, 2010


Posted: May 28, 2011 09:15 PM    Msg. 2 of 43       
thank you for sharing! downloading now.


anonymous_2009
Joined: Jun 13, 2009


Posted: May 28, 2011 10:23 PM    Msg. 3 of 43       
So, it's a box map based off the Maw or whatever it is called. And you have stuck in some bases in the cliff at each side much like Hugeass. And then I'm going to guess you have stuck a laod of vehicles in i.e. longswords and pelicans...

Bad map looks bad, I will download and try. Let's hope I'm not right.


anonymous_2009
Joined: Jun 13, 2009


Posted: May 28, 2011 10:53 PM    Msg. 4 of 43       
It's not interesting at all, it looks like a 5 minute job. Speaking of 5 minutes it took me that long to get to the opposite side of the map. Basically the map is a box with based from other maps imported in and stuck in a cliff.

The map is just pointlessly big and terrible. It would take someone hours to find someone to shoot at and then when they die they will have to spend another hour looking around again. The fog gives you no visibility and stops the player from seeing the actual layout of the map.

Dont bother to download, you will get bored unless the server is FULL and even then it will be boring. Heck, what you intending the Scarab's to be used for? It would take someone at least 20 minutes to get to the other side of the map in a Scarab. And then the projectiles would take like 5 minutes to hit someone flying high in the sky.

Did you think about what would happen if someone lost their vehicle when in the middle of the map? They would be forced to kill themselves.

The BSP is just soft selection and drag, with two shaders applied for grass and cliff. The tunnel needs more polygons as it looks terrible where the texture swaps, huge seam on like 5 edges which make up the entrance.

You need to plan your map and make it like 1/10 smaller... it is awful.


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: May 28, 2011 11:02 PM    Msg. 5 of 43       
Quote: --- Original message by: anonymous_2009
It's not interesting at all, it looks like a 5 minute job. Speaking of 5 minutes it took me that long to get to the opposite side of the map. Basically the map is a box with based from other maps imported in and stuck in a cliff.

The map is just pointlessly big and terrible. It would take someone hours to find someone to shoot at and then when they die they will have to spend another hour looking around again. The fog gives you no visibility and stops the player from seeing the actual layout of the map.

Dont bother to download, you will get bored unless the server is FULL and even then it will be boring. Heck, what you intending the Scarab's to be used for? It would take someone at least 20 minutes to get to the other side of the map in a Scarab. And then the projectiles would take like 5 minutes to hit someone flying high in the sky.

Did you think about what would happen if someone lost their vehicle when in the middle of the map? They would be forced to kill themselves.

The BSP is just soft selection and drag, with two shaders applied for grass and cliff. The tunnel needs more polygons as it looks terrible where the texture swaps, huge seam on like 5 edges which make up the entrance.

You need to plan your map and make it like 1/10 smaller... it is awful.


Im guessing your not a fan of coldsnap or those other big maps


General Shepherd
Joined: Feb 15, 2011


Posted: May 28, 2011 11:03 PM    Msg. 6 of 43       
Quote: --- Original message by: Slayer117
Quote: --- Original message by: anonymous_2009
It's not interesting at all, it looks like a 5 minute job. Speaking of 5 minutes it took me that long to get to the opposite side of the map. Basically the map is a box with based from other maps imported in and stuck in a cliff.

The map is just pointlessly big and terrible. It would take someone hours to find someone to shoot at and then when they die they will have to spend another hour looking around again. The fog gives you no visibility and stops the player from seeing the actual layout of the map.

Dont bother to download, you will get bored unless the server is FULL and even then it will be boring. Heck, what you intending the Scarab's to be used for? It would take someone at least 20 minutes to get to the other side of the map in a Scarab. And then the projectiles would take like 5 minutes to hit someone flying high in the sky.

Did you think about what would happen if someone lost their vehicle when in the middle of the map? They would be forced to kill themselves.

The BSP is just soft selection and drag, with two shaders applied for grass and cliff. The tunnel needs more polygons as it looks terrible where the texture swaps, huge seam on like 5 edges which make up the entrance.

