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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »the sea and the water

Author Topic: the sea and the water (15 messages, Page 1 of 1)
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ahmedhalo
Joined: May 17, 2011


Posted: May 18, 2011 06:23 AM    Msg. 1 of 15       
hi, why in halo 1 or 2 or 3 or reach we dont see a ship or some thing in the water ??

imagine that u can Dive with a Submarine and 1 more thing why in halo reach when u touch the water u die O;o


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: May 18, 2011 07:54 AM    Msg. 2 of 15       
In one of Halo 3's MP levels you can see wombats stationed on a large battle ship in the middle of the water.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: May 19, 2011 01:04 AM    Msg. 3 of 15       
In Hydrolysis has a water driving thing
http://hce.halomaps.org/index.cfm?fid=2611
unless you were talking about the original campaign.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: May 19, 2011 01:22 AM    Msg. 4 of 15       
Because water is wierd in Halo. All vehicles will work exactly the same underwater. You can make a special plane on the water level which prohibits vehicles from going under, but this applies to all vehicles. Meaning boats will work fine, but warthogs will drive across water. You could theoretically do this and then make a submarine underwater which is basically just a banshee. The plane would keep it from going above water, and it could move around under water fine.


ahmedhalo
Joined: May 17, 2011


Posted: May 19, 2011 06:25 AM    Msg. 5 of 15       
i meen a own vehicle to the sea or water place i dont meen like warthog swim its will be suck . and ya a submarine underwater which is basically just a banshee . and last thing u cool dude


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: May 19, 2011 04:41 PM    Msg. 6 of 15       
I seriously had a real hard time reading that. Please type properly. This isn't a txt forum.

You can't have 2 different vehicles for 2 different landtypes. If you want something to float on water, all vehicles will float. Including the warthog.

I never knew you could have a plane doing that? That's pretty sweet.


Xoronatus
Joined: Dec 6, 2010

Taking a break


Posted: May 19, 2011 08:20 PM    Msg. 7 of 15       
Well, that just gave me a really good idea for a campaign encounter to be made at some point in the next 80 years of my lifespan. How about a ship encounter. :D


IcePhoenix
Joined: Sep 9, 2010

-Minor modeler-


Posted: May 20, 2011 06:14 AM    Msg. 8 of 15       
Learn to type moron.


ahmedhalo
Joined: May 17, 2011


Posted: May 20, 2011 08:45 AM    Msg. 9 of 15       
why O;o


Nickster5000
Joined: Dec 11, 2010


Posted: May 21, 2011 07:53 PM    Msg. 10 of 15       
Sheesh guys, cut the guy some slack. At least he has somewhat of a good idea.


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: May 22, 2011 04:04 PM    Msg. 11 of 15       
Quote: --- Original message by: UnevenElefant5
Because water is wierd in Halo. All vehicles will work exactly the same underwater. You can make a special plane on the water level which prohibits vehicles from going under, but this applies to all vehicles. Meaning boats will work fine, but warthogs will drive across water. You could theoretically do this and then make a submarine underwater which is basically just a banshee. The plane would keep it from going above water, and it could move around under water fine.

you do know that in the physics tag, there is plenty of settings for water, right? you can make a vehicle just disable itself when entering water (I did that a while ago by mistake) Anyways, why would you do that when you could have some vehicles float and others not? to show a point, look at these warthogs, and notice the shape of other vehicles beneath the water (silly fog..)


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: May 22, 2011 04:15 PM    Msg. 12 of 15       
Quote: --- Original message by: kirby_422
you do know that in the physics tag, there is plenty of settings for water, right? you can make a vehicle just disable itself when entering water (I did that a while ago by mistake) Anyways, why would you do that when you could have some vehicles float and others not? to show a point, look at these warthogs, and notice the shape of other vehicles beneath the water (silly fog..)
http://img850.imageshack.us/img850/3563/rawrb.jpg

you must teach me how to do this.


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: May 22, 2011 04:31 PM    Msg. 13 of 15       
im trying to figure out the best settings right now (because when staying still, they shake, and when moving, they get thrown a foot or two into the air every few seconds)

The basis is just set water friction to 5, and air friction to something that will prevent it from being hurtled into the sky lol (ive tested all the way down to 0.2, and it seemed fine) for some reason, when water friction is that high, the vehicle is refused entry into water, and if spawned under it (like the further warthog) it is thrown violently to the surface (after flying into the sky 50 or so feet (it hits my skybox lol)) and is unable to sink.


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: May 22, 2011 04:31 PM    Msg. 14 of 15       
Quote: --- Original message by: kirby_422
im trying to figure out the best settings right now (because when staying still, they shake, and when moving, they get thrown a foot or two into the air every few seconds)
Like jet skis!


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: May 22, 2011 04:53 PM    Msg. 15 of 15       
So, water friction 2 and below are no good (you sink and spaz out) 2.5 and up seem good (not bothering to test between there)

for the air friction, it determins how much air you can get. current tests show that 0.2 has some jumpyness and will toss you a foot into the air when moving. 0.5 makes the spazms far far less noticable, and you don't seem to leave the water anymore... problem is, with that much air friction, your speed is decreased considerably, and since your locked onto the water fairly well, that high friction from it is slowing you down too.

Off for moar tests. (im doing my tests with a ghost style vehicle setup, ill try others later)

 

 
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