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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Replace animation

Author Topic: Replace animation (7 messages, Page 1 of 1)
Moderators: Dennis

Georgespartan01
Joined: Nov 1, 2010


Posted: Mar 31, 2011 05:43 PM    Msg. 1 of 7       
Its the 3° topic and no body answers! ¬¬ ¿How I can replace some marine animations with my own custom animations? I have Blustreak Animation Importer. And replace the animation without problems (Sapien close)


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Mar 31, 2011 08:27 PM    Msg. 2 of 7       
Make a thread in general discussion. More people answer topics in that section than the techinical one


Georgespartan01
Joined: Nov 1, 2010


Posted: Mar 31, 2011 10:33 PM    Msg. 3 of 7       
Ok.. but..¬¬ You can´t answer my question here?


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Apr 1, 2011 02:53 PM    Msg. 4 of 7       
Well i don't know the answer but most of the people that do, i find, are mainly on general discussion


Georgespartan01
Joined: Nov 1, 2010


Posted: Apr 2, 2011 12:31 PM    Msg. 5 of 7       
### G-driver enter.JMA
### G-driver exit.JMA
### G-driver unarmed idle.JMA
### GT-gunner fixed idle.JMA
### P-riderLF rifle idle%0.JMA
### P-riderLM rifle idle.JMA
### P-riderRF rifle idle.JMA
### W-driver unarmed idle.JMA
### W-gunner fixed celebrate.JMA
### W-passenger rifle idle.JMA
### alert pistol idle.JMA
### alert pistol move-front.JMA
### alert rifle idle%0.JMA
### alert rifle move-front%0.JMA
### alert rifle move-front%0 (2).JMA
### crouch pistol idle.JMA
### crouch rifle idle.JMA
### crouch rifle move-back.JMA
### crouch rifle move-front.JMA
### crouch rifle move-left.JMA
### crouch rifle move-right.JMA
### crouch rifle signal-attack.JMA
### flaming rifle idle.JMA
### flaming rifle move-front.JMA
### flee rifle move-front.JMA
### h-kill back gut.JMA
### h-kill front gut.JMA
### h-kill front head.JMA
### h-kill left gut.JMA
### h-kill left head.JMA
### h-kill right gut.JMA
### h-kill right head.JMA
### h-ping back chest.JMA
### h-ping back gut.JMA
### h-ping front chest.JMA
### h-ping front gut.JMA
### h-ping front l-arm.JMA
### h-ping front l-leg.JMA
### h-ping front r-arm.JMA
### h-ping front r-leg.JMA
### h-ping left gut.JMA
### h-ping right gut.JMA
### pchair-driver unarmed idle%0.JMA
### pchair-driver unarmed idle%2.JMA
### pilot_fidget01.JMA
### pilot_fidget02.JMA
### pilot_fidget03.JMA
### s-kill back gut.JMA
### s-kill front chest.JMA
### s-kill front gut.JMA
### s-kill left gut.JMA
### s-kill right gut.JMA
### scorpionLF rifle idle.JMA
### stand airborne-dead.JMA
### stand landing-dead.JMA
### stand landing-dead%2.JMA
### stand pistol airborne.JMA
### stand pistol dive-front.JMA
### stand pistol idle.JMA
### stand pistol land-hard.JMA
### stand pistol land-soft.JMA
### stand pistol move-back.JMA
### stand pistol move-front.JMA
### stand pistol move-left.JMA
### stand pistol move-right.JMA
### stand pistol warn.JMA
### stand rifle airborne.JMA
### stand rifle berserk%3.JMA
### stand rifle celebrate%1.JMA
### stand rifle celebrate%2.JMA
### stand rifle celebrate%3.JMA
### stand rifle dive-front.JMA
### stand rifle evade-left.JMA
### stand rifle evade-right.JMA
### stand rifle idle.JMA
### stand rifle land-hard.JMA
### stand rifle land-soft.JMA
### stand