
Georgespartan01
Joined: Nov 1, 2010
|
Posted: Mar 31, 2011 05:43 PM
Msg. 1 of 7
Its the 3° topic and no body answers! ¬¬ ¿How I can replace some marine animations with my own custom animations? I have Blustreak Animation Importer. And replace the animation without problems (Sapien close)
|
|
|

Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
|
Posted: Mar 31, 2011 08:27 PM
Msg. 2 of 7
Make a thread in general discussion. More people answer topics in that section than the techinical one
|
|
|

Georgespartan01
Joined: Nov 1, 2010
|
Posted: Mar 31, 2011 10:33 PM
Msg. 3 of 7
Ok.. but..¬¬ You can´t answer my question here?
|
|
|

Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
|
Posted: Apr 1, 2011 02:53 PM
Msg. 4 of 7
Well i don't know the answer but most of the people that do, i find, are mainly on general discussion
|
|
|

Georgespartan01
Joined: Nov 1, 2010
|
Posted: Apr 2, 2011 12:31 PM
Msg. 5 of 7
### G-driver enter.JMA ### G-driver exit.JMA ### G-driver unarmed idle.JMA ### GT-gunner fixed idle.JMA ### P-riderLF rifle idle%0.JMA ### P-riderLM rifle idle.JMA ### P-riderRF rifle idle.JMA ### W-driver unarmed idle.JMA ### W-gunner fixed celebrate.JMA ### W-passenger rifle idle.JMA ### alert pistol idle.JMA ### alert pistol move-front.JMA ### alert rifle idle%0.JMA ### alert rifle move-front%0.JMA ### alert rifle move-front%0 (2).JMA ### crouch pistol idle.JMA ### crouch rifle idle.JMA ### crouch rifle move-back.JMA ### crouch rifle move-front.JMA ### crouch rifle move-left.JMA ### crouch rifle move-right.JMA ### crouch rifle signal-attack.JMA ### flaming rifle idle.JMA ### flaming rifle move-front.JMA ### flee rifle move-front.JMA ### h-kill back gut.JMA ### h-kill front gut.JMA ### h-kill front head.JMA ### h-kill left gut.JMA ### h-kill left head.JMA ### h-kill right gut.JMA ### h-kill right head.JMA ### h-ping back chest.JMA ### h-ping back gut.JMA ### h-ping front chest.JMA ### h-ping front gut.JMA ### h-ping front l-arm.JMA ### h-ping front l-leg.JMA ### h-ping front r-arm.JMA ### h-ping front r-leg.JMA ### h-ping left gut.JMA ### h-ping right gut.JMA ### pchair-driver unarmed idle%0.JMA ### pchair-driver unarmed idle%2.JMA ### pilot_fidget01.JMA ### pilot_fidget02.JMA ### pilot_fidget03.JMA ### s-kill back gut.JMA ### s-kill front chest.JMA ### s-kill front gut.JMA ### s-kill left gut.JMA ### s-kill right gut.JMA ### scorpionLF rifle idle.JMA ### stand airborne-dead.JMA ### stand landing-dead.JMA ### stand landing-dead%2.JMA ### stand pistol airborne.JMA ### stand pistol dive-front.JMA ### stand pistol idle.JMA ### stand pistol land-hard.JMA ### stand pistol land-soft.JMA ### stand pistol move-back.JMA ### stand pistol move-front.JMA ### stand pistol move-left.JMA ### stand pistol move-right.JMA ### stand pistol warn.JMA ### stand rifle airborne.JMA ### stand rifle berserk%3.JMA ### stand rifle celebrate%1.JMA ### stand rifle celebrate%2.JMA ### stand rifle celebrate%3.JMA ### stand rifle dive-front.JMA ### stand rifle evade-left.JMA ### stand rifle evade-right.JMA ### stand rifle idle.JMA ### stand rifle land-hard.JMA ### stand rifle land-soft.JMA ### stand rifle move-back.JMA ### stand rifle move-front.JMA ### stand rifle move-left.JMA ### stand rifle move-right.JMA ### stand rifle signal-attack.JMA ### stand rifle signal-move.JMA ### stand rifle stunned-back.JMA ### stand rifle stunned-front.JMA ### stand rifle stunned-left.JMA ### stand rifle stunned-right.JMA ### stand rifle throw-grenade.JMA ### stand rifle warn%1.JMA ### stand unarmed move-back.JMA ### stand unarmed move-left.JMA ### stand unarmed move-right.JMA ### stand_unarmed_act-wave.JMA ### stand_unarmed_act-wave2.JMA ### GT-gunner enter.JMM ### GT-gunner exit.JMM ### P-riderLB enter.JMM ### P-riderLB exit.JMM ### P-riderLB01 enter.JMM ### P-riderLB01 exit.JMM ### P-riderLB02 exit.JMM ### P-riderLF enter.JMM ### P-riderLF exit.JMM ### P-riderLM enter.JMM ### P-riderLM exit.JMM ### P-riderRB enter.JMM ### P-riderRB exit.JMM ### P-riderRB01 enter.JMM ### P-riderRB01 exit.JMM ### P-riderRB02 exit.JMM ### P-riderRF enter.JMM ### P-riderRF exit.JMM ### P-riderRM enter.JMM ### P-riderRM exit.JMM ### W-driver enter.JMM ### W-driver exit.JMM ### W-gunner enter.JMM ### W-gunner exit.JMM ### W-gunner fixed idle.JMM ### W-gunner fixed panic.JMM ### W-passenger enter.JMM ### W-passenger exit.JMM ### scorpionLF enter.JMM ### scorpionLF exit.JMM ### stand rifle dive-left.JMM ### stand rifle dive-right.JMM ### alert pistol turn-left.JMT ### alert pistol turn-right.JMT ### alert rifle turn-left.JMT ### alert rifle turn-right.JMT ### crouch rifle turn-left.JMT ### crouch rifle turn-right.JMT ### crouch unarmed turn-left.JMT ### crouch unarmed turn-right.JMT ### stand pistol turn-left.JMT ### stand pistol turn-right.JMT ### stand rifle turn-left.JMT ### stand rifle turn-right.JMT ### G-driver unarmed aim-still.JMO ### P-riderLF rifle aim-still.JMO ### P-riderLM rifle aim-still.JMO ### P-riderRF rifle aim-still.JMO ### W-driver acc-front-back.JMO ### W-driver acc-left-right.JMO ### W-driver acc-up-down.JMO ### W-driver unarmed aim-still.JMO ### W-gunner acc-front-back.JMO ### W-gunner acc-left-right.JMO ### W-gunner acc-up-down.JMO ### W-gunner fixed aim-still.JMO ### W-passenger acc-front-back.JMO ### W-passenger acc-left-right.JMO ### W-passenger acc-up-down.JMO ### W-passenger rifle aim-still.JMO ### alert pistol aim-still.JMO ### alert rifle aim-still.JMO ### crouch rifle aim-move.JMO ### crouch rifle aim-still.JMO ### s-ping front gut%0.JMO ### s-ping front gut%1.JMO ### scorpionLF acc-front-back.JMO ### scorpionLF acc-left-right.JMO ### scorpionLF acc-up-down.JMO ### scorpionLF rifle aim-still.JMO ### stand look.JMO ### stand pistol aim-move.JMO ### stand pistol aim-still.JMO ### stand pistol hp fire-1.JMO ### stand rifle aim-move.JMO ### stand rifle aim-still.JMO ### stand rifle ar fire-1.JMO ### stand rifle ar fire-2.JMO ### stand rifle sg fire-1.JMO ### stand talk.JMO ### stand pistol hp reload-1.JMR ### stand rifle ar reload-1.JMR ### stand rifle sg reload-1.JMR
model animation compression saved 0 bytes
EVERYTHING IS RIGHT! But sapien closes, when I put the AI :S
|
|
|

Gamma927
Joined: Jun 12, 2008
Steam: gamma927
|
Posted: Apr 2, 2011 01:00 PM
Msg. 6 of 7
Debug.txt says?
|
|
|

Georgespartan01
Joined: Nov 1, 2010
|
Posted: Apr 5, 2011 10:24 PM
Msg. 7 of 7
YEAH! With normal marine animations sapiens open normally! :S
|
|
|