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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »gmax/questions about fp animating

Author Topic: gmax/questions about fp animating (3 messages, Page 1 of 1)
Moderators: Dennis

gruntpowered
Joined: Feb 14, 2011

Halo CE annivarsary mod WIP


Posted: Apr 3, 2011 01:15 PM    Msg. 1 of 3       
Umm I know This sounds likea noob, but how do I make the camera to test out my animation in gmax. Help is apriciated.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Apr 3, 2011 02:18 PM    Msg. 2 of 3       
You mean the camera that makes it look like the arms are in first person view?
To do that, right next the place where you pick box, sphere, etc, there should be a couple little buttons. The one selected should be a sphere, then next to that are some other shapes. Next to that is a camera button. Click that, place a free camera at 0 0 0 (the origin) and rotate it in the right direction. You then set the FOV (field of view/vision) to 70. Now you can press C (in 3ds max at least) to go to the camera.


gruntpowered
Joined: Feb 14, 2011

Halo CE annivarsary mod WIP


Posted: Apr 3, 2011 03:25 PM    Msg. 3 of 3       
Where do I modify the origions? for 0 0 0. Is it near/far range? where is the origions located?

 

 
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