rifle move-back.JMA
### stand rifle move-front.JMA
### stand rifle move-left.JMA
### stand rifle move-right.JMA
### stand rifle signal-attack.JMA
### stand rifle signal-move.JMA
### stand rifle stunned-back.JMA
### stand rifle stunned-front.JMA
### stand rifle stunned-left.JMA
### stand rifle stunned-right.JMA
### stand rifle throw-grenade.JMA
### stand rifle warn%1.JMA
### stand unarmed move-back.JMA
### stand unarmed move-left.JMA
### stand unarmed move-right.JMA
### stand_unarmed_act-wave.JMA
### stand_unarmed_act-wave2.JMA
### GT-gunner enter.JMM
### GT-gunner exit.JMM
### P-riderLB enter.JMM
### P-riderLB exit.JMM
### P-riderLB01 enter.JMM
### P-riderLB01 exit.JMM
### P-riderLB02 exit.JMM
### P-riderLF enter.JMM
### P-riderLF exit.JMM
### P-riderLM enter.JMM
### P-riderLM exit.JMM
### P-riderRB enter.JMM
### P-riderRB exit.JMM
### P-riderRB01 enter.JMM
### P-riderRB01 exit.JMM
### P-riderRB02 exit.JMM
### P-riderRF enter.JMM
### P-riderRF exit.JMM
### P-riderRM enter.JMM
### P-riderRM exit.JMM
### W-driver enter.JMM
### W-driver exit.JMM
### W-gunner enter.JMM
### W-gunner exit.JMM
### W-gunner fixed idle.JMM
### W-gunner fixed panic.JMM
### W-passenger enter.JMM
### W-passenger exit.JMM
### scorpionLF enter.JMM
### scorpionLF exit.JMM
### stand rifle dive-left.JMM
### stand rifle dive-right.JMM
### alert pistol turn-left.JMT
### alert pistol turn-right.JMT
### alert rifle turn-left.JMT
### alert rifle turn-right.JMT
### crouch rifle turn-left.JMT
### crouch rifle turn-right.JMT
### crouch unarmed turn-left.JMT
### crouch unarmed turn-right.JMT
### stand pistol turn-left.JMT
### stand pistol turn-right.JMT
### stand rifle turn-left.JMT
### stand rifle turn-right.JMT
### G-driver unarmed aim-still.JMO
### P-riderLF rifle aim-still.JMO
### P-riderLM rifle aim-still.JMO
### P-riderRF rifle aim-still.JMO
### W-driver acc-front-back.JMO
### W-driver acc-left-right.JMO
### W-driver acc-up-down.JMO
### W-driver unarmed aim-still.JMO
### W-gunner acc-front-back.JMO
### W-gunner acc-left-right.JMO
### W-gunner acc-up-down.JMO
### W-gunner fixed aim-still.JMO
### W-passenger acc-front-back.JMO
### W-passenger acc-left-right.JMO
### W-passenger acc-up-down.JMO
### W-passenger rifle aim-still.JMO
### alert pistol aim-still.JMO
### alert rifle aim-still.JMO
### crouch rifle aim-move.JMO
### crouch rifle aim-still.JMO
### s-ping front gut%0.JMO
### s-ping front gut%1.JMO
### scorpionLF acc-front-back.JMO
### scorpionLF acc-left-right.JMO
### scorpionLF acc-up-down.JMO
### scorpionLF rifle aim-still.JMO
### stand look.JMO
### stand pistol aim-move.JMO
### stand pistol aim-still.JMO
### stand pistol hp fire-1.JMO
### stand rifle aim-move.JMO
### stand rifle aim-still.JMO
### stand rifle ar fire-1.JMO
### stand rifle ar fire-2.JMO
### stand rifle sg fire-1.JMO
### stand talk.JMO
### stand pistol hp reload-1.JMR
### stand rifle ar reload-1.JMR
### stand rifle sg reload-1.JMR

model animation compression saved 0 bytes

EVERYTHING IS RIGHT! But sapien closes, when I put the AI :S


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Apr 2, 2011 01:00 PM    Msg. 6 of 7       
Debug.txt says?


Georgespartan01
Joined: Nov 1, 2010


Posted: Apr 5, 2011 10:24 PM    Msg. 7 of 7       
YEAH! With normal marine animations sapiens open normally! :S

 

 
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