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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »An increasingly annoying error

Author Topic: An increasingly annoying error (8 messages, Page 1 of 1)
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Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Jun 1, 2011 06:58 PM    Msg. 1 of 8       
Alright, this is becoming quite ridiculous...

Whenever I export my BSP file, on any version max, with Blitz or Bluestreak, max seems to exception, and quit. However, we've found one clue into the problem:

-- Unkown property: "name" is undefined

...

I swear I've seen this somewhere, and I've done alot to find the error, but to no avail will it budge. Any help here would be very appreciated.

Thanks.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Jun 1, 2011 07:09 PM    Msg. 2 of 8       
I'm now attempting the most annoying yet helpful way of debugging: detaching all the materials and exporting them, one by one, to find the culprit.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Jun 1, 2011 07:10 PM    Msg. 3 of 8       
You have a piece of mesh that does not have a material applied to it.

For example, your multi sub object material list goes up to 8 materials and you have a piece of mesh that is ID 9

I'm pretty sure that is it because I think I recently had that error.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Jun 1, 2011 07:13 PM    Msg. 4 of 8       
Quote: --- Original message by: eliteslasher
You have a piece of mesh that does not have a material applied to it.

For example, your multi sub object material list goes up to 8 materials and you have a piece of mesh that is ID 9

I'm pretty sure that is it because I think I recently had that error.


I've had that error before, you get it in tool, not on export. I think I found it to, but now what in the world is wrong with this material? ugh.


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Jun 1, 2011 10:59 PM    Msg. 5 of 8       
go into editable mesh/poly and select faces by material ID, keep hiding them, after all materials you know of are hidden, then try selecting any remaining faces, apply material to them.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Jun 2, 2011 06:10 AM    Msg. 6 of 8       
Quote: --- Original message by: kirby_422
go into editable mesh/poly and select faces by material ID, keep hiding them, after all materials you know of are hidden, then try selecting any remaining faces, apply material to them.


I had thought thats what was wrong, but it wasn't. Apperantly I had about 4 different copys of the same material, 2 of which were hidden. I had to replace all of them with one.


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Jun 4, 2011 10:15 AM    Msg. 7 of 8       
Someone posted a maxscript on this before... in technical I think. If found faces without IDs or an undefined ID.


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Jun 4, 2011 11:36 AM    Msg. 8 of 8       
I had this error today as well:

1. Smoothing group has gone wired so re apply
2.the bsps mesh has a material Id that's not actually a material in the material editor
E.g the material Id applied is 6 but the actual Id in the material editor is 6. Because you have 3 materials
It will look like it's been textured with the material for some reason
if you have 3 IDs:
4 looks like 1
5 looks like 2
6 looks like 3

hope it helps :)


Edit: you found it already lol
Edited by Cheddars on Jun 4, 2011 at 11:38 AM

 

 
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