
Spiral
Joined: Apr 3, 2011
I hope i'm out of the way
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Posted: May 11, 2011 08:13 PM
Msg. 1 of 23
umm there they're both using w-gunner... how do i fix this? Edited by spiral on May 11, 2011 at 08:13 PM
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UBE Chief
Joined: Sep 28, 2009
Raising the bar, one kill at a time.
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Posted: May 11, 2011 08:27 PM
Msg. 2 of 23
I'm sorry, but I fully lol'd at the ODST on the Plasma Turret >XD
ANYways, the Plasma Turret might not support W-Gunner - did you try the turret with a Spartan (player)?
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: May 11, 2011 08:44 PM
Msg. 3 of 23
Seriously, the ODST is like hugging the plasma turret for dear life, as if he was gonna fall (and drown on this very bad uvw'd ground of the bsp).
I believe you would have to edit the markers on the plasma turret?
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Xoronatus
Joined: Dec 6, 2010
Taking a break
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Posted: May 11, 2011 08:46 PM
Msg. 4 of 23
That looks kind of wrong. lol :P
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Pepzee
Joined: Sep 9, 2010
Retired Halo Modder
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Posted: May 11, 2011 08:54 PM
Msg. 5 of 23
Quote: --- Original message by: Xoronatus That looks kind of wrong. lol :P Wow. I just realized what you referring to... Edited by pepzee on May 11, 2011 at 08:54 PM
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: May 11, 2011 09:27 PM
Msg. 6 of 23
Looks like pole dancing. Must be pole dancing.
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Corvette19
Joined: Feb 27, 2007
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Posted: May 11, 2011 10:32 PM
Msg. 7 of 23
I didn't know Miley Cyrus dressed as an ODST
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Nickster5000
Joined: Dec 11, 2010
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Posted: May 11, 2011 11:03 PM
Msg. 8 of 23
Quote: --- Original message by: Corvette19 I didn't know Miley Cyrus dressed as an ODST I serously laughed my - off at that
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IcePhoenix
Joined: Sep 9, 2010
-Minor modeler-
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Posted: May 12, 2011 02:52 AM
Msg. 9 of 23
So... you have a constipated ODST and a hugging ODST. LMAO
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cyboryxmen
Joined: Nov 7, 2010
--CG artist-- New mission. Refuse this Mission!
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Posted: May 12, 2011 10:59 AM
Msg. 10 of 23
Someone please upload this picture to lameorgame. -Zekilk
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: May 12, 2011 08:01 PM
Msg. 11 of 23
Quote: --- Original message by: gnademassica117 Lameorgame is a bit sucky, this picture has too much class. Go then and apply your considerable wit to their pictures to make it better. Be part of the solution and effect a renaissance if you dare.
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Spiral
Joined: Apr 3, 2011
I hope i'm out of the way
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Posted: May 12, 2011 08:32 PM
Msg. 12 of 23
Quote: --- Original message by: UBE Chief ANYways, the Plasma Turret might not support W-Gunner - did you try the turret with a Spartan (player)? spartan poll dance... so umm in using DEViANCE's turrets and yeah.. as a noob i don't really know how to edit the points... so does anyone else have any ideas or has a better turret?
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cyboryxmen
Joined: Nov 7, 2010
--CG artist-- New mission. Refuse this Mission!
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Posted: May 12, 2011 11:12 PM
Msg. 13 of 23
Quote: --- Original message by: spiralQuote: --- Original message by: UBE Chief ANYways, the Plasma Turret might not support W-Gunner - did you try the turret with a Spartan (player)? spartan poll dance... so umm in using DEViANCE's turrets and yeah.. as a noob i don't really know how to edit the points... so does anyone else have any ideas or has a better turret? Post the tag so we can fix it for you. -Zekilk
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Spiral
Joined: Apr 3, 2011
I hope i'm out of the way
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Posted: May 12, 2011 11:31 PM
Msg. 14 of 23
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: May 13, 2011 11:16 AM
Msg. 15 of 23
Quote: --- Original message by: gnademassica117 It was an opinion, and a joke. I know. Quote: --- Original message by: gnademassica117 Also, do you try to improve everything you dislike? I try. Quote: --- Original message by: gnademassica117 It's a great moral in theory, but is extremely difficult to follow. It takes character to try.
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cyboryxmen
Joined: Nov 7, 2010
--CG artist-- New mission. Refuse this Mission!
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Posted: May 13, 2011 11:27 AM
Msg. 16 of 23
Quote: --- Original message by: DennisQuote: --- Original message by: gnademassica117 It's a great moral in theory, but is extremely difficult to follow. It takes character to try. And a super awesome instantaneous word definitions google dictionary plugin. Try it. -Zekilk
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Spiral
Joined: Apr 3, 2011
I hope i'm out of the way
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Posted: May 14, 2011 03:37 PM
Msg. 17 of 23
umm I just tried to fix it and i kinda corrupted it.. ok redownloaded it.. so can someone do something.. i know i ask for a lot but please!
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doubleodoughnut
Joined: Dec 22, 2010
-theoretical mapper- XFire:doubleodoughnut
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Posted: May 14, 2011 04:12 PM
Msg. 18 of 23
ok I think I have the answer
You put the hands in the wrong place and it did that
put them in the RIGHT place and return with a fully un-wrong picture of an ODST mounting a plasma turret
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: May 14, 2011 07:20 PM
Msg. 19 of 23
You should import into max and move the markers to where you want them. Also, this totally belongs int he technical forum.
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doubleodoughnut
Joined: Dec 22, 2010
-theoretical mapper- XFire:doubleodoughnut
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Posted: May 16, 2011 12:12 PM
Msg. 20 of 23
thats what I was SAYING move the biped slightly up so it dosent do the
sit-IN-the-ground-like-I'm-pooping-kick-the-covies'but-turret-mounting-position
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: May 17, 2011 12:29 AM
Msg. 21 of 23
Well, you didn't really say how to.
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bobbysoon
Joined: Feb 1, 2007
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Posted: May 17, 2011 05:55 AM
Msg. 22 of 23
get kornman00: http://hce.halomaps.org/index.cfm?fid=1422get gmax if you haven't already: http://www.turbosquid.com/gmaxget the 2 importer max scripts: http://ghost.halomaps.org/bluestreak/put the scripts in gmax's scripts folder (drop them into maxscript->Run Script dialog. Simplest way) import the cyborg's nodes and mesh, with vertex weights import the cyborg's animation for 'W-gunner fixed idle' import the turret's nodes, mesh, and markers. No need to check any of the options. Not re-exporting it. attach the cyborg's 'bip01 pelvis' to '#gunner' link 'bip01 pelvis' to '#gunner' move '#gunner' to where it should be it's probably simpler to edit the marker position in kornman00 rather than repair the import and rebuild the gbxmodel, so, Select the #gunner marker paste this into the mini-listener (in gmax's lower-left corner): in coordsys parent $.pos/100 press enter to execute the command the result will look like [x,y,z], but with numbers open the turret's gbxmodel tag with kornman00 find the gunner marker edit it's position using the new coordinate
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: May 17, 2011 07:54 AM
Msg. 23 of 23
wait wtf I thought it was because when they animated it they attached the feet makers to frame gun so when you look up and down the the biped goes through the floor.also the markers need better positioning (hands). if it is the problem I can easily reanimate it for you
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