
UBE Chief
Joined: Sep 28, 2009
Raising the bar, one kill at a time.
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Posted: Mar 17, 2011 03:02 PM
Msg. 1 of 13
I was just wondering if there were any good drivable Wraiths that could be destroyed. I'm planning on using such a Wraith in a remake of one of my old maps, so finding one would be greatly appreciated.
I'd use the CMT Wraith, but that one is generating exceptions in Sapien like flies attracted to dung.
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Codebrain
Joined: Sep 29, 2007
/meme
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Posted: Mar 17, 2011 07:41 PM
Msg. 2 of 13
Describe the error by posting it here.
Don't know how? Go to your Halo CE root directory (Either "C:\Program Files\Microsoft Games\Halo Custom Edition" for x32 bit computers, or "C:\Program Files (x86)\Microsoft Games\Halo Custom Edition" for x64 bit computers) and find a file called "debug.txt"
Open it and look at the latest entry (which is at the bottom of the file), copy it and post it here.
Then I or another person can help you.
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UBE Chief
Joined: Sep 28, 2009
Raising the bar, one kill at a time.
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Posted: Mar 17, 2011 09:40 PM
Msg. 3 of 13
lolu. I have over 2 years in map making, so I know where my debug.txt is. It's the fact that the CMT Wraith will not work in sapien - so I'm going to try and place it in via Guerilla and compile to see if that'll work first.
In any case, here's the debug, as requested. I also checked the .vehicle tag and nothing appeared amiss, so sapien must not like CMT's Wraith :|
03.17.11 21:35:05 a hobo pc 01.01.00.0609 ---------------------------------------------- 03.17.11 21:35:05 reference function: _write_to_error_file 03.17.11 21:35:05 reference address: 401b13 03.17.11 21:35:05 Couldn't read map file './a_hobobeta.map' 03.17.11 21:35:05 CreateDevice succeeded with refresh rate = 0 03.17.11 21:35:06 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 03.17.11 21:35:06 Increasing sound decompression buffer size to 1048576 bytes 03.17.11 21:35:50 ERROR h3t\weapons\power_drainer\sounds\pickup: speech must be mono, 22kHz. (ask matt if you didn't do this by accident) 03.17.11 21:36:35 WARNING: 1 clusters in structure_bsp levels\b40\b40_c have no background sound or sound environment. 03.17.11 21:36:38 local player 0, weapon (0x0), deleted unexpectedly 03.17.11 21:37:24 EAX: 0xFFFFFFFE 03.17.11 21:37:24 EBX: 0x00000002 03.17.11 21:37:24 ECX: 0x00A4E2F8 03.17.11 21:37:24 EDX: 0x00000005 03.17.11 21:37:24 EDI: 0x246ED000 03.17.11 21:37:24 ESI: 0x00000000 03.17.11 21:37:24 EBP: 0x00A4E30C 03.17.11 21:37:24 ESP: 0x0012B69C 03.17.11 21:37:24 EIP: 0x005AB968, 66 8B 04 3E ????? 03.17.11 21:37:24 6F697461 ????? 03.17.11 21:37:24 00000008 ????? 03.17.11 21:37:24 EXCEPTION_ACCESS_VIOLATION
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ODST72
Joined: Jul 19, 2010
Where's the rest of your platoon?
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Posted: Mar 24, 2011 09:07 PM
Msg. 4 of 13
try using h1 wraiths the damage wont sync but it breaks
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UBE Chief
Joined: Sep 28, 2009
Raising the bar, one kill at a time.
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Posted: Mar 24, 2011 09:10 PM
Msg. 5 of 13
Meh, I already went ahead with using the same Wraith as I did before. The remake of the old map in question is actually in the Adjutant Map Pack ;p
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Pepzee
Joined: Sep 9, 2010
Retired Halo Modder
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Posted: Mar 24, 2011 09:15 PM
Msg. 6 of 13
Quote: --- Original message by: UBE Chief 03.17.11 21:35:50 ERROR h3t\weapons\power_drainer\sounds\pickup: speech must be mono, 22kHz.(ask matt if you didn't do this by accident) Well, if you know matt you best go ask him. Other than that I'd suggest you look at: h3t\weapons\power_drainer\sounds\pickup. There is probably some option set to stereo instead of mono.
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UBE Chief
Joined: Sep 28, 2009
Raising the bar, one kill at a time.
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Posted: Mar 24, 2011 09:17 PM
Msg. 7 of 13
Uhh...the issue was with the Wraith, not the Power Drainer...