You need to plan your map and make it like 1/10 smaller... it is awful.


Im guessing your not a fan of coldsnap or those other big maps


Slayer. You are so freaking hilarious.


anonymous_2009
Joined: Jun 13, 2009


Posted: May 28, 2011 11:04 PM    Msg. 7 of 43       
They are okay for a mess around. But there is no layout and planning, and they are simple. And I'm giving honest crit, it's bad.

Most maps like this are, if not all. Not layout or thought gone into it. Nor no effort.


General Shepherd
Joined: Feb 15, 2011


Posted: May 28, 2011 11:06 PM    Msg. 8 of 43       
I've only seen you made one map anonymous, that one you brag about that it was your first. I think you should make another one you're finished with Uni, just to see if there's any progress to be found. I, for one, would love to see these gameplay mechanics you speak of in action.


SeL
Joined: Dec 15, 2010

twitter.com/TeamFalldog


Posted: May 28, 2011 11:10 PM    Msg. 9 of 43       
Quote: --- Original message by: General Shepherd
I've only seen you made one map anonymous, that one you brag about that it was your first. I think you should make another one you're finished with Uni, just to see if there's any progress to be found. I, for one, would love to see these gameplay mechanics you speak of in action.


Don't worry your pretty little head, he's one of the few people here qualified to even have an opinion!


anonymous_2009
Joined: Jun 13, 2009


Posted: May 28, 2011 11:16 PM    Msg. 10 of 43       
Quote: --- Original message by: General Shepherd
I've only seen you made one map anonymous, that one you brag about that it was your first. I think you should make another one you're finished with Uni, just to see if there's any progress to be found. I, for one, would love to see these gameplay mechanics you speak of in action.


I don't need to apply this logic and gameplay aspects to a map myself in order to point them out and give other users crit.

There is ways to design a map to send the player down a route you want them to go down or be more likely to go down. Weapon and vehicle placement should be thought of as well, not just stuck in a pile.

I cant be bothered to type an essay explaining. The OP should listen though. For more information you can speak to Higuy who makes maps properly.


General Shepherd
Joined: Feb 15, 2011


Posted: May 28, 2011 11:17 PM    Msg. 11 of 43       
Quote: --- Original message by: anonymous_2009
Quote: --- Original message by: General Shepherd
I've only seen you made one map anonymous, that one you brag about that it was your first. I think you should make another one you're finished with Uni, just to see if there's any progress to be found. I, for one, would love to see these gameplay mechanics you speak of in action.


I don't need to apply this logic and gameplay aspects to a map myself in order to point them out and give other users crit.

There is ways to design a map to send the player down a route you want them to go down or be more likely to go down. Weapon and vehicle placement should be thought of as well, not just stuck in a pile.

I cant be bothered to type an essay explaining. The OP should listen though. For more information you can speak to Higuy who makes maps properly.


This is completely irrelevant to the topic at hand. I realize this map is crap. Yet I'd like to see someone other than individuals as conceited as SeL or Higuy make a map with these gameplay principles in mind.

Quote this Dennis and I swear.
Edited by General Shepherd on May 28, 2011 at 11:19 PM


anonymous_2009
Joined: Jun 13, 2009


Posted: May 28, 2011 11:23 PM    Msg. 12 of 43       
And not many other people do, which is why most all maps suck. Majority of maps on here just concentrate in sticking in nukes and loads of vehicles ect...

I might make a map when I choose, my crit still applies.


Contrary Smuglord
Joined: May 25, 2011

 


Posted: May 28, 2011 11:24 PM    Msg. 13 of 43       


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: May 28, 2011 11:25 PM    Msg. 14 of 43       
Quote: --- Original message by: SeL
Quote: --- Original message by: General Shepherd
I've only seen you made one map anonymous, that one you brag about that it was your first. I think you should make another one you're finished with Uni, just to see if there's any progress to be found. I, for one, would love to see these gameplay mechanics you speak of in action.


Don't worry your pretty little head, he's one of the few people here qualified to even have an opinion!


