
Pepzee
Joined: Sep 9, 2010
Retired Halo Modder
|
Posted: Apr 17, 2011 12:23 AM
Msg. 1 of 15
Hey all,
I'm having some trouble figuring this out. I'm trying to place a covenant carbine on the map, but when you go to pick it up, the icon for it is a rocket launcher.
How do you fix this?
Also after you pick up the carbine it says "Picked up the flag." How do you change the text to say picked up a carbine?
Also when you pick up ammo for the carbine it says "picked up 32 rounds for flag." I need to know how to fix that to.
Thanks.
|
|
|

Pepzee
Joined: Sep 9, 2010
Retired Halo Modder
|
Posted: Apr 17, 2011 12:31 AM
Msg. 2 of 15
I have never heard of those. Where do you find them, I have looked a thought my tagset and haven't found a .string file. Are they in the globals.globals?
|
|
|

Pepzee
Joined: Sep 9, 2010
Retired Halo Modder
|
Posted: Apr 17, 2011 01:38 AM
Msg. 3 of 15
Quote: --- Original message by: Dancing Madyou can change them where the number is highlighted. Also under message-index in the weapon tag, you'll see message index with a number, change that to the number you want the strings to reference. http://i.imgur.com/ITZM2.jpgEdited by Dancing Mad on Apr 17, 2011 at 01:29 AM Okay, but none of the numbers switch it to the carbine. Do I have to create a new number that says carbine? This is confusing. Edited by pepzee on Apr 17, 2011 at 01:38 AM
|
|
|

Pepzee
Joined: Sep 9, 2010
Retired Halo Modder
|
Posted: Apr 17, 2011 02:09 AM
Msg. 4 of 15
Quote: --- Original message by: Dancing MadQuote: --- Original message by: pepzee Okay, but none of the numbers switch it to the carbine. Do I have to create a new number that says carbine?
This is confusing. Edited by pepzee on Apr 17, 2011 at 01:38 AM Here's a string editor to help you out. http://hce.halomaps.org/index.cfm?fid=1049go to your "ui\hud" folder and open up "hud_item_messages.unicode_string_list". After that click add/insert item it should make another string number. Type in "Picked up a (weapon name goes here)", after that, type in "Picked up %d rounds for (weapon name goes here). Save the list after that. Alright, I did that. Does it matter how I save it? As a string_list or as a unicode_string_list? Does it matter if I overwrite the original file? I take it I just go back to Guerrilla and change that number again and it should work, right? Edited by pepzee on May 24, 2011 at 07:23 PM
|
|
|

Pepzee
Joined: Sep 9, 2010
Retired Halo Modder
|
Posted: Apr 17, 2011 02:40 AM
Msg. 5 of 15
Quote: --- Original message by: Dancing MadQuote: --- Original message by: pepzee Alright, I did that. Does it matter how I save it? As a string_list or as a unicode_string_list? Does it matter if I overwrite the original file?
I take it I just go back to Guerrilla and change that number again and it should work, right? save it as a unicode_string_list. Okay, I did that, then I went back into Guerrilla and changed the number to 47(The number that was added in the string editor). But it didn't change anything in game. Do I need to change something else? Or I am I doing something wrong? Edited by pepzee on May 24, 2011 at 07:23 PM
|
|
|

