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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »rotation limit?

Author Topic: rotation limit? (3 messages, Page 1 of 1)
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sierra117
Joined: Jan 10, 2008

If sex is good exercise, why are there fat sluts?


Posted: Apr 14, 2011 07:09 AM    Msg. 1 of 3       
is it possible to limit the rotation a turret was to have? Somewhat like how the machine turret in halo 3 and reach, have a 180-degree limit? I was hoping to make an anti-air turret that can only move right and left, but also in addition cannot look down (to avoid its ability to attack ground units). The lowest it can look down, is 30-degrees relative from its spawning velocity.
Possible? If so, how?

EDIT: I was meant to say: I just want to know how to limit the vertical rotation bounds. Not horizontal. So you can make a full 360-degree rotation, horizontal wise. But the turret must face at least 30-degrees away from the ground.

-sierra
Edited by sierra117 on Apr 14, 2011 at 07:18 AM


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Apr 14, 2011 12:03 PM    Msg. 2 of 3       
open the .vehicle
go down to "seats" section
change the pitch range ?


bobbysoon
Joined: Feb 1, 2007


Posted: Apr 14, 2011 06:22 PM    Msg. 3 of 3       
Quote: Basic Vehicle Animations Tutorial - PDF
http://hce.halomaps.org/index.cfm?pg=3&fid=1532
8. Vehicle Aim Animations

This animation tells Halo where the turret or gun of a vehicle can aim. (If you
don’t wish to use a particular keyframe like facing 180 degrees backwards,
leave it blank [subject to change]) <<<---copy default frame over it. Blank may mean medium between previous and next keyframes
Keyframes:
0=Default
1=Down back
2=Down right
3=Down front
4=Down left
5=Down back
6=Back
7=Right
8=Mid
9=Left
10=Back
11=Up back
12=Up right
13=Up mid
14=Up left
15=Up back

Export Name:
Stand Fixed aim-still.JMO

Tag Setting Up:
None, automatic.
If the animation is named correctly, it's automatically set up by tool
The angles get specified in the model_animations tag

totally possible

 

 
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