
TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Mar 16, 2011 07:51 PM
Msg. 1 of 35
By Xander and Spartan-279. This is our short campaign. You play as an ODST, in the middle of the human covenant war on a colony, name yet unknown.
So, here is the story so far. THe ending will be kept a secret for you to find when you play the level itself. The story consists of five short-medium length levels including stealth, space fighting, action, and cinematics.
Level 1. You are in the city, with a squad of odst's after a frigate has crashed, fighting your way to the space elevator. This is an introduction to the game. The city is much like New Alexandria from Halo Reach; industrialized, tall buildings, and war torn.
Level 2. You ride a warthog and end up getting to the space elevator alone.The elevator shoots you up to a Orbital Defense Staton, like Cairo. The whole planet is dues for evacuation and abandonment. As you evacuate you fight covenant and reach the hanger. At the hanger you get into an upgrade pelican. From here you fly out, and end up fighting off seraphs and banshees, while supporting the station and the nearby ships.
Level 3. After the battle, you see the elevator destroyed and in flames. It still stands in atmosphere but can not be used. Your pelican is damaged and cannot take much more its. You fly your way to the station, where you get into a drop pod and fly to the ground with a few others. You fight your way to a club, which is being invade by brutes. here, cutscene starts, YOu try to fight the brutes, but get kicked into a wall by a chieftain, presumed dead along with the others who are dead. The brutes leave.
Level 4. You wake up in the club, low on ammo. Two exits, and you have to pick one, both leading to the same place. You get to the roof, and jump onto the elevator. You shoot the glass, and get on the platform, barely hanging by a thread. The platform falls and you go with it. You walk to the landing and are spotted by covenant forces and fight your way to the business center of the city. The rest of the level is a surprise, s i will not be revealing
Level 5. The last level, featuring a battle and a cutscene. Details will not be revealed. This level has one battle but it is grand.
LEAVE REPLIES, pictures coming soon as i make progress working on the bsp. :DD
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Skyancez3o4
Joined: Apr 6, 2010
I miss CE
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Posted: Mar 16, 2011 08:17 PM
Msg. 2 of 35
sounds nice...good luck :) I have a feeling the ending is gonna be a firefight
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Mar 16, 2011 08:27 PM
Msg. 3 of 35
Sounds pretty boring to be honest, needs more characters/emotions/depth in the plot.
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Mar 16, 2011 09:11 PM
Msg. 4 of 35
Sounds pretty cool.
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Mar 16, 2011 09:29 PM
Msg. 5 of 35
@higuy. Im gonna make the character like more developed with some emotions. THis is just a rough sketch off the campaign. Its more detailed. Its gonna end up being like a mix of halo 3 odst and reach, with some custom stuff, and just different. this does NOT take place in mombasa or reach. Thought it will look similar in some parts. I have already started on some low poly buildings, and i WILL be making some high poly buildings for the places you see when you fight.
Is it possible to put like halo 3 terminal kind of things with like a story hidden? and how do i script them in. K thanx :D
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Skyancez3o4
Joined: Apr 6, 2010
I miss CE
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Posted: Mar 16, 2011 09:49 PM
Msg. 6 of 35
I'm fairly positive that Terminal stuff is possible...don't know how though...
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Mar 16, 2011 09:58 PM
Msg. 7 of 35
Quote: --- Original message by: Skyancez3o4 I'm fairly positive that Terminal stuff is possible...don't know how though... thats exactly what i wanna know. Its gonna give like some back story of the war or the history of the planet im guessing. I asked Xander to write it so, thats for now.
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Reaper 201
Joined: Jan 1, 2011
Rezurrected to Kill
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Posted: Mar 16, 2011 10:27 PM
Msg. 8 of 35
I don't mean to sound rude, but will this actually be made and have progress? Your gonna need some skills to pull all of that off, other than that I like the idea.
