
grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Mar 4, 2011 12:42 PM
Msg. 1 of 114
After searching the internet looking for answers, I have come to the conclusion that i need some assistance in the matter, As some of you already know. i have made a jetpack powered by the flashlight button or "Q", i have posted here trying to find out how to change the duration of how long you may use it to no avail, So now. as the topic states, I am trying to ask a pro, Someone who would know this, So if you know how to contact a bungie representative, Or how to change the duration, please post here and it will be highly appreciated
~grunt_eater
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cyboryxmen
Joined: Nov 7, 2010
--CG artist-- New mission. Refuse this Mission!
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Posted: Mar 4, 2011 07:26 PM
Msg. 2 of 114
You fail at your attempt to use jargon vocabulary. Anyway, contact Bungie? Contact Bungie? Are you mad?! Please think through before you post this. You will definitely regret it.
I think the community is "pro" enough to help you with this problem of yours. Heck, i can answer you question right here - right now. If you are using a damage tag to propel a player upwards, forget about it. It's laggy, buggy and you can't achieve the same physics a jetpack has. I will know. I've studied planes so that I can get my Private Pilot License.
Instead, try a vehicle. You will have more control and is is multiplayer-ble. Make a script that makes it spawn next to the player and make the player get in it if he/she toggles the flashlight. Then, make another script that makes the player get out of the vehicle and destroys it if 15 seconds had passed or if the player toggles the flashlight again GTG -Zekilk
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Mar 4, 2011 10:40 PM
Msg. 3 of 114
1. the community here is not "pro" enough, I have asked and it's been weeks 2. I. Have thought through this, and i believe it is the best option considering that no one here can tell me 3. The downsides of a jetpack vehicle. 1 no melee. 2 if you hit E to reload you fall to your death, This can be fixed with a script that says if you exit you automatically get back in, But than you haven't reloaded and you can't shoot while your exiting and getting back in. 3 you have to look were you want to go (AKA) look up to go up. 4 you can use it for however long you want 4. I am using a damage effect and i am not planing on using this for MP maps, It's SP only 5. I have no idea on how to script. so if you think you can make a script to do what you say go for it 6. yes i can achieve the same physics that the reach jetpack has check this video, It accelerates a little to fast in the vid but i've already fixed that http://www.youtube.com/watch?v=pWkzKXo93yQ7. privet pilots licence?, im talking about halo ce not real life, Ok dude. not sure were your from, But after rereading your post a few times i think that we've had a misunderstanding, you seam to believe i am trying to make the jetpack act like one in real life, i am actually trying to make a jetpack that acts like the one in halo reach please watch the videos attached to this post before responding, and heres a video for you to compare http://www.youtube.com/watch?v=T9FbNtX4xW4Edited by grunt_eater on Mar 4, 2011 at 11:43 PM
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Mar 4, 2011 11:40 PM
Msg. 4 of 114
Umm pretty sure its 'r' to reload...
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Mar 4, 2011 11:45 PM
Msg. 5 of 114
that works aswell, go into halo fire off a few shots and hit E, it works too. many people (myself included) use that because it's closer to the move controls and faster to access
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Mar 5, 2011 12:16 AM
Msg. 6 of 114
yeah but u could randomly pick up a wepon on the ground. Anyway, it would still work in a vehicle so theres the reload problem sorted. U should use the vehicle not a damage effect
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Mar 5, 2011 12:21 AM
Msg. 7 of 114
-_-, here we go again, i do not want to use a vehicle because of all of the downsides listed above, Such as, you have to look were you want to go, i hate that it's not like in reach and i don't want a way to fix that, you still have the problem of using it as long as you want
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General Shepherd
Joined: Feb 15, 2011
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Posted: Mar 5, 2011 12:21 AM
Msg. 8 of 114
Quote: --- Original message by: Muscl3r yeah but u could randomly pick up a wepon on the ground. Anyway, it would still work in a vehicle so theres the reload problem sorted. U should use the vehicle not a damage effect CTRL+F >>Replace "u" "You" >>Change All It's a forum, take some damn time out of your life to make a decent post.