When were people Qualified to have opinions? I thought everyone could have them. I had no idea our freedom was taken away and we all had to bow down to egotistic freaks.

If that were so Bow down and kiss my feet you worms!


IcePhoenix
Joined: Sep 9, 2010

-Minor modeler-


Posted: May 29, 2011 12:53 AM    Msg. 15 of 43       
I had a fkking heart-attack just looking at that. You need to play russian roulette. Now.


antiblood
Joined: Jul 17, 2010

Hail satan, smoke mehth


Posted: May 29, 2011 05:09 AM    Msg. 16 of 43       
Quote: --- Original message by: Slayer117
Quote: --- Original message by: SeL
Quote: --- Original message by: General Shepherd
I've only seen you made one map anonymous, that one you brag about that it was your first. I think you should make another one you're finished with Uni, just to see if there's any progress to be found. I, for one, would love to see these gameplay mechanics you speak of in action.


Don't worry your pretty little head, he's one of the few people here qualified to even have an opinion!


When were people Qualified to have opinions? I thought everyone could have them. I had no idea our freedom was taken away and we all had to bow down to egotistic freaks.

If that were so Bow down and kiss my feet you worms!

dont be stupid, hes talking about map making etc.


sierra117
Joined: Jan 10, 2008

If sex is good exercise, why are there fat sluts?


Posted: May 29, 2011 05:41 AM    Msg. 17 of 43       
Quote: --- Original message by: idltp

Quote: --- Original message by: SeL
Quote: --- Original message by: General Shepherd
I've only seen you made one map anonymous, that one you brag about that it was your first. I think you should make another one you're finished with Uni, just to see if there's any progress to be found. I, for one, would love to see these gameplay mechanics you speak of in action.


Don't worry your pretty little head, he's one of the few people here qualified to even have an opinion!
this is the kind of crap i've been talking about, sel. EVERYONE has the right to an opinion. not just you and the few members you pick out who obey you.


YOU. ARE. NOT. GOD.
Edited by idltp on May 29, 2011 at 05:33 AM

That may be the case, but they do give opinions that are more valuable & help people in the long run, better than the community.


Ubergoober
Joined: Oct 11, 2010


Posted: May 29, 2011 05:52 AM    Msg. 18 of 43       
Quote: --- Original message by: anonymous_2009
It's not interesting at all, it looks like a 5 minute job. Speaking of 5 minutes it took me that long to get to the opposite side of the map. Basically the map is a box with based from other maps imported in and stuck in a cliff.

The map is just pointlessly big and terrible. It would take someone hours to find someone to shoot at and then when they die they will have to spend another hour looking around again. The fog gives you no visibility and stops the player from seeing the actual layout of the map.

Dont bother to download, you will get bored unless the server is FULL and even then it will be boring. Heck, what you intending the Scarab's to be used for? It would take someone at least 20 minutes to get to the other side of the map in a Scarab. And then the projectiles would take like 5 minutes to hit someone flying high in the sky.

Did you think about what would happen if someone lost their vehicle when in the middle of the map? They would be forced to kill themselves.

The BSP is just soft selection and drag, with two shaders applied for grass and cliff. The tunnel needs more polygons as it looks terrible where the texture swaps, huge seam on like 5 edges which make up the entrance.

You need to plan your map and make it like 1/10 smaller... it is awful.


although u may not like the map i dont think theres any need for this kind of negative rant, if u have suggestions for the author maybe u could find it within urself not to b so offensive in ur delivery. the way u deliver a crit shows a complete lack of tact and social skills.
Edited by Ubergoober on May 29, 2011 at 05:54 AM


IcePhoenix
Joined: Sep 9, 2010

-Minor modeler-


Posted: May 29, 2011 06:01 AM    Msg. 19 of 43       
I like that crit. Gets straight to the point. I hate comments like "Nice try" because most of the time whoever is saying it doesn't mean it. Maybe it's just me because I've been driven to the train station every morning to the stupid radio station's "guess the mystery noise" rubbish where they're always like "oh, close but not quite" or some other variant it's just so annoying. "This is bad, that's bad" crit is way better.