Gamma927
Joined: Jun 12, 2008
Steam: gamma927
|
Posted: Apr 17, 2011 11:42 AM
Msg. 6 of 15
For changing weapon strings: 1) Open up globals.globals 2) Scroll down to the Interface Bitmaps header and open the tag referenced in hud globals (by default, it's ui\hud\default.hud_globals 3) Open the string list referenced in item message text with a String List Editor (by default, it's ui\hud\hud_item_messages.unicode_string_list) 4) Scroll to the bottom and click "Add" 5) Type in "Picked up a Covenant Carbine" or whatever you want it to say when you pick it up 6) Select it and click "Add" again (Omit this step and the next step if the weapon doesn't have ammo) 7) Type in "Picked up %d rounds for the covenant carbine" or whatever you want it to say when you pick up ammo. NOTE: This string entry MUST be DIRECTLY BELOW the "Picked up a weapon" string entry 8) Save the list 9) (Follow this step ONLY if you did NOT overwrite the original string list with the new one) Go back to default.hud_globals and under item message text, browse to your new string list. If you overwrote the original, you do not have to follow this step 10) Open the weapon tag 11) Scroll down to the message-index header, and under message index, specify the index of the "Picked up a weapon" index entry (Here: http://i.imgur.com/FIphq.png; kudos to Dancing Mad for posting the picture). 12) Save the weapon and compile For changing weapon pickup icons (assuming you have the pickup icons bitmap already): 1) Open up globals.globals 2) Scroll down to the Interface Bitmaps header and open the tag referenced in hud globals (by default, it's ui\hud\default.hud_globals 3) Open the bitmap specified under icon bitmap with Guerilla 4) Click "Show Bitmaps" 5) Browse through the bitmaps until you find the desired pickup icon 6) Remember the number specified under Bitmap 7) Open the weapon_hud_interface for the weapon 8) Scroll to the very bottom 9) Under sequence index, input this number (Here: http://i.imgur.com/ITZM2.jpg; kudos again to Dancing Mad for posting the picture) 10) Save and compile
|
|
|

Pepzee
Joined: Sep 9, 2010
Retired Halo Modder
|
Posted: Apr 17, 2011 12:16 PM
Msg. 7 of 15
Ah, alright, I have everything working put the pickup icon now. The thing is that the carbine image isn't in the bitmap. Do I have to create a new bitmap? Or is there on I can download off of this site? I know there are these: http://hce.halomaps.org/index.cfm?fid=3444 But I don't know how to use them. I have read in tutorials that I need Photoshop or something for this to work.
|
|
|

Gamma927
Joined: Jun 12, 2008
Steam: gamma927
|
Posted: Apr 17, 2011 01:13 PM
Msg. 8 of 15
|
|
|

Pepzee
Joined: Sep 9, 2010
Retired Halo Modder
|
Posted: Apr 17, 2011 02:47 PM
Msg. 9 of 15
Okay, thanks that one has all of the icons in it. I have a question though, how do you figure out the numbers? I'm looking at the bitmap through Guerrilla and there are no numbers referencing the icon. Where do you find the numbers?
|
|
|

Gamma927
Joined: Jun 12, 2008
Steam: gamma927
|
Posted: Apr 17, 2011 03:07 PM
Msg. 10 of 15
At the top where it says Bitmap, there should be a dropdown box containing bitmaps and their indicies. The first pickup icon is Bitmap: 0, the second is Bitmap: 1, and so on. If you can't find it, just count from 0.
|
|
|

Pepzee
Joined: Sep 9, 2010
Retired Halo Modder
|
Posted: Apr 17, 2011 03:13 PM
Msg. 11 of 15
The thing is there are multiple icons per bitmap. For instance on bitmap: 1 there is a flamethrower, a pistol, a magnum, a plasma rifle, and a assault rifle all on bitmap: 1. But when I put in 1 in Guerrilla and try it out in game it gives me an X button.
|
|
|

Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
|
Posted: Apr 17, 2011 05:03 PM
Msg. 12 of 15
I always thought those were bitmap groups with different bitmaps? There isn't a manual with the bitmaps and their numbers, so you just have to keep guessing, and go up by 1 until you get the right pickup icon. So for your bitmaps, X would be 1. Something else would be 2. Then something else for 3. etc. etc. Eventually you'd get the right pickup icon for the right weapon. Tedious work... But yeah, if someone made a list of the bitmaps that'd be great... Edited by spartan314 on Apr 17, 2011 at 05:03 PM
|
|
|

Gamma927
Joined: Jun 12, 2008
Steam: gamma927
|
Posted: Apr 17, 2011 05:10 PM
Msg. 13 of 15
|
|
|

The Cereal Killer
Joined: Mar 18, 2011
Scripts, AI, cutscenes, ui_widgets, animation.
|
Posted: Apr 18, 2011 01:12 AM
Msg. 14 of 15
Note: the string list editor is reversed, so to save it as a unicode_string_list, you must save it as a string_list then change the filetype manually afterward.
Unless there is another string list editor which you linked him to that I was not aware of.
|
|
|

Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
|
Posted: Apr 18, 2011 01:18 AM
Msg. 15 of 15
I save it directly as unicode_string_list and it works for me... 
|
|
|