
ilyasw
Joined: Jul 11, 2010
Smile, Tomorrow could be worse Xfire:Ilya108
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Posted: Mar 25, 2011 01:42 PM
Msg. 1 of 15
Anyone know any good H3 SMG H3 magnum's out there?
H3 SMG I have has dodgy 3rd person holding :/
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ilyasw
Joined: Jul 11, 2010
Smile, Tomorrow could be worse Xfire:Ilya108
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Posted: Mar 26, 2011 09:52 AM
Msg. 2 of 15
That SMG has a bad offset, marines hold it and it's floating away from their arms.
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Mar 26, 2011 10:06 AM
Msg. 3 of 15
then change it yourself.
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ilyasw
Joined: Jul 11, 2010
Smile, Tomorrow could be worse Xfire:Ilya108
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Posted: Mar 26, 2011 10:09 AM
Msg. 4 of 15
Quote: --- Original message by: XlzQwerty1 then change it yourself. How? I have asked before but noone has told me :/
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Mar 26, 2011 10:20 AM
Msg. 5 of 15
You import the models through gbxmodel into 3ds max. Then you move around the #left hand and #right hand markers around to your likings. You may have to do this a few times. I am pretty sure some models have #left hand marine and #right hand marine, so if you are using marine animations, then you would move the marine markers around.
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ilyasw
Joined: Jul 11, 2010
Smile, Tomorrow could be worse Xfire:Ilya108
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Posted: Mar 26, 2011 10:21 AM
Msg. 6 of 15
Quote: --- Original message by: XlzQwerty1 You import the models through gbxmodel into 3ds max. Then you move around the #left hand and #right hand markers around to your likings. You may have to do this a few times. I am pretty sure some models have #left hand marine and #right hand marine, so if you are using marine animations, then you would move the marine markers around. I can't afford/torrent 3DSmax :/
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Mar 26, 2011 11:21 AM
Msg. 7 of 15
Quote: --- Original message by: ilyaswQuote: --- Original message by: XlzQwerty1 You import the models through gbxmodel into 3ds max. Then you move around the #left hand and #right hand markers around to your likings. You may have to do this a few times. I am pretty sure some models have #left hand marine and #right hand marine, so if you are using marine animations, then you would move the marine markers around. I can't afford/torrent 3DSmax :/ Simply use Gmax, its free.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Mar 26, 2011 11:38 AM
Msg. 8 of 15
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Mar 26, 2011 11:46 AM
Msg. 9 of 15
Ok.
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ilyasw
Joined: Jul 11, 2010
Smile, Tomorrow could be worse Xfire:Ilya108
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Posted: Mar 26, 2011 01:02 PM
Msg. 10 of 15
Are these fixed marine markers too?
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Mar 26, 2011 01:38 PM
Msg. 11 of 15
You tell me :P
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ilyasw
Joined: Jul 11, 2010
Smile, Tomorrow could be worse Xfire:Ilya108
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Posted: Mar 26, 2011 01:43 PM
Msg. 12 of 15
Quote: --- Original message by: Gamma927 You tell me :P Okay I will ;) After I've done minecraftin' :D
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Mar 26, 2011 05:40 PM
Msg. 13 of 15
Quote: --- Original message by: YodaQuote: --- Original message by: ilyaswQuote: --- Original message by: XlzQwerty1 You import the models through gbxmodel into 3ds max. Then you move around the #left hand and #right hand markers around to your likings. You may have to do this a few times. I am pretty sure some models have #left hand marine and #right hand marine, so if you are using marine animations, then you would move the marine markers around. I can't afford/torrent 3DSmax :/ Simply use Gmax, its free. Yes, use gmax. You can edit any markers you want.
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Mar 26, 2011 09:54 PM
Msg. 14 of 15
Quote: --- Original message by: SlappyThePirateQuote: --- Original message by: YodaQuote: --- Original message by: ilyaswQuote: --- Original message by: XlzQwerty1 You import the models through gbxmodel into 3ds max. Then you move around the #left hand and #right hand markers around to your likings. You may have to do this a few times. I am pretty sure some models have #left hand marine and #right hand marine, so if you are using marine animations, then you would move the marine markers around. I can't afford/torrent 3DSmax :/ Simply use Gmax, its free. Yes, use gmax. You can edit any markers you want. Yea, Gmax is actually a largely underestimated program. For modding a game like Halo Gmax actually has pretty much all you need (sure 3ds is nice, but is you havn't got it then Gmax is more than sufficient.) I used to use Gmax all the time.
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Mar 26, 2011 10:32 PM
Msg. 15 of 15
It's especially useful in this instance. TheGhost's Bluestreak scripts makes it easy to import and export a model and have it look exactly the same.
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