antiblood
Joined: Jul 17, 2010

Hail satan, smoke mehth


Posted: May 29, 2011 08:30 AM    Msg. 20 of 43       
Quote: --- Original message by: IcePhoenix
I like that crit. Gets straight to the point. I hate comments like "Nice try" because most of the time whoever is saying it doesn't mean it.

nothing wrong with being positive. regardless what dont you people get about what Selentic said? OPINIONS ABOUT MAP MAKEING ETC. the common halomaps user<retard. sigh...


ghost901
Joined: Mar 4, 2010


Posted: May 29, 2011 08:38 AM    Msg. 21 of 43       

Your opinions don't matter to me because I don't care either
Edited by ghost901 on May 29, 2011 at 08:54 AM


Sceny
Joined: Nov 20, 2010

Awesome Faggot!


Posted: May 29, 2011 09:03 AM    Msg. 22 of 43       
Quote: --- Original message by: ghost901


Your opinions don't matter to me because I don't care either
Edited by ghost901 on May 29, 2011 at 08:54 AM


If opinions don't matter to you, then why publicly post about it? You could of just uploaded it to the ftp.


IcePhoenix
Joined: Sep 9, 2010

-Minor modeler-


Posted: May 29, 2011 09:05 AM    Msg. 23 of 43       
Quote: --- Original message by: antiblood
Quote: --- Original message by: IcePhoenix
I like that crit. Gets straight to the point. I hate comments like "Nice try" because most of the time whoever is saying it doesn't mean it.

nothing wrong with being positive. regardless what dont you people get about what Selentic said? OPINIONS ABOUT MAP MAKEING ETC. the common halomaps user<retard. sigh...

It's annoying when overused tho


ghost901
Joined: Mar 4, 2010


Posted: May 29, 2011 09:31 AM    Msg. 24 of 43       
Quote: --- Original message by: Sceny
Quote: --- Original message by: ghost901


Your opinions don't matter to me because I don't care either
Edited by ghost901 on May 29, 2011 at 08:54 AM


If opinions don't matter to you, then why publicly post about it? You could of just uploaded it to the ftp.

Theres a difference between asking for crit and just releasing something.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: May 29, 2011 10:27 AM    Msg. 25 of 43       
Quote: --- Original message by: ghost901
Quote: --- Original message by: Sceny
Quote: --- Original message by: ghost901


Your opinions don't matter to me because I don't care either
Edited by ghost901 on May 29, 2011 at 08:54 AM


If opinions don't matter to you, then why publicly post about it? You could of just uploaded it to the ftp.

Theres a difference between asking for crit and just releasing something.

^ this...

Anywho, I have not really seen anyone here give him any 'real' and sufficient criticism anyway, your all just seem to be complaining at each other that its a big map and sucks, and yet, none of you say why and how to fix it... It dosen't take much time to explain why, since its basically this:

The map is too large, HOWEVER, some people do like playing these maps... although, this map dosen't seem to have anything compared new, to say, Hugeass. You need that aspect of gameplay that keeps bring players back for more.

You should really plan your maps out more if you want them to be better, planning before gets you a better idea on how things will flow rather then just winging it.

The above map render does look nice though, besides a few minor flaws. You should make the cruiser seem as if it skidded along the earth, rather then falling down straight and vertical to its position, which also an odd position since it seems to be resting on top of a big hill.

Edited by Higuy on May 29, 2011 at 10:29 AM


anonymous_2009
Joined: Jun 13, 2009


Posted: May 29, 2011 10:50 AM    Msg. 26 of 43       
Quote: --- Original message by: Ubergoober

Quote: --- Original message by: anonymous_2009
It's not interesting at all, it looks like a 5 minute job. Speaking of 5 minutes it took me that long to get to the opposite side of the map. Basically the map is a box with based from other maps imported in and stuck in a cliff.