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Mar 16, 2011 10:30 PM
Msg. 9 of 35
Quote: --- Original message by: Reaper 201 I don't mean to sound rude, but will this actually be made and have progress? Your gonna need some skills to pull all of that off, other than that I like the idea. Yes. This will be made. I am starting on the background buildings, and am starting to do the bsp (the streets, alleys and buildings) I cannot gaurantee all the cinematics and scripts, considering my amount of skill in ce. I will try my hardest and ask for help every now and then when I really need it. As soon as i get part of the bsp done, i wil upload some pics.
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Mar 18, 2011 04:25 PM
Msg. 10 of 35
Quote: --- Original message by: Dave Needs A Shave I'm always interested in seeing SP projects, got any pictures or updates yet? yeah. ill upload a picture soon. You know what ill upload it right now. starting area. Some buildings WILL use ODST textures but only a few. Also, you start out with a squad which dues soon enough http://img21.imageshack.us/i/bspone.png/ picture never ever works Edited by Spartan 279 on Mar 18, 2011 at 04:26 PM
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Mar 18, 2011 04:30 PM
Msg. 11 of 35
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Mar 18, 2011 04:32 PM
Msg. 12 of 35
Quote: --- Original message by: XlzQwerty1 thanx for the fix. btw howd u get it to work?
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Skyancez3o4
Joined: Apr 6, 2010
I miss CE
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Posted: Mar 19, 2011 12:35 AM
Msg. 13 of 35
Quote: --- Original message by: Spartan 279Quote: --- Original message by: Skyancez3o4 I'm fairly positive that Terminal stuff is possible...don't know how though... thats exactly what i wanna know. Its gonna give like some back story of the war or the history of the planet im guessing. I asked Xander to write it so, thats for now. You could do it as a cutscene, like if you press this button, it will go to a cutscene and tell the story.
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Mar 19, 2011 07:11 AM
Msg. 14 of 35
Give your settings and environments emotion. That's what made H3:ODST so accomplished in terms of mood with the Rookie. Instead of a daytime fiasco while wandering around New Mombassa streets, Bungie set it at night, made you the only friendly, and gave the level an incredible sense of loneliness/desperation.
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Mar 19, 2011 10:46 AM
Msg. 15 of 35
i actually scrapped that bsp because i was unsatisfied i a currently making a new one :D
this will be 1/2 day 1/2 night well, and 1/2 space fight :D
you start of as a squad of 3 which soon die. In level 4, something....happens. Im not gonna leak the story line. Thats for the game to show when its ready
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Xander92
Joined: May 31, 2010
I`m Russian,you maggot.
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Posted: Mar 19, 2011 11:20 AM
Msg. 16 of 35
The story timeline have been changed a bit,check the updated main thread (:
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Mar 19, 2011 11:31 AM
Msg. 17 of 35
Quote: --- Original message by: Xander92 The story timeline have been changed a bit,check the updated main thread (: ok the story line alteration level 1. Its around noon and you are in a 3 man squad. Your mission- to salvage the AI from the crashed frigate which you were on. You fight your way through the covenant till you get the chip. level 2. You find a warthog, its close to sunset and you ride your way to the space elevator. You fight many enemy ghosts and wraiths along with infantry and perhaps banshees until you reach the elevator. level 3. you aid marines to fight off covenant on the space station and then fall back into the hangar, where you pick up a space ship and aid the destroyers and friagates to slow down the covenant invasion. You soon fly back to base, and see the elevator is destroyed, and your pelican will NOT survive. You grab a drop pod from the withering station and land in the city. By now, the UNSC has issued a full scale evacuation of military AND civilian personnel. You break orders and continue to the UNSC building down town. Youy get diverted into a fight between a small squadron and brutes. Little surpise and the level ends. level 4. Not much details will be inclosd though level is planned out. You get a huge surprise and alot of stuff happens (like i said, will not be exclosed on site) level 5. Epic battle and cutscene.
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GrueHunter
Joined: Feb 27, 2011
I'm just pretending that I actually know stuff.
