
anonymous_2009
Joined: Jun 13, 2009
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Posted: Apr 3, 2011 05:31 AM
Msg. 1 of 46
Click the icon in the material editor which looks like a square box with a checked patten inside it. It is with all of the other buttons just under all of the material viewport windows.
I need to remember some proper names for these things :L
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Apr 3, 2011 05:48 AM
Msg. 2 of 46
render is small, no anti-aliasing on the render, apply the catrull-rom filter, what ever its called. no wireframe. no design and explanation of how it works.
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Apr 3, 2011 06:45 AM
Msg. 3 of 46
- There is no actual design to it... or no thought of how it would function, which results in a boring and unbelievable design. - The texture seems to be one single metal texture applied to the model, doesn't look like you have unwrapped it. - It could be optimized a lot as you seem to have just pulled random verts out from points to makeup a bit of the shape.
The IDEA might be able to be developed if you look at some forerunner weapons and architectural and design is based on that. For example look at the sentinel beam. At the moment all I can see it a mesh extruded and pulled out from a center and verts moved to make curves.
Develop it and design it first, good attempt though.
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Skyancez3o4
Joined: Apr 6, 2010
I miss CE
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Posted: Apr 3, 2011 03:13 PM
Msg. 4 of 46
Those are the basic textures for the rifle right? it looks like some Collector Rifle from Mass Effect 2 LOL
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antiblood
Joined: Jul 17, 2010
Hail satan, smoke mehth
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Posted: Apr 4, 2011 06:03 PM
Msg. 5 of 46
holy crap this getting some where productive?? intresting...keep it up i guess.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Apr 4, 2011 08:25 PM
Msg. 6 of 46
You're not going to have much success with textures without an unwrap.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Apr 5, 2011 12:54 AM
Msg. 7 of 46
A bit more work on the handle would be nice 
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Petera275
Joined: Dec 7, 2010
Some things just don't work...
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Posted: Apr 6, 2011 04:55 PM
Msg. 8 of 46
No! I was planning summat with Hiralis, and he went and got banned......
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Petera275
Joined: Dec 7, 2010
Some things just don't work...
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Posted: Apr 6, 2011 05:20 PM
Msg. 9 of 46
I think we'll have to contact Hiralis thru xfire........
Why Dennis! Why! You just disrupted progress!
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Apr 6, 2011 06:21 PM
Msg. 10 of 46
Quote: --- Original message by: Petera275 Why Dennis! Why! You just disrupted progress! I am not responsible for other peoples indiscretions.
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Apr 6, 2011 06:23 PM
Msg. 11 of 46
Quote: --- Original message by: Petera275 I think we'll have to contact Hiralis thru xfire........
Why Dennis! Why! You just disrupted progress! Because he and someone else got into a whinefest and whinefests do not indicate maturity and this game is rated M for mature. Dennis didn't disrupt progress rather Hiralis did.
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IcePhoenix
Joined: Sep 9, 2010
-Minor modeler-
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Posted: Apr 8, 2011 06:35 AM
Msg. 12 of 46
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SeL
Joined: Dec 15, 2010
twitter.com/TeamFalldog
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Posted: Apr 8, 2011 07:09 AM
Msg. 13 of 46
Quote: --- Original message by: IcePhoenix I reckon my incarnation of the forerunner shotgun looks better.
You're wrong, that looks terrible.
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Apr 8, 2011 07:15 AM
Msg. 14 of 46
Quote: --- Original message by: SeLQuote: --- Original message by: IcePhoenix I reckon my incarnation of the forerunner shotgun looks better.
You're wrong, that looks terrible.
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IcePhoenix
Joined: Sep 9, 2010
-Minor modeler-
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Posted: Apr 8, 2011 08:07 AM
Msg. 15 of 46
Not even better than his one?
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SeL
Joined: Dec 15, 2010
twitter.com/TeamFalldog
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Posted: Apr 8, 2011 08:23 AM
Msg. 16 of 46
nope
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IcePhoenix
Joined: Sep 9, 2010
-Minor modeler-
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Posted: Apr 8, 2011 11:05 PM
Msg. 17 of 46
Dammit.
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Apr 13, 2011 08:51 PM
Msg. 18 of 46
Hi Hiralis.
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UBE Chief
Joined: Sep 28, 2009
Raising the bar, one kill at a time.
