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Author Topic: [WIP] Walküre (107 messages, Page 3 of 4)
Moderators: Dennis

Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: May 18, 2011 05:19 PM    Msg. 71 of 107       
Quote: --- Original message by: rassilon
Quote: --- Original message by: Higuy


i'm pretty sure crymod isn't full of professional game designers if they were praising halo 3 rips and conversions not to long ago

I'm pretty sure as soon as the rips were known about the member was banned for said rip.
In fact, the forum has a policy of not showcasing work not your own or risk penalty.

actually they weren't, even when i proceeded to go directly into the thread and expose them


Corvette19
Joined: Feb 27, 2007


Posted: May 18, 2011 05:29 PM    Msg. 72 of 107       
why're we talking about crymod ._.
this stuff here looks good.


rassilon
Joined: Apr 5, 2011


Posted: May 18, 2011 05:36 PM    Msg. 73 of 107       
Quote: --- Original message by: Higuy

I'm pretty sure as soon as the rips were known about the member was banned for said rip.
In fact, the forum has a policy of not showcasing work not your own or risk penalty.

actually they weren't, even when i proceeded to go directly into the thread and expose them

When you pointed it out, the thread was locked and from what Ruan said, the account suspended.

Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: May 18, 2011 05:40 PM    Msg. 74 of 107       
Quote: --- Original message by: rassilon
Quote: --- Original message by: Higuy

I'm pretty sure as soon as the rips were known about the member was banned for said rip.
In fact, the forum has a policy of not showcasing work not your own or risk penalty.

actually they weren't, even when i proceeded to go directly into the thread and expose them

When you pointed it out, the thread was locked and from what Ruan said, the account suspended.


the topic was locked, the people weren't banned.

SeL
Joined: Dec 15, 2010

twitter.com/TeamFalldog


Posted: May 18, 2011 05:41 PM    Msg. 75 of 107       
Hey I'm glad you're following neuro's advice warlord, it's wonderful! :)


rassilon
Joined: Apr 5, 2011


Posted: May 18, 2011 06:17 PM    Msg. 76 of 107       
Quote: --- Original message by: SeL
Hey I'm glad you're following neuro's advice warlord, it's wonderful! :)


It is actually, I took the advice that both he and snaf gave and since improved upon what I've done.
Shame you have so much sand in the proverbial vagina and are petty enough to hold a grudge.
:)


SeL
Joined: Dec 15, 2010

twitter.com/TeamFalldog


Posted: May 18, 2011 06:24 PM    Msg. 77 of 107       
Quote: --- Original message by: rassilon
Quote: --- Original message by: SeL
Hey I'm glad you're following neuro's advice warlord, it's wonderful! :)


It is actually, I took the advice that both he and snaf gave and since improved upon what I've done.
Shame you have so much sand in the proverbial vagina and are petty enough to hold a grudge.
:)


Then why do both of them agree with me that you're an idiot?


rassilon
Joined: Apr 5, 2011


Posted: May 18, 2011 07:49 PM    Msg. 78 of 107       
Quote: --- Original message by: Daniel
Hello halomaps user rassilon, please refrain from posting false information on the internet, my children and grandchildren read on this forum as well.

Hello Halomaps user, Your children will have to learn where they come from sooner or later.
Many thanks, The rest of Humanity.


Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: May 18, 2011 10:13 PM    Msg. 79 of 107       
This is the part where the admin tells you all to get back on the topic: [WIP] Walküre


XboxHavic
Joined: May 8, 2011

-Modder- -Gamer-


Posted: May 19, 2011 06:27 AM    Msg. 80 of 107       
so the project has been completely put in crymod? how about you get that in halo :) granted the it wont look as nice in halo, but it's still a good scenario item.
Edited by XboxHavic on May 19, 2011 at 06:27 AM


rassilon
Joined: Apr 5, 2011


Posted: May 21, 2011 03:14 PM    Msg. 81 of 107       
Quote: --- Original message by: XboxHavic

so the project has been completely put in crymod? how about you get that in halo :) granted the it wont look as nice in halo, but it's still a good scenario item.
Edited by XboxHavic on May 19, 2011 at 06:27 AM

There's a slight hitch about getting it all in Halo.
These models weren't designed to be made in one solid chunk.
They're all modularized so when I do release these they're going to be modularized, simply put; you make one instance and multiply in the direction you want until you find the length corridor you want.