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Mar 5, 2011 12:27 AM
Msg. 9 of 114
lol and u reply with that. lmfao testicolo faccia 
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Mar 5, 2011 12:28 AM
Msg. 10 of 114
and all i have to say now is. i made this thread to try and find out how to make my creation work, Not for people to tell me what i should do, I have my reasons for making it the way i did so i am looking for how to make it work, Not to be told why you think the old way is better, I mean no offence by this post i am only trying to get the data i posted here for, what would be nice is if someone could post a script that makes it so when you tern on the flashlight it automatically drains the battery to only have 9 or 10 seconds left
just thought of another problem, You can't pick up new weapons when your in a vehicle, you would have drop your jetpack get the weapon and pick it back up, again i see no point in fixing all of the problems with that one when mine has much less and is siting here made and wating Edited by grunt_eater on Mar 5, 2011 at 12:33 AM
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Mar 5, 2011 12:34 AM
Msg. 11 of 114
Quote: --- Original message by: grunt_eater
and all i have to say now is. i made this thread to try and find out how to make my creation work, Not for people to tell me what i should do,] riight.... Edited by Muscl3r on Mar 5, 2011 at 12:40 AM
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Mar 5, 2011 12:37 AM
Msg. 12 of 114
yes, it is right, and your point is?
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General Shepherd
Joined: Feb 15, 2011
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Posted: Mar 5, 2011 12:37 AM
Msg. 13 of 114
Quote: --- Original message by: Muscl3rlol and u reply with that. lmfao testicolo faccia Shouldn't talk about yourself that way, bro.
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Mar 5, 2011 12:39 AM
Msg. 14 of 114
oh yeah cos i was so totally referring to myself and not u when u r the one that has a testicolo faccia
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Mar 5, 2011 12:42 AM
Msg. 15 of 114
Quote: --- Original message by: grunt_eater yes, it is right, and your point is? That u want to know how to make it work but u don't won't people to tell what you should do to fix it...
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Mar 5, 2011 12:46 AM
Msg. 16 of 114
Quote: --- Original message by: Muscl3rQuote: --- Original message by: grunt_eater yes, it is right, and your point is? That u want to know how to make it work but u don't won't people to tell what you should do to fix it... i'm sorry but telling me to start from scratch and model a new vehicle attach a ton of scripts and maybe in the end it will come out maybe not quite messed up is not helping me fix it, i want. MY. jetpack to work not a vehicle with a bunch of crap attached to it Quote: Look if you're gonna use a jetpack make it an mp function as well as sp. That being said, if you want it to allow you to reload have it set as a passenger seat. Use custom anims. And trust me bungie dumped all previous halo engines for a reason to make reach. As far as I know I don't think they'll becable to help you with this. problem with that being, you still cant pick up new weapons withuot droping it and getting the weapon and picking it back up, and that you still can't melee, and that if you hit reload then you get out and then back in and you can't shoot for that whole time, i could go on all night Edited by grunt_eater on Mar 5, 2011 at 12:49 AM
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General Shepherd
Joined: Feb 15, 2011
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Posted: Mar 5, 2011 12:48 AM
Msg. 17 of 114
Quote: --- Original message by: Muscl3r oh yeah cos i was so totally referring to myself and not u when u r the one that has a testicolo faccia Yep, you were. 
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Mar 5, 2011 01:33 AM
Msg. 18 of 114
ok since none of you seam to be getting it lat me tell you all of the downsides of a jetpack vehicle, 1. you can't hit E to reload like i do be cause you will fall out, you can make a script to fix this, but then you can't shoot while your exiting and reentering. and then you still haven't reloaded 2.you can't melee 3. you can't pick up weapons. you would have to get out get the weapon and get back in 4. you have to look were you go unlike the reach jetpack 5. you can use it as long as you want 6. you can't enter other vehicles with it so if you get in a warthog you have to drop it and when you get out you have no armor ability 7. over all it looks bad ingame from a third person perspective, you don't stay sitting strait up and you look like a moron swiveling and pivoting around
i can keep going but i think i'll let you resolve these problems before i give more,If you can make a jetpack vehicle that has none of these bugs more power to you, but i don't want it, I want mine
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cyboryxmen
Joined: Nov 7, 2010
--CG artist-- New mission. Refuse this Mission!