Plus, the PDrainer works ingame anyways, so obviously thats fine...
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Pepzee
Joined: Sep 9, 2010
Retired Halo Modder
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Posted: Mar 24, 2011 09:21 PM
Msg. 8 of 13
Quote: --- Original message by: UBE Chief Uhh...the issue was with the Wraith, not the Power Drainer...
Plus, the PDrainer works ingame anyways, so obviously thats fine... What I'm saying is that the wraith may reference the the power drainer. Maybe for a sound or something. Kind of like how the CMT assault rifle references the original assault rifles melee damage. Regardless, I can't be certain if that is even related to the problem, I'm just coming up with suggestions.
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UBE Chief
Joined: Sep 28, 2009
Raising the bar, one kill at a time.
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Posted: Mar 24, 2011 09:46 PM
Msg. 9 of 13
The Wraith has nothing to do with the Power Drainer, as I've used said Drainer in several maps beforehand (yes, I know you're trying to help, but the issue's already been solved :P). So therefore, the issue lies within the Wraith itself. Thanks for the help though ^_^
As I've said before, I've already gone ahead with a different Wraith that was in the map prior to me asking the question. I just hoped I could use a different one, but alas, to no avail. You can test out said Wraith by either downloading AoTCR from HaloMaps, or by testing out the Adjutant Map Pack (which houses the updated version of AoTCR, along with three other maps).
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Co1t3r
Joined: Dec 13, 2008
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Posted: Mar 24, 2011 10:24 PM
Msg. 10 of 13
Quote: --- Original message by: UBE Chief lolu. I have over 2 years in map making, so I know where my debug.txt is. It's the fact that the CMT Wraith will not work in sapien - so I'm going to try and place it in via Guerilla and compile to see if that'll work first.
In any case, here's the debug, as requested. I also checked the .vehicle tag and nothing appeared amiss, so sapien must not like CMT's Wraith :|
03.17.11 21:35:05 a hobo pc 01.01.00.0609 ---------------------------------------------- 03.17.11 21:35:05 reference function: _write_to_error_file 03.17.11 21:35:05 reference address: 401b13 03.17.11 21:35:05 Couldn't read map file './a_hobobeta.map' 03.17.11 21:35:05 CreateDevice succeeded with refresh rate = 0 03.17.11 21:35:06 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 03.17.11 21:35:06 Increasing sound decompression buffer size to 1048576 bytes 03.17.11 21:35:50 ERROR h3t\weapons\power_drainer\sounds\pickup: speech must be mono, 22kHz. (ask matt if you didn't do this by accident) 03.17.11 21:36:35 WARNING: 1 clusters in structure_bsp levels\b40\b40_c have no background sound or sound environment. 03.17.11 21:36:38 local player 0, weapon (0x0), deleted unexpectedly 03.17.11 21:37:24 EAX: 0xFFFFFFFE 03.17.11 21:37:24 EBX: 0x00000002 03.17.11 21:37:24 ECX: 0x00A4E2F8 03.17.11 21:37:24 EDX: 0x00000005 03.17.11 21:37:24 EDI: 0x246ED000 03.17.11 21:37:24 ESI: 0x00000000 03.17.11 21:37:24 EBP: 0x00A4E30C 03.17.11 21:37:24 ESP: 0x0012B69C 03.17.11 21:37:24 EIP: 0x005AB968, 66 8B 04 3E ????? 03.17.11 21:37:24 6F697461 ????? 03.17.11 21:37:24 00000008 ????? 03.17.11 21:37:24 EXCEPTION_ACCESS_VIOLATION This is a single player map, correct? You probably didn't extract with the latest version of HEK.
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Mar 24, 2011 10:40 PM
Msg. 11 of 13
My guess is that something is up with this thing's anims or collision. Delete the wraith and the wraith from the palette, open sapien and try adding it again.
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Mar 24, 2011 10:47 PM
Msg. 12 of 13
Maybe even physics ?
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UBE Chief
Joined: Sep 28, 2009
Raising the bar, one kill at a time.
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Posted: Mar 25, 2011 12:20 PM
Msg. 13 of 13
In answer to all three of your questions: A) It was for an SP/MP conversion of a map. B) The thing is, I was trying to add it through Sapien at the time, and it crashed, giving that exception. C) I wouldn't know about that. Again, in any case, I've already moved on with the map, and that map is being beta-tested along with three others in the Adjutant Map Pack (seen here: http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=37038 ). Thanks for all your help, though.
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