The map is just pointlessly big and terrible. It would take someone hours to find someone to shoot at and then when they die they will have to spend another hour looking around again. The fog gives you no visibility and stops the player from seeing the actual layout of the map.

Dont bother to download, you will get bored unless the server is FULL and even then it will be boring. Heck, what you intending the Scarab's to be used for? It would take someone at least 20 minutes to get to the other side of the map in a Scarab. And then the projectiles would take like 5 minutes to hit someone flying high in the sky.

Did you think about what would happen if someone lost their vehicle when in the middle of the map? They would be forced to kill themselves.

The BSP is just soft selection and drag, with two shaders applied for grass and cliff. The tunnel needs more polygons as it looks terrible where the texture swaps, huge seam on like 5 edges which make up the entrance.

You need to plan your map and make it like 1/10 smaller... it is awful.


although u may not like the map i dont think theres any need for this kind of negative rant, if u have suggestions for the author maybe u could find it within urself not to b so offensive in ur delivery. the way u deliver a crit shows a complete lack of tact and social skills.
Edited by Ubergoober on May 29, 2011 at 05:54 AM


This is not a rant, it is valid crit. If you don't like the way I give it then go cry to someone else.

------------------------

Regarding the post saying "I don't care about your opinions". Well, fair enough, but my post in particular is partly an opinion but mainly valid crit.

Don't make a thread for a bad map and don't expect crit, i'm guessing you was expecting pats on the back ay?

Next time just upload it to the FTP then instead of doing this. And we ARE your audience, so our opinions matter, you should listen in order to improve your maps (which is in great need). Dont have the all butt-hurt attitude of "I DONT CARE"...


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: May 29, 2011 10:58 AM    Msg. 27 of 43       
Quote: --- Original message by: anonymous_2009
Quote: --- Original message by: Ubergoober

Quote: --- Original message by: anonymous_2009
It's not interesting at all, it looks like a 5 minute job. Speaking of 5 minutes it took me that long to get to the opposite side of the map. Basically the map is a box with based from other maps imported in and stuck in a cliff.

The map is just pointlessly big and terrible. It would take someone hours to find someone to shoot at and then when they die they will have to spend another hour looking around again. The fog gives you no visibility and stops the player from seeing the actual layout of the map.

Dont bother to download, you will get bored unless the server is FULL and even then it will be boring. Heck, what you intending the Scarab's to be used for? It would take someone at least 20 minutes to get to the other side of the map in a Scarab. And then the projectiles would take like 5 minutes to hit someone flying high in the sky.

Did you think about what would happen if someone lost their vehicle when in the middle of the map? They would be forced to kill themselves.

The BSP is just soft selection and drag, with two shaders applied for grass and cliff. The tunnel needs more polygons as it looks terrible where the texture swaps, huge seam on like 5 edges which make up the entrance.

You need to plan your map and make it like 1/10 smaller... it is awful.


although u may not like the map i dont think theres any need for this kind of negative rant, if u have suggestions for the author maybe u could find it within urself not to b so offensive in ur delivery. the way u deliver a crit shows a complete lack of tact and social skills.
Edited by Ubergoober on May 29, 2011 at 05:54 AM


This is not a rant, it is valid crit. If you don't like the way I give it then go cry to someone else.


Sorry, but quite frankly its not criticism, its a complaint. You never gave any information on how it could have been possibly be better. You just kept saying how terrible it was the entire time.


General Shepherd
Joined: Feb 15, 2011


Posted: May 29, 2011 11:51 AM    Msg. 28 of 43       
Quote: --- Original message by: L0d3x
Quote: --- Original message by: General Shepherd

I'd like to see someone other than individuals as conceited as SeL, Higuy and L0d3x make a map with these gameplay principles in mind.

Edited by General Shepherd on May 28, 2011 at 11:19 PM


Also please remove your worthless avatar quote, I don't see the need for your pathetic anti-lodex campaign. You know it's not true and that it's just some form of jealousy and I challenge Dennis to look into your PM box if entirely possible.