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Posted: Mar 19, 2011 01:36 PM
Msg. 18 of 35
Quote: --- Original message by: Spartan 279 this will be 1/2 day 1/2 night well, and 1/2 space fight :D
And 0% math... All jokes aside, DarkHalo pretty much summed up what I was going to say: Quote: --- Original message by: DarkHalo003 Give your settings and environments emotion. That's what made H3:ODST so accomplished in terms of mood with the Rookie. Instead of a daytime fiasco while wandering around New Mombassa streets, Bungie set it at night, made you the only friendly, and gave the level an incredible sense of loneliness/desperation. Also keep in mind that music can be very influential when you're trying to set a mood. Edited by GrueHunter on Mar 19, 2011 at 01:37 PM
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Mar 19, 2011 01:40 PM
Msg. 19 of 35
Quote: --- Original message by: GrueHunterQuote: --- Original message by: Spartan 279 this will be 1/2 day 1/2 night well, and 1/2 space fight :D
And 0% math... All jokes aside, DarkHalo pretty much summed up what I was going to say: Quote: --- Original message by: DarkHalo003 Give your settings and environments emotion. That's what made H3:ODST so accomplished in terms of mood with the Rookie. Instead of a daytime fiasco while wandering around New Mombassa streets, Bungie set it at night, made you the only friendly, and gave the level an incredible sense of loneliness/desperation. Also keep in mind that music can be very influential when you're trying to set a mood. Edited by GrueHunter on Mar 19, 2011 at 01:37 PM I have plans to use ODST music, and some reach, If i can find halo 2 or 3 music i will use that. The city is war tortn, covered with metal, debris, fire and blood. It is like a mix of reach and new mombasa that i am going for.
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Reaper 201
Joined: Jan 1, 2011
Rezurrected to Kill
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Posted: Mar 20, 2011 02:31 AM
Msg. 20 of 35
I'm glad you are actually working on this and making advances, wish you the best of luck. -Reaper 201
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olly12345
Joined: Jul 30, 2008
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Posted: Mar 20, 2011 03:06 AM
Msg. 21 of 35
A Suggestion for the space station mission, I would go with "Covenant are retreating, they must have planted a bomb" Seeing as you don't exactly have an AI to disarm it, you rush past the remaining grunts who were tasked with stopping anyone from getting to the life pods and get to the hangar and pilot 1 of 2 remaining pelicans with different weapons, (rocket pods or machine guns) and then keep going as you said.
That way you can destroy the space station! :D
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Mar 20, 2011 05:02 AM
Msg. 22 of 35
yeah cos it would be really hard to push the deactivation button on the bomb without an ai... :P
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UBE Chief
Joined: Sep 28, 2009
Raising the bar, one kill at a time.
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Posted: Mar 20, 2011 05:27 AM
Msg. 23 of 35
Think Halo 2. The Chief had to use Cortana to pause the detonation sequence on the bomb the Covenant brought onto Cairo Station, not stop it. And as I don't think the storyline calls for locating and deactivating the bomb, there could be a General Quarters alert for an immediate evacuation of the station.
Back to the bomb, however, I doubt the Chief had enough knowledge of Covenant tech to understand what button was the one to pause the timer, so what hope does an ODST (or any other human) have of stopping one?
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Mar 20, 2011 05:37 AM
Msg. 24 of 35
well i would've found it pretty dang obvious. The one big button in the middle.....
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olly12345
Joined: Jul 30, 2008
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Posted: Mar 20, 2011 08:35 AM
Msg. 25 of 35
Quote: --- Original message by: Muscl3r well i would've found it pretty dang obvious. The one big button in the middle..... Well you could say that they can't locate the bomb, and that he has to escape with what time he has left?