That said, since Crymod is having issues with logins I've been making something else to help out.
Here's one example of a modularized corridor;


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: May 22, 2011 09:12 PM    Msg. 82 of 107       
0.0 Dang Ras, that's pretty cool. Also, where's the link you said you'd give me? D:

Also, Anything else with that inside the mountain base? i was hoping to see some more images of that in here
Edited by R93_Sniper on May 22, 2011 at 09:13 PM


abkarch
Joined: Mar 20, 2010

This account is old. Sorry for inappropriate posts


Posted: May 22, 2011 09:30 PM    Msg. 83 of 107       
SeL i dont think you are a professional game designer. So that was a stupidly ignorant comment.
its funny, cause you seem to be one of the only people here to think its a piece of garbage.


Gurdy
Joined: May 22, 2011

ron paul did 9\11


Posted: May 23, 2011 03:26 AM    Msg. 84 of 107       
Heißt deine Modifikation "Walküre" für einem Grund? Oder bist du nur ein dummkopf? Etwas sagt mich dir sprechst Deustch nicht.


SeL
Joined: Dec 15, 2010

twitter.com/TeamFalldog


Posted: May 23, 2011 06:55 AM    Msg. 85 of 107       
Quote: --- Original message by: abkarch
SeL i dont think you are a professional game designer. So that was a stupidly ignorant comment.
its funny, cause you seem to be one of the only people here to think its a piece of garbage.


Yes because quality is based off a democracy. Also yes, you're right, I'm not a professional game designer, guess what, neither are you, and judging by your naive attitude, you're probably not good at anything relevant to modding anyway, so if my opinion doesn't matter, what does that do to your's (and just about everyone else saying this is good) ???

Quote: --- Original message by: Gurdy
Heißt deine Modifikation "Walküre" für einem Grund? Oder bist du nur ein dummkopf? Etwas sagt mich dir sprechst Deustch nicht.


Du bist suess :3


SeL
Joined: Dec 15, 2010

twitter.com/TeamFalldog


Posted: May 23, 2011 09:05 AM    Msg. 86 of 107       
Quote: --- Original message by: Tiel
Also Sel, it's suss not suess.


Funny, my native German furry boyfriend forever says otherwise!

Also Gurdy does speak German fluently, gj gj gj
Edited by SeL on May 23, 2011 at 09:06 AM


SeL
Joined: Dec 15, 2010

twitter.com/TeamFalldog


Posted: May 23, 2011 09:59 AM    Msg. 87 of 107       
Trotim sagt (9:31 AM):
Also Sel, it's suss not suess.
no it's not suss
either just write süß proper
or substitute the characters fully
ü -> ue
ß -> ss
suess

hope this clears it up for you :) :)


rassilon
Joined: Apr 5, 2011


Posted: May 23, 2011 10:04 AM    Msg. 88 of 107       
Quote: --- Original message by: Gurdy
Heißt deine Modifikation "Walküre" für einem Grund? Oder bist du nur ein dummkopf? Etwas sagt mich dir sprechst Deustch nicht.


Ich entschied mich nach der Operation Walküre Walküre in der deutschen zurück im 2. Weltkrieg, wo das deutsche Oberkommando ihre letzten Versuch, den Führer zu ermorden und die Kontrolle über die Schutzstaffel ergreifen, um Deutschland von der Nazi-Führer los gesetzt.

Translation:
I chose Valkyrie after the operation Valkyrie in Germany back in WW2 where the German high command set out their final attempt to assasinate the fuhrer and to seize control of the Schutzstaffel to rid Germany of the Nazi leaders.

Instead of attempting to derail my Thread Selentic, why don't you avoid the thread?


SeL
Joined: Dec 15, 2010

twitter.com/TeamFalldog


Posted: May 23, 2011 11:31 AM    Msg. 89 of 107       
???

Except German words are currently related to the thread???

Stop trying to troll me :)


rassilon
Joined: Apr 5, 2011


Posted: May 23, 2011 01:11 PM    Msg. 90 of 107       
Quote: --- Original message by: SeL
???

Except German words are currently related to the thread???

