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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »3ds Max Materials problem

Author Topic: 3ds Max Materials problem (3 messages, Page 1 of 1)
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UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Apr 30, 2011 08:14 PM    Msg. 1 of 3       
I'm not quite sure what is going on here. From the looks of it, it seems like anything I get into max using Ghost's gbxmodel importer v2 has problems with the materials. Anything else is fine.



The cyborg has the same material applied to it as the cube does, yet for some reason, he is green and black, while the cube displays the bitmap normally.

Any help is appreciated.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Apr 30, 2011 08:42 PM    Msg. 2 of 3       
protip - don't let it set up materials for you.

it should be unwrapped when imported, just apply texture


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: May 1, 2011 12:54 AM    Msg. 3 of 3       
[21:53] Mūmakil: fixed it
[21:53] Mūmakil: i had "use real world scale" checked on in the materials
[21:53] Mūmakil: under the bitmap
[21:53] Mūmakil: so if you take it off
[21:53] Mūmakil: and set the tiling to 1
[21:53] Mūmakil: its fine :D

 

 
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