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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Common error or not?

Author Topic: Common error or not? (6 messages, Page 1 of 1)
Moderators: Dennis

Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Apr 3, 2011 05:06 AM    Msg. 1 of 6       
So I just load my scenario in sapien, and add AI, and it crashes. Here's debug.



04.03.11 20:58:11 a hobo pc 01.01.00.0609 ----------------------------------------------
04.03.11 20:58:11 reference function: _write_to_error_file
04.03.11 20:58:11 reference address: 401b13
04.03.11 20:58:11 Couldn't read map file './a_hobobeta.map'
04.03.11 20:58:12 CreateDevice succeeded with refresh rate = 0
04.03.11 20:58:12 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
04.03.11 20:58:13 Increasing sound decompression buffer size to 1048576 bytes
04.03.11 20:58:42 WARNING: 1 clusters in structure_bsp levels\testered\testered have no background sound or sound environment.
04.03.11 20:58:42 local player 0, weapon (0x0), deleted unexpectedly
04.03.11 21:01:36 EAX: 0xFFFFFFFE
04.03.11 21:01:36 EBX: 0x00000001
04.03.11 21:01:36 ECX: 0x0012EEC8


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Apr 3, 2011 07:24 AM    Msg. 2 of 6       
Yeah it's corrupt.

Try reinstall hek.alsoare you using cmt ai cause there animations get corrupt


Hotcrusher1234
Joined: Apr 3, 2011

Halo 3 MC


Posted: Apr 3, 2011 12:05 PM    Msg. 3 of 6       
something weird happened to my sapien, a week ago it was working perfectly! but then i traveled, and when i came back, sapien keeps closing when i open it, i even moved some tags to other folders that are not in the halo ce directory, and i still get an error! HELP PLS!!!


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Apr 3, 2011 03:08 PM    Msg. 4 of 6       
Threadjacking much... You should create a new thread.

@Cheddars Thanks. I did get some CMT stuff. K I'll try getting rid of it in my directory

E: CMT stuff is all removed, yet it still gives me that error when I start the elite AI... :(

Redone the bipeds, AI, and weapons, yet it still gives me this error! >:( I'z angrie! All because of CMT...

04.08.11 17:43:35 a hobo pc 01.01.00.0609 ----------------------------------------------
04.08.11 17:43:35 reference function: _write_to_error_file
04.08.11 17:43:35 reference address: 401b13
04.08.11 17:43:35 Couldn't read map file './a_hobobeta.map'
04.08.11 17:43:36 CreateDevice succeeded with refresh rate = 0
04.08.11 17:43:37 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
04.08.11 17:43:38 Increasing sound decompression buffer size to 1048576 bytes
04.08.11 17:44:32 WARNING: 1 clusters in structure_bsp levels\testered\testered have no background sound or sound environment.
04.08.11 17:44:32 local player 0, weapon (0x0), deleted unexpectedly
04.08.11 17:46:50 EAX: 0xFFFFFFFE
04.08.11 17:46:50 EBX: 0x00000001
04.08.11 17:46:50 ECX: 0x0012EEC8
04.08.11 17:46:50 EDX: 0x000002CC
04.08.11 17:46:50 EDI: 0x0012EEC8
04.08.11 17:46:50 ESI: 0x00000000
04.08.11 17:46:50 EBP: 0x0012EDA0
04.08.11 17:46:50 ESP: 0x0012ED90
04.08.11 17:46:50 EIP: 0x775D70B4, C3 8D A4 24 ?????
04.08.11 17:46:50 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #2 is not a valid damage_regions_block index in [#0,#1)

GRAHHH!!!
Edited by spartan314 on Apr 8, 2011 at 01:56 AM


Hotcrusher1234
Joined: Apr 3, 2011

Halo 3 MC


Posted: May 7, 2011 09:42 AM    Msg. 5 of 6       
I fixed my sapien!!


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: May 17, 2011 09:46 AM    Msg. 6 of 6       
You know the problem?

"04.08.11 17:46:50 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #2 is not a valid damage_regions_block index in [#0,#1"

L2read.

But what that means is that something is wrong with either the biped or the actor_v.

What you need to do is open everything related to the actor_v starting with the actor_v then find any red text in guerilla. Start with the actor_v, check that, then check you biped file. Also make sure to check your .actor file just in-case.

 

 
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