Stop trying to troll me :)

I've no vendetta to make, therefore have no reason to troll you.
How ever you seem to have quite the vendetta against me which to be frank, has been rather petulant.
Either leave the thread or contribute.
Neither of which involve you carrying on this little charade.


SeL
Joined: Dec 15, 2010

twitter.com/TeamFalldog


Posted: May 23, 2011 01:15 PM    Msg. 91 of 107       
I am contributing. I've told you that you suck, I've told you why you suck, and then I got well known experts to vouch for my being correct in thinking you suck.

I also just corrected Tiel's German, you're just here telling me to leave!


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: May 23, 2011 03:04 PM    Msg. 92 of 107       
Quote: --- Original message by: SeL
I am contributing. I've told you that you suck, I've told you why you suck, and then I got well known experts to vouch for my being correct in thinking you suck.

I also just corrected Tiel's German, you're just here telling me to leave!

What's wrong with his Forerunner? I want to know so I can make note of it later on when I work on my architecture in more advanced forms.


Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: May 23, 2011 06:08 PM    Msg. 93 of 107       
Quote: --- Original message by: SeL
I am contributing.
No you are not and in this it case it is only my opinion that matter regardless of how high of a regard you hold yourself. Pick you bones somewhere else but not in this forum.

Stay on topic. My patience is at an end.


UBE Chief
Joined: Sep 28, 2009

Raising the bar, one kill at a time.


Posted: May 23, 2011 06:28 PM    Msg. 94 of 107       
Quote: --- Original message by: Dennis
Quote: --- Original message by: SeL
I am contributing.
No you are not and in this it case it is only my opinion that matter regardless of how high of a regard you hold yourself. Pick you bones somewhere else but not in this forum.

Stay on topic. My patience is at an end.
SeL, you just got pwned.

Rass, this looks really great - when can we expect an alpha in the Halo engine?


Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: May 23, 2011 06:38 PM    Msg. 95 of 107       
Quote: --- Original message by: UBE Chief
SeL, you just got pwned.
If you try to fan the flames again you will be gone as well. This type of post is not helpful or wanted.


SeL
Joined: Dec 15, 2010

twitter.com/TeamFalldog


Posted: May 23, 2011 09:37 PM    Msg. 96 of 107       
Quote: --- Original message by: DarkHalo003
Quote: --- Original message by: SeL
I am contributing. I've told you that you suck, I've told you why you suck, and then I got well known experts to vouch for my being correct in thinking you suck.

I also just corrected Tiel's German, you're just here telling me to leave!

What's wrong with his Forerunner? I want to know so I can make note of it later on when I work on my architecture in more advanced forms.


Read everything from post 31 in this thread onwards.

Also your modular pieces are broken, there's hideously obvious shadows where one ends and another begins so you might want to fix that!
Edited by SeL on May 23, 2011 at 09:43 PM


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: May 23, 2011 10:53 PM    Msg. 97 of 107       
Quote: --- Original message by: SeL

Quote: --- Original message by: DarkHalo003
Quote: --- Original message by: SeL
I am contributing. I've told you that you suck, I've told you why you suck, and then I got well known experts to vouch for my being correct in thinking you suck.

I also just corrected Tiel's German, you're just here telling me to leave!

What's wrong with his Forerunner? I want to know so I can make note of it later on when I work on my architecture in more advanced forms.


Read everything from post 31 in this thread onwards.

Also your modular pieces are broken, there's hideously obvious shadows where one ends and another begins so you might want to fix that!
Edited by SeL on May 23, 2011 at 09:43 PM

Besides the fact that you remark on how the colors of the structures are incorrect and some other technical issues, all I see is a bunch of name-calling, German insults, and horribly misconstrued attempts at satire.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: May 24, 2011 02:05 AM    Msg. 98 of 107       
lol dude he seriously will.


cyboryxmen
Joined: Nov 7, 2010

--CG artist-- New mission. Refuse this Mission!


Posted: May 24, 2011 07:35 AM    Msg. 99 of 107       
Quote: --- Original message by: Dancing Mad
Quote: --- Original message by: spartan314
lol dude he seriously will.

Even better, delete my account.


