
sierra117
Joined: Jan 10, 2008
If sex is good exercise, why are there fat sluts?
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Posted: Apr 14, 2011 07:09 AM
Msg. 1 of 3
is it possible to limit the rotation a turret was to have? Somewhat like how the machine turret in halo 3 and reach, have a 180-degree limit? I was hoping to make an anti-air turret that can only move right and left, but also in addition cannot look down (to avoid its ability to attack ground units). The lowest it can look down, is 30-degrees relative from its spawning velocity. Possible? If so, how?
EDIT: I was meant to say: I just want to know how to limit the vertical rotation bounds. Not horizontal. So you can make a full 360-degree rotation, horizontal wise. But the turret must face at least 30-degrees away from the ground.
-sierra Edited by sierra117 on Apr 14, 2011 at 07:18 AM
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bobbysoon
Joined: Feb 1, 2007
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Posted: Apr 14, 2011 06:22 PM
Msg. 3 of 3
Quote: Basic Vehicle Animations Tutorial - PDF http://hce.halomaps.org/index.cfm?pg=3&fid=1532 8. Vehicle Aim Animations This animation tells Halo where the turret or gun of a vehicle can aim. (If you don’t wish to use a particular keyframe like facing 180 degrees backwards, leave it blank [subject to change]) <<<---copy default frame over it. Blank may mean medium between previous and next keyframes Keyframes: 0=Default 1=Down back 2=Down right 3=Down front 4=Down left 5=Down back 6=Back 7=Right 8=Mid 9=Left 10=Back 11=Up back 12=Up right 13=Up mid 14=Up left 15=Up back Export Name: Stand Fixed aim-still.JMO Tag Setting Up: None, automatic. If the animation is named correctly, it's automatically set up by tool The angles get specified in the model_animations tag totally possible
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