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Posted: Apr 13, 2011 09:12 PM
Msg. 19 of 46
Absolute crap. This is just a compilation of different levels, trailers and cutscenes from Halo 3 and Reach. Even the names of the ships are taken from (or a parody of) levels of Halo Reach.
If Hiralis sees this, you should know that you need far more imagination.
It's impossible for the Elites to not know about a Brute/Grunt battalion on their own homeworld, and would have already engaged them in battle or have otherwise defeated them - and five years without knowing? That would be considered shameful in the eyes of any Sanghelli. Plot fail.
"Sanctum of the Brutes"? Really? The Sanctum of the Arbiter was something Bungie added to allow the usage of the Arbiter as a secondary player in Halo 2. Without the Arbiter, you would be playing as either the Chief throughout the whole game, or some random Elite instead of the Arbiter.
"Using your jetpack, you try your best to dodge guards, banshees, phantoms and super carriers." Do you have any idea how hard it is to dodge Covenant Super-Carriers? The weapons themselves are near-impossible to dodge specifically because they're so damn accurate. Not to mention the anti-missile batteries stationed all over the ships - you're too easy a target. Gameplay fail.
"You manage to dodge the scarab beam from a Super Carrier just in time." Uhh, knowledge fail. Any and all beams fired from Covenant warships use plasma, but are not called "scarab beams". Plasma Batteries or the Energy Projector would be a far more accurate name. Again, near-impossible to dodge such a beam from a Super-Carrier. And as we all know, the Chief rarely talks, let alone taunt his enemies. Another knowledge fail.
The Brute's "Holy City" idea is bizarre, if not idiotic, as the original Holy City of the Covenant is a piece of the Prophets' (San'Shyuum) homeworld, taken out by the power of the Forerunner Dreadnought's engines. To have more than one (holy city) is ridiculous, and would never be used as a plot idea by Bungie.
A mini-Slipspace upgrade? WTF? Only the Forerunner has access to such technology, and according to Halo canon, Humans have barely - and I mean BARELY - begun to understand the intricacies of Forerunner tech, the Covenant understands far more - but even then, not fully.
Why make the Chief die? We don't even know (or even see) how he dies, and you just place his death in there like a friggin picnic on a sunny day. BTW, Elites don't even have Kings - just Emperors (think feudal Japan) or Arbiters.
Oh, but wait, we finally find out how the Chief dies - in the last level. FAIL. We should've had this level before the previous one. Oh, but you wanted a Reach-like ending. DON'T. It just appears more fail if you rip ideas off older games.
As I've said, make your own ideas, not get stuff from Halo 3/Reach trailers, levels and/or cutscenes.
For shame.
tl;dr? Think more and better. This idea for Halo 4 sucks hard.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Apr 13, 2011 09:52 PM
Msg. 20 of 46
Hiralis is still contradicting himself with what he says.
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Apr 13, 2011 10:05 PM
Msg. 21 of 46
Fail.
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yayaplols
Joined: Nov 29, 2009
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Posted: Apr 13, 2011 10:42 PM
Msg. 22 of 46
Quote: --- Original message by: UBE Chief Absolute crap. This is just a compilation of different levels, trailers and cutscenes from Halo 3 and Reach. Even the names of the ships are taken from (or a parody of) levels of Halo Reach.
If Hiralis sees this, you should know that you need far more imagination.
It's impossible for the Elites to not know about a Brute/Grunt battalion on their own homeworld, and would have already engaged them in battle or have otherwise defeated them - and five years without knowing? That would be considered shameful in the eyes of any Sanghelli. Plot fail.
"Sanctum of the Brutes"? Really? The Sanctum of the Arbiter was something Bungie added to allow the usage of the Arbiter as a secondary player in Halo 2. Without the Arbiter, you would be playing as either the Chief throughout the whole game, or some random Elite instead of the Arbiter.
"Using your jetpack, you try your best to dodge guards, banshees, phantoms and super carriers." Do you have any idea how hard it is to dodge Covenant Super-Carriers? The weapons themselves are near-impossible to dodge specifically because they're so damn accurate. Not to mention the anti-missile batteries stationed all over the ships - you're too easy a target. Gameplay fail.