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Posted: Mar 5, 2011 02:51 AM
Msg. 19 of 114
Quote: --- Original message by: grunt_eater I have thought through this, and i believe it is the best option considering that no one here can tell me Alright, so the purpose of this thread is to contact bungie so that they can help you with this. There are 3 problems with that: 1)See Dennis' tweets and count the number of people he has to face everyday. Now, multiply that number by 1,000,000...10,000,000. That is how tough it gets behind the scenes of halo reach. 2)Bungie doesn't do halo anymore so you will have to depend on Microsoft. 3)Even if you can contact a Bungie employee, he/she will not know what you're talking about. Only a few of them know whats halo CE and chances are, they are only players not map makers. Even the guy who made the Halo Editing Kit may not know how to do this unless the latter actually edits the game engine. They gave us a community so that we won't bother them. Stick to the community. With that said, let me elaborate on how you can achieve at making a jetpack in Halo CE. Quote: --- Original message by: grunt_eater The downsides of a jetpack vehicle: 1) no melee. 2) if you hit E to reload you fall to your death, This can be fixed with a script that says if you exit you automatically get back in, But than you haven't reloaded and you can't shoot while your exiting and getting back in. 3) you have to look where you want to go. 4) you can use it for however long you want.
I have no idea on how to script so if you think you can make one, go for it 1)2 words - Ramming madness! 2)3 words - 0.01 sec animation 3)3 words - ghost + thrust 4)1 word - scripts Ok here is what you need to do: Tagging:Make a ghost-like jetpack that has a 0.1 sec entry/exit animation. Set it up so that an EMP charge will activate every time you ram someone replacing the need to use melee. Finally, make an effect that can create the jetpack and add a marker called backpack at the back of your biped. Scripting: I modified it so that E toggles the jetpack (global short activate 0) (global short duration 15)
(script continuous powerup (player_action_test_reset) (sleep until (player_action_test_action)) (set activate 1) (sleep until (= activate 0)) )
(script continuous icanfly (sleep until (= activate 1)) (effect_new_on_object_marker spawnjet (players) backpack) (vehicle_load_magic (players) driver jetpack) (sv_say "I can fly!") (sleep until (= duration 0)) (wake outofjet) )
(script dormant outofjet (set activate 0) (vehicle_unload (players) driver jetpack) )
(script continuous destroy (sleep until (= (vehicle_test_seat_list jetpack driver (players)) 0) (object_destroy jetpack) )
(script continuous duration (sleep 30) (if (= activate 1) (- duration 1) (+ duration 1) ) )
(script continuous proper (if (> duration 15) (set duration 15) ) )
BTW please do not use damage files as they have their share of downsides. 1)It can only propel you forward. 2)It stops you from doing some actions like melee, picking up weapons and reloading3)It's laggy and hard to control. 4)After a while, the damage effect will not work anymore and you will need to restart the map for it to work again. Hope this helps. -Zekilk Edit: Quote: --- Original message by: grunt_eater but i don't want it, I want mine So much for that. Hey muscl3r, yer want my jetpack? I'm giving it a custom model and everything a reach jetpack can do except melee and the ability to pick up weapons. Edited by cyboryxmen on Mar 5, 2011 at 04:01 AM
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Mar 5, 2011 10:51 AM
Msg. 20 of 114
Problems with your post, if you make a ghost like vehicle than you can only hover at a certain hight, and that you still can't melee, and ramming someone...It's a jetpack not bumper cars, You still have the ability to use it as long as you wish, And no mater what you do you will still pivot and swivel around like a moron and look stupid, and even if you make a 0.01 second animation then you STILL haven't reloaded, a damage effect does Not just propel you forward as i said at the top please watch both of the videos and you can easily see my jetpack works vary similarly to the reach one, You make your vehicle if you want but as i said i don't want a ton of scripts attached to mine to make it a little less than not quite perfect, mine works like the reach one. and all i need to know is a simple thing how to make it last less time, you seem to know how to script if you could fix my problem then i would praise you. but until then. stop telling me to, Start from scratch and learn how to make vehicles.then make a vehicle jetpack, learn how to script and fix all of the problems, i have a limited amount of time in my day i can't spend all of my time learning how to do stuff like this, eventually i plan on doing the last two things but i don't have the time now and i don't want a jetpack vehicle for reasons listed
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Mar 5, 2011 03:13 PM
Msg. 21 of 114
Grunt eater, i have looked at and changed all the values in all the tags i can find that are related to the flashlight, i can not seem to change the timer values.
