
Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jun 1, 2011 06:58 PM
Msg. 1 of 8
Alright, this is becoming quite ridiculous...
Whenever I export my BSP file, on any version max, with Blitz or Bluestreak, max seems to exception, and quit. However, we've found one clue into the problem:
-- Unkown property: "name" is undefined
...
I swear I've seen this somewhere, and I've done alot to find the error, but to no avail will it budge. Any help here would be very appreciated.
Thanks.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jun 1, 2011 07:09 PM
Msg. 2 of 8
I'm now attempting the most annoying yet helpful way of debugging: detaching all the materials and exporting them, one by one, to find the culprit.
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Jun 1, 2011 07:10 PM
Msg. 3 of 8
You have a piece of mesh that does not have a material applied to it.
For example, your multi sub object material list goes up to 8 materials and you have a piece of mesh that is ID 9
I'm pretty sure that is it because I think I recently had that error.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jun 1, 2011 07:13 PM
Msg. 4 of 8
Quote: --- Original message by: eliteslasher You have a piece of mesh that does not have a material applied to it.
For example, your multi sub object material list goes up to 8 materials and you have a piece of mesh that is ID 9
I'm pretty sure that is it because I think I recently had that error. I've had that error before, you get it in tool, not on export. I think I found it to, but now what in the world is wrong with this material? ugh.
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Jun 1, 2011 10:59 PM
Msg. 5 of 8
go into editable mesh/poly and select faces by material ID, keep hiding them, after all materials you know of are hidden, then try selecting any remaining faces, apply material to them.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jun 2, 2011 06:10 AM
Msg. 6 of 8
Quote: --- Original message by: kirby_422 go into editable mesh/poly and select faces by material ID, keep hiding them, after all materials you know of are hidden, then try selecting any remaining faces, apply material to them. I had thought thats what was wrong, but it wasn't. Apperantly I had about 4 different copys of the same material, 2 of which were hidden. I had to replace all of them with one.
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Jun 4, 2011 10:15 AM
Msg. 7 of 8
Someone posted a maxscript on this before... in technical I think. If found faces without IDs or an undefined ID.
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Jun 4, 2011 11:36 AM
Msg. 8 of 8
I had this error today as well:
1. Smoothing group has gone wired so re apply 2.the bsps mesh has a material Id that's not actually a material in the material editor E.g the material Id applied is 6 but the actual Id in the material editor is 6. Because you have 3 materials It will look like it's been textured with the material for some reason if you have 3 IDs: 4 looks like 1 5 looks like 2 6 looks like 3
hope it helps :)
Edit: you found it already lol Edited by Cheddars on Jun 4, 2011 at 11:38 AM
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