"You manage to dodge the scarab beam from a Super Carrier just in time." Uhh, knowledge fail. Any and all beams fired from Covenant warships use plasma, but are not called "scarab beams". Plasma Batteries or the Energy Projector would be a far more accurate name. Again, near-impossible to dodge such a beam from a Super-Carrier. And as we all know, the Chief rarely talks, let alone taunt his enemies. Another knowledge fail.
The Brute's "Holy City" idea is bizarre, if not idiotic, as the original Holy City of the Covenant is a piece of the Prophets' (San'Shyuum) homeworld, taken out by the power of the Forerunner Dreadnought's engines. To have more than one (holy city) is ridiculous, and would never be used as a plot idea by Bungie.
A mini-Slipspace upgrade? WTF? Only the Forerunner has access to such technology, and according to Halo canon, Humans have barely - and I mean BARELY - begun to understand the intricacies of Forerunner tech, the Covenant understands far more - but even then, not fully.
Why make the Chief die? We don't even know (or even see) how he dies, and you just place his death in there like a friggin picnic on a sunny day. BTW, Elites don't even have Kings - just Emperors (think feudal Japan) or Arbiters.
Oh, but wait, we finally find out how the Chief dies - in the last level. FAIL. We should've had this level before the previous one. Oh, but you wanted a Reach-like ending. DON'T. It just appears more fail if you rip ideas off older games.
As I've said, make your own ideas, not get stuff from Halo 3/Reach trailers, levels and/or cutscenes.
For shame.
tl;dr? Think more and better. This idea for Halo 4 sucks hard.I agree... Quote: --- Original message by: pablo
O_o
O_o
O_o
O_o
O_o
O_o
same...
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Petera275
Joined: Dec 7, 2010
Some things just don't work...
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Posted: Apr 14, 2011 12:53 PM
Msg. 23 of 46
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Apr 18, 2011 01:50 AM
Msg. 24 of 46
If you have a bsp model I'll texture it and get it ingame for ya
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Petera275
Joined: Dec 7, 2010
Some things just don't work...
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Posted: Apr 19, 2011 07:43 AM
Msg. 25 of 46
It is possible that Cortana will not go rampant for a long time, as she had already passed the usual rapancy stage in time in Halo 3. I suggest that it is at least a 100 years before Cortana is ever rampant/destroyed. She is THE most advanced human AIm who outlived all of the others in terms of timespan, and was the only one to have a living human brain as a source, which took several attempts to perfect. Cortana should have a lifespan that lasts at least as long as the average human, as she is in effect one herself, albeit one with the entirety of human knowledge, along with Forerunner and Covenant information.
In terms of the script, it's well thought out, but:
The Covenant is dead and any remnants would be small and insignificant compared to the might of the Sangheli and UNSC fleets, definitely not 4 Holy Cities.
Cortana comment
SPARTANS NEVER DIE Edited by Petera275 on Apr 19, 2011 at 07:47 AM
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UBE Chief
Joined: Sep 28, 2009
Raising the bar, one kill at a time.
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Posted: Apr 19, 2011 02:51 PM
Msg. 26 of 46
Quote: --- Original message by: Petera275 SPARTANS NEVER DIE ...they just respawn in five seconds >XD
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TehArtyom
Joined: Jan 8, 2011
:)
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Posted: Apr 19, 2011 03:56 PM
Msg. 27 of 46
Quote: --- Original message by: UBE ChiefQuote: --- Original message by: Petera275 SPARTANS NEVER DIE ...they just respawn in five seconds >XD ^Win. Edited by TehArtyom on Apr 19, 2011 at 03:57 PM
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Petera275
Joined: Dec 7, 2010
Some things just don't work...
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Posted: Apr 19, 2011 04:51 PM
Msg. 28 of 46
The respawning bit is usually my line lol.
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Petera275
Joined: Dec 7, 2010
Some things just don't work...
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Posted: Apr 20, 2011 06:42 AM
Msg. 29 of 46
The Grunt Rebellion was tamed by a past Arbiter, and ended in 2462; 23rd Age of Doubt according to Covenant History. The Brutes are mindless...Brutes. It has been demonstrated that they are more than happy to have a violent civil war when they don't get their own way, even with their own species. The Chieftain of the Jiralhanae known as Tartarus was the central political and military leader responsible for all 'Loyalists', which were destroyed along with the entire Covenant loyalist fleet.