I have little to no experience as to what A in -D out functions are though. Open the cyborg.biped and have a look at the Attachments and the Functions sections. They both have to do with the flashlight power.
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Mar 5, 2011 03:19 PM
Msg. 22 of 114
Quote: --- Original message by: grunt_eater Problems with your post, if you make a ghost like vehicle than you can only hover at a certain hight, and that you still can't melee, and ramming someone...It's a jetpack not bumper cars, You still have the ability to use it as long as you wish, And no mater what you do you will still pivot and swivel around like a moron and look stupid, and even if you make a 0.01 second animation then you STILL haven't reloaded, a damage effect does Not just propel you forward as i said at the top please watch both of the videos and you can easily see my jetpack works vary similarly to the reach one, You make your vehicle if you want but as i said i don't want a ton of scripts attached to mine to make it a little less than not quite perfect, mine works like the reach one. and all i need to know is a simple thing how to make it last less time, you seem to know how to script if you could fix my problem then i would praise you. but until then. stop telling me to, Start from scratch and learn how to make vehicles.then make a vehicle jetpack, learn how to script and fix all of the problems, i have a limited amount of time in my day i can't spend all of my time learning how to do stuff like this, eventually i plan on doing the last two things but i don't have the time now and i don't want a jetpack vehicle for reasons listed 1) Ghosts can fly at more than one height. You just gotta make their anti-gravity equal exactly the same as their weight. http://www.xfire.com/video/410cbf/And isnt ramming someone close enough to melee to begin with as long as you lower the vehicle impact damage?..... and you can script limit them in it as long as you like. 2) Since your only giving us videos, then simply asking solve your problems, it doesn't exactly let us know what your doing wrong. I'll simply respond that either: A) your effect creates the damage effect multiple times with different timing. check the top of the effect tag, and it lists what times it preforms each part of the effect. Reduce the number of those to the amount you want. B) You just have the force to strong, and your seeing the push to long. Just reduce the acceleration in the damage effect. If your not doing one of the two above, you need to give us more info on how your setup works (which if you understood, you probably wouldn't need to ask us since it should of been obvious)
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Mar 5, 2011 04:52 PM
Msg. 23 of 114
i also have searched through the cyborg\cyborg_mp\globals\flashlight_light, and just about anywhere else you could think of, thats why i posted here, i'll tell you all how to make the flashlight powered jetpack just so you can understand how it works if you want if you want?
wait a sec, i think we have another misunderstanding. i am not trying to make it accelerate slower, i am trying to make it so you cant use it for the 120 seconds that halo lets you use your flashlight for, and instead only 10 seconds Edited by grunt_eater on Mar 5, 2011 at 04:58 PM
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Mar 5, 2011 05:50 PM
Msg. 24 of 114
Damage effect or vehicle-- no. I've told you a thousand times to use animations. Animate the character in the air, and you can set up a stance in the animation tag for flying.