Alternatively I can provide Dennis with my account data and he can check me sent-box, though I realise technically I could have deleted a sent item. I'm just asuming you aren't willing to submit your account to Dennis' inspection because you know that the implication within your avatar quote is untrue and childish.

That is all I shall say about your avatar quote in this topic.

Furthermore this map has little thought put into gameplay, if any. Though I will not tell other people what they can and can't make. If they enjoy messing around in large maps like this, then they can go ahead and have as much fun in it as they want.


Oh, you're so cute with your grammar.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: May 29, 2011 12:00 PM    Msg. 29 of 43       
Quote: --- Original message by: ASP GRUNTS
^Wrong.

"You need to plan your map and make it like 1/10 smaller... it is awful."

Yes, however that barley says anything... he did not explain how it would possibly be better in any way, and instead went straight again to say it was, once again, terrible.


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: May 29, 2011 01:22 PM    Msg. 30 of 43       
Quote: --- Original message by: Higuy
Quote: --- Original message by: ASP GRUNTS
^Wrong.

"You need to plan your map and make it like 1/10 smaller... it is awful."

Yes, however that barley says anything... he did not explain how it would possibly be better in any way, and instead went straight again to say it was, once again, terrible.
This.
Quote: This is not a rant, it is valid crit. If you don't like the way I give it then go cry to someone else.
Don't make a thread for a bad map and don't expect crit, i'm guessing you was expecting pats on the back ay?

Next time just upload it to the FTP then instead of doing this. And we ARE your audience, so our opinions matter, you should listen in order to improve your maps (which is in great need). Dont have the all butt-hurt attitude of "I DONT CARE"...
The cancer killing halomaps. Nothing even hints that anyone wants pats on the back. In fact, nothing even hints that he is taking suggestions in the first place. I don't care isn't an attitude, it's a reaction. A reaction to really bad suggestions. It can be expected from a map maker who simply wants to show others his work and receives negativity right off the bat.


ghost901
Joined: Mar 4, 2010


Posted: May 29, 2011 03:16 PM    Msg. 31 of 43       
There is no point in me correcting anything here, as said before this wad modeled by wolf years ago we since moved on to more interesting things that's not 255.000 x 255.000 maps.

I came here a while back asking weather I should release it many said yes so yeah.


Contrary Smuglord
Joined: May 25, 2011

 


Posted: May 29, 2011 03:19 PM    Msg. 32 of 43       
So many babbys in this thread.


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: May 29, 2011 03:23 PM    Msg. 33 of 43       
Quote: --- Original message by: antiblood
Quote: --- Original message by: Slayer117
Quote: --- Original message by: SeL
Quote: --- Original message by: General Shepherd
I've only seen you made one map anonymous, that one you brag about that it was your first. I think you should make another one you're finished with Uni, just to see if there's any progress to be found. I, for one, would love to see these gameplay mechanics you speak of in action.


Don't worry your pretty little head, he's one of the few people here qualified to even have an opinion!


When were people Qualified to have opinions? I thought everyone could have them. I had no idea our freedom was taken away and we all had to bow down to egotistic freaks.

If that were so Bow down and kiss my feet you worms!

dont be stupid, hes talking about map making etc.



So he gets an opinion since he can make maps in a 10 year old game...

So if thats true, I can make a game engine from scratch, If just making a good map in a 10 year old game makes you have a qualified opinion, That should mean all my opinions are Facts!


anonymous_2009
Joined: Jun 13, 2009


Posted: May 29, 2011 03:45 PM    Msg. 34 of 43       
I have not released a map, so you interpreted what he said wrong.

Quote: --- Original message by: Contrary Smuglord
So many babbys in this thread.


^^


OoEWolf
Joined: Oct 10, 2008

Injuriouswolf


Posted: May 29, 2011 11:13 PM    Msg. 35 of 43       
You know I should actually be proud of this random old map I modeled like 3 years ago, I actually questioned whether it would get any attention? And I was right, two whole pages of arguments, each of you bitching at each other, some for reasons I don't even fully know I didn't take the time to look, but you guys do realize that he already warned you about the map not offering that much? :D

 
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