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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »[REQ] Level Concept Designer

Author Topic: [REQ] Level Concept Designer (11 messages, Page 1 of 1)
Moderators: Dennis

iHalo
Joined: Dec 5, 2009

Modeling ::Royal Carribean's Oasis of the Seas::


Posted: May 7, 2011 10:25 AM    Msg. 1 of 11       
{Add me on Xfire: Meleelite}

Anyone mind making me a small to medium size outdoor level in large open fields (Sandbox size levels)

With scattered forerunner structures, a LARGE central forerunner structure, rocks, and a frigate in the air idle somewhere. Add water somewhere in there, and add elevation (hills, inclines, etc..)

Thanks. :D


OrangeJuice
Joined: Jan 29, 2009

Documentation and debug.txt


Posted: May 7, 2011 12:57 PM    Msg. 2 of 11       
Sounds alot like rpgbeta 2


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: May 7, 2011 01:10 PM    Msg. 3 of 11       
Sounds like my Advantage level. It has a main structure in the middle with four smaller structures, all of which lead to areas underground (think A30's underground structures).


iHalo
Joined: Dec 5, 2009

Modeling ::Royal Carribean's Oasis of the Seas::


Posted: May 7, 2011 08:01 PM    Msg. 4 of 11       
Ok, nevermind... it was a simple request, just in paint or anything.. Idc.. but I drew it out on paper..


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: May 7, 2011 08:52 PM    Msg. 5 of 11       
uh, can't you model? this shouldn't be too difficult.

also if you want someone to do it for you at least make it worthwhile then having what sounds like a bad encounter


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: May 8, 2011 10:02 AM    Msg. 6 of 11       
BSP modeling is pie compared to Weapon modeling iHalo. You'd probably finish it a lot faster or about the same amount of allotted time as it would to make a weapon. At least, modeling BSPs in this engine is a lot easier (considering the poly count).


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: May 8, 2011 10:51 AM    Msg. 7 of 11       
He doesn't like sealed world modeling, I think.
If you had a really full design drawn out (base geometry and such), then I'm sure a bsp modeler would model it.


Nickster5000
Joined: Dec 11, 2010


Posted: May 10, 2011 08:44 PM    Msg. 8 of 11       
Quote: --- Original message by: SlappyThePirate
He doesn't like sealed world modeling, I think.
If you had a really full design drawn out (base geometry and such), then I'm sure a bsp modeler would model it.


Higuy does it, so do i =D (In fact, higuy inspired me to do it)
Edited by ODST_Nick on May 10, 2011 at 08:45 PM


strangebrew
Joined: Oct 15, 2010

user gone


Posted: May 10, 2011 09:11 PM    Msg. 9 of 11       
careful there nick,you might get your tongue stuck.


iHalo
Joined: Dec 5, 2009

Modeling ::Royal Carribean's Oasis of the Seas::


Posted: May 10, 2011 09:49 PM    Msg. 10 of 11       
It's a scenic area, not a gameplay area, for a cutscene, but I got it, thanks though


Nickster5000
Joined: Dec 11, 2010


Posted: May 10, 2011 11:39 PM    Msg. 11 of 11       
Quote: --- Original message by: strangebrew
careful there nick,you might get your tongue stuck.


**Facepalm**

I should have been more direct, and said that I DRAW OUT my maps, and I model them by scanning them onto the computer, and HIGUY inspired me to do it.

 

 
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