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ilyasw
Joined: Jul 11, 2010
Smile, Tomorrow could be worse Xfire:Ilya108
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Posted: Mar 20, 2011 09:25 AM
Msg. 26 of 35
Kinda sounds like what I'm working on. http://tinypic.com/r/rmnwvq/7 Edited by ilyasw on Mar 20, 2011 at 09:27 AM Edited by ilyasw on Mar 20, 2011 at 09:28 AM
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Mar 20, 2011 10:03 AM
Msg. 27 of 35
lol how was i to know. And guys. the space station is still intact (barely) after the fight, because you get back into it and into an ODST pod for a drop to the surface. Though by now, there are VERY few left on the station, because most of them were killed or evacuated. By this part of the story, the planet was evacuated, except for a few remaining who either decided they had to stay, or did not make it to the ship. Thanx reaper201. I actually scrapped that BSP and am starting over because i thought that one looked bad. And iysaw, damn your furthr in then me Edited by Spartan 279 on Mar 20, 2011 at 10:06 AM
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GrueHunter
Joined: Feb 27, 2011
I'm just pretending that I actually know stuff.
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Posted: Mar 20, 2011 11:20 AM
Msg. 28 of 35
Quote: --- Original message by: Muscl3r well i would've found it pretty dang obvious. The one big button in the middle..... I may be wrong, but I don't think that the Covenant are stupid enough to have a "deactivate button" sitting on their bomb. They probably have a way to deactivate it, but it would be more complicated and kept hidden, rather than a big button in the middle of the bomb in plain sight. I always thought that the Master Chief was inserting Cortana into the bomb's computer system (or whatever it uses) so she could stop it.
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Mar 20, 2011 05:26 PM
Msg. 29 of 35
Quote: --- Original message by: GrueHunterQuote: --- Original message by: Muscl3r well i would've found it pretty dang obvious. The one big button in the middle..... I may be wrong, but I don't think that the Covenant are stupid enough to have a "deactivate button" sitting on their bomb. They probably have a way to deactivate it, but it would be more complicated and kept hidden, rather than a big button in the middle of the bomb in plain sight. I always thought that the Master Chief was inserting Cortana into the bomb's computer system (or whatever it uses) so she could stop it. Guys. Be on topic please.  bsp progress-level Two Edited by Spartan 279 on Mar 23, 2011 at 06:43 PM
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UBE Chief
Joined: Sep 28, 2009
Raising the bar, one kill at a time.
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Posted: Mar 23, 2011 09:10 PM
Msg. 30 of 35
Is this part of the second level, or is this the entire second level? Pretty boring if it's the entire second level...
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Mar 23, 2011 09:14 PM
Msg. 31 of 35
Quote: --- Original message by: UBE Chief Is this part of the second level, or is this the entire second level? Pretty boring if it's the entire second level... The second level is gonna be a mile long. infantry, banshees, an island, and some armor. I am planning an epic jump, right before you reach the checkpoint and thn the cutscene for the end is gonna bu fun :D Also, I will ramp up the hogs speed for fun i think
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Mar 23, 2011 09:23 PM
Msg. 32 of 35
How are you going to fix all the errors in 3ds max.
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Mar 23, 2011 09:31 PM
Msg. 33 of 35
Quote: --- Original message by: XlzQwerty1 How are you going to fix all the errors in 3ds max. im gonna buy a magic wand. nah jk. Ill looks for some tutorials, and ,maybe see if i can get someone to help me learn how, and then ill work on it. Hopefully, there wont be to much of it to fix.
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Mar 23, 2011 10:34 PM
Msg. 34 of 35
this sounds pretty good, one thing though, if your making a level that your in space or low atmosphere you need low gravity >:), yeah thats right. i went there. i made it, so check it bro !, http://www.xfire.com/video/43833b/~GE
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Mar 23, 2011 11:05 PM
Msg. 35 of 35
Quote: --- Original message by: grunt_eaterthis sounds pretty good, one thing though, if your making a level that your in space or low atmosphere you need low gravity >:), yeah thats right. i went there. i made it, so check it bro !, http://www.xfire.com/video/43833b/~GE sounds cool. your gonna have to show me how to do that bro :D and idk if ill need it cuz other than the space station which has artificial gravity (like cairo) will be in a space ship with no use for no gravity. also go on xfire ill need to talk to you
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