Well unless you edit that post, Dennis has and will comply when asked for a ban so I guess this is goodbye . Farewell my friend, have a good life.
-Zekilk


rassilon
Joined: Apr 5, 2011


Posted: May 24, 2011 07:37 AM    Msg. 100 of 107       
Quote: --- Original message by: SeL

Also your modular pieces are broken, there's hideously obvious shadows where one ends and another begins so you might want to fix that!
Edited by SeL on May 23, 2011 at 09:43 PM

That's being worked on at the moment.
As it stands it appears that the issue is that I've not set up visual areas.
http://crymod.com/viewtopic.php?f=282&t=68234
The issue is at the moment when i set up the visareas, everything disappears other than the sky and ocean.
There also appears to the issue of the normal mapping becoming inverted on certain mesh for no obvious reason, I've tried both symmetry and mirror when finishing the mesh and it seems to make no difference.


Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: May 24, 2011 12:30 PM    Msg. 101 of 107       
Quote: --- Original message by: Dancing Mad
Is that a challenge if so BAN ME!
OK. Bye.


XboxHavic
Joined: May 8, 2011

-Modder- -Gamer-


Posted: May 24, 2011 06:26 PM    Msg. 102 of 107       
Quote: --- Original message by: Dancing Mad
Quote: --- Original message by: Dennis
Quote: --- Original message by: UBE Chief
SeL, you just got pwned.
If you try to fan the flames again you will be gone as well. This type of post is not helpful or wanted.

Is that a challenge if so BAN ME!




owned


Quote: --- Original message by: rassilon
Quote: --- Original message by: SeL

Also your modular pieces are broken, there's hideously obvious shadows where one ends and another begins so you might want to fix that!
Edited by SeL on May 23, 2011 at 09:43 PM

That's being worked on at the moment.
As it stands it appears that the issue is that I've not set up visual areas.
http://crymod.com/viewtopic.php?f=282&t=68234
The issue is at the moment when i set up the visareas, everything disappears other than the sky and ocean.
There also appears to the issue of the normal mapping becoming inverted on certain mesh for no obvious reason, I've tried both symmetry and mirror when finishing the mesh and it seems to make no difference.


hmm thats very strange, never heard of something like that before.


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: May 25, 2011 12:18 AM    Msg. 103 of 107       
Quote: --- Original message by: rassilon
The issue is at the moment when i set up the visareas, everything disappears other than the sky and ocean.
There also appears to the issue of the normal mapping becoming inverted on certain mesh for no obvious reason, I've tried both symmetry and mirror when finishing the mesh and it seems to make no difference.


I may not be an expert at the cryengine, but what would happen if you set a large block infront of the areas where the outside light comes in, and make it diffuse all light in that area but be noncollidable

In Laymans Term: Make a Box or plane infront of the areas you dont want light, make said object block the light and not have collision


cyboryxmen
Joined: Nov 7, 2010

--CG artist-- New mission. Refuse this Mission!


Posted: May 25, 2011 07:13 AM    Msg. 104 of 107       
Quote: --- Original message by: R93_Sniper
Quote: --- Original message by: rassilon
The issue is at the moment when i set up the visareas, everything disappears other than the sky and ocean.
There also appears to the issue of the normal mapping becoming inverted on certain mesh for no obvious reason, I've tried both symmetry and mirror when finishing the mesh and it seems to make no difference.


I may not be an expert at the cryengine, but what would happen if you set a large block infront of the areas where the outside light comes in, and make it diffuse all light in that area but be noncollidable

In Laymans Term: Make a Box or plane infront of the areas you dont want light, make said object block the light and not have collision


The normals are probably inverted because of the modifiers. In blender, you can easily fix this by recalculating the normals using CTRL + N. Idk about 3DsMax though.
-Zekilk


abkarch
Joined: Mar 20, 2010

This account is old. Sorry for inappropriate posts


Posted: May 25, 2011 07:38 AM    Msg. 105 of 107       
Quote: --- Original message by: SeL
Quote: --- Original message by: abkarch
SeL i dont think you are a professional game designer. So that was a stupidly ignorant comment.
its funny, cause you seem to be one of the only people here to think its a piece of garbage.


Yes because quality is based off a democracy. Also yes, you're right, I'm not a professional game designer, guess what, neither are you, and judging by your naive attitude, you're probably not good at anything relevant to modding anyway, so if my opinion doesn't matter, what does that do to your's (and just about everyone else saying this is good) ???


you, sir, have no idea.

 
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