The Arbiters were used to force any rebels into the Covenant, or if they refused, kill them.
The Taming of the Hunters The Grunt Rebellion The Heretics on the Gas Giant Threshold
In terms of the Sangheli, they returned to Sanghelios, repairing their culture, which was severely damaged by the lies of the Prophets. They maintained a peaceful existence while attempting to make a new council after the old ones were killed by the Brutes. They maintained miltary service, albeit without the support of the massive Covenant, so they were not as powerful, possessing few ships such as The Shadow of Intent. They also continued to worship the Forerunners, despite finding out the Truth, seeing as most of Sangheli tech is using Forerunner origins. This explains why Thel 'Vadam was unable to resist news of a Forerunner Dreadnought in my script, and approached with only one key ship, The Shadow of Intent. It also explains why plasma weapons and energy swords are part of the Forerunner arsenal in the planned scenario in addition to senitnel beams - all tech is similar to that of the covenant, except the Forerunners favoured light-based tech (no solid projectile weaponry, just plasma etc. The same goes for control panels, plasma bridges etc. Lol imagine if the Forerunners would have a powercut! In my script, I plan to have the city running on Backup power after the destruction of The Ark AND two Halo Rings.
May I also say that there was thought to be an Arbiter during the Fall of Reach, albeit they are not seen or named? (Possible extra for Reach CE if I ever get round to it). Edited by Petera275 on Apr 20, 2011 at 06:52 AM
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Apr 20, 2011 07:08 AM
Msg. 30 of 46
Im to tired and lazy to read that XD jk but have you guys got anything like models you need getting ingame? I can also help you and your team peters get the bsp stuff ingame if you want
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SwordMa5ster
Joined: Jul 13, 2009
Come get some!!!
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Posted: Apr 20, 2011 12:32 PM
Msg. 31 of 46
I forget the name but if I remember right there was a comic or something that talks about how after the covenant are destroyed arby takes the rest of the elites and gets revenge by essentially wiping out the remaining brutes and glassing there homeworld so the brutes couldn't come back. The grunts however could multiply like crazy since the covenant were controlling how quickly they reproduced and with the covenant gone it is possible the grunts numbers could have gotten pretty big.
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UBE Chief
Joined: Sep 28, 2009
Raising the bar, one kill at a time.
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Posted: Apr 20, 2011 02:34 PM
Msg. 32 of 46
I've read all the Halo comics(and books) to-date, and I know that there is no comic(or book) that states what you just said. You must have mistaken the Halo Graphic Novel for that, but it takes place somewhere between/during the events of Halo 1 and Halo 2.
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The Cereal Killer
Joined: Mar 18, 2011
Scripts, AI, cutscenes, ui_widgets, animation.
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Posted: Apr 20, 2011 03:59 PM
Msg. 33 of 46
Please rename this; content running in the Halo 1 engine in no way deserves to be called Halo 4. After all, I wouldn't rename Red Skulls to "Better than Reach." Edited by The Cereal Killer on Apr 20, 2011 at 05:27 PM
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cyboryxmen
Joined: Nov 7, 2010
--CG artist-- New mission. Refuse this Mission!
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Posted: Apr 21, 2011 01:22 AM
Msg. 34 of 46
Quote: --- Original message by: The Cereal Killer
Please rename this; content running in the Halo 1 engine in no way deserves to be called Halo 4. After all, I wouldn't rename Red Skulls to "Better than Reach." Edited by The Cereal Killer on Apr 20, 2011 at 05:27 PM Now that you mention it, i did remember a thread where someone suggested a rename for it and Dennis actually did it. Either that or maybe users do have the power to rename threads. [On topic] I have read the script and it looks decent but could you leave Mastercheif alone? His trilogy already ended in Halo 3 and it was satisfactory so reviving him will only ruin it for the entire halo fanbase. You could place him in a cameo if you want but you will need to use a new protagonist for the campaign. Also, instead of having surviving Forerunners as an enemy, maybe you could use rampant Forerunner AI using their armour as vessels for the same reason as above. -Zekilk Edited by cyboryxmen on Apr 21, 2011 at 03:09 AM
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Petera275
Joined: Dec 7, 2010
Some things just don't work...
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Posted: Apr 21, 2011 09:15 AM
Msg. 35 of 46
That idea, I like.
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