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Mar 5, 2011 05:58 PM
Msg. 25 of 114
you haven't told me anything?, i had thought of making it an animation but then you can still use it as long as you wish, and im sure you could make him fly, but how do you make a certain button play the animation?, and still. it wouldn't act right
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jackotheblah
Joined: Jan 5, 2011
uthink ur lag is bad,takes jesus 3 days to respawn
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Posted: Mar 5, 2011 06:01 PM
Msg. 26 of 114
i understand what you are trying to do grunt eater and although i don't know how to help good luck and i hope they dont make any other suggestions that you don't need.
have you tried in the globals for anything. Edited by jackotheblah on Mar 5, 2011 at 06:09 PM
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Mar 5, 2011 06:18 PM
Msg. 27 of 114
Quote: --- Original message by: grunt_eater you haven't told me anything?, i had thought of making it an animation but then you can still use it as long as you wish, and im sure you could make him fly, but how do you make a certain button play the animation?, and still. it wouldn't act right With scripts.
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Mar 5, 2011 06:34 PM
Msg. 28 of 114
i tried in the globals.globals tag, what on do you think i should look in?
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cyboryxmen
Joined: Nov 7, 2010
--CG artist-- New mission. Refuse this Mission!
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Posted: Mar 5, 2011 07:01 PM
Msg. 29 of 114
Quote: --- Original message by: SlappyThePirate Damage effect or vehicle-- no. I've told you a thousand times to use animations. Animate the character in the air, and you can set up a stance in the animation tag for flying. That...may actually work. If I can figure out how to make the FP cam move with the animation, we may have finally made an actual reach jetpack. Too bad I don't know how. @grunt eater:Ok lets get this over with. You can't change the lifespan of the flashlight as there are no tags for it. The only reasonable way left is through scripts. (global short charge 10) (global short meow 117)
(script continuous power (sleep 30) (if (unit_get_current_flashlight_state (players)) (- charge 1) (+ charge 1) ) )
(script continuous deactivate (sleep_until (= charge 0)) (unit_set_desired_flashlight_state (players) 0) )
(script continuous proper (if (> charge 10) (set charge 10) (+ meow 0) ) )
Just compile this into the map and your jetpack should only work for 10 seconds. -Zekilk Edited by cyboryxmen on Mar 5, 2011 at 07:02 PM
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Mar 5, 2011 09:00 PM
Msg. 30 of 114
sigh, i copied the script and pasted it into a .hsc format, I put it into data\levels\test\bloodgulch\scripts, i am using a bloodgulch variant. i go into sapien and hit compile scripts. it says scripts successfully compiled and i make the cache file in tool, and ingame like always the flashlight lasts for as long as normal, i would have loved for it to have worked though
just sough something (global short meow 117) meow?...meow. is that supposed to be there, i mean i don't know anything about scripting but it seams out of place Edited by grunt_eater on Mar 5, 2011 at 09:08 PM
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Mar 5, 2011 09:09 PM
Msg. 31 of 114
I thought Kirby's script worked for that.
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Mar 5, 2011 09:25 PM
Msg. 32 of 114
no, after talking with kirby for a while he found out how to make it use my jetpack effect but when i tried it. it still lasted as long as normal, he said he needed to fix a friends computer and that he had to go and i haven't logged back on to xfire yet
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Mar 5, 2011 09:34 PM
Msg. 33 of 114
so the 1st script did change the time of the flashlight but wouldnt work when you changed the flashlight to a jetpack. and the 2nd script worked on the jetpack but never changed the time.
examine the differences between the 2 scripts. or post them and i am sure someone will figure it out for you.
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Mar 5, 2011 09:39 PM
Msg. 34 of 114
no the firts script didn't work either, i don't see why though, it seamed to look like it should have Quote: 1) Ghosts can fly at more than one height. You just gotta make their anti-gravity equal exactly the same as their weight. http://www.xfire.com/video/410cbf/And isnt ramming someone close enough to melee to begin with as long as you lower the vehicle impact damage?..... and you can script limit them in it as long as you like. wait, i don't understand this?. i am trying to test this on the banshee and i have been trying to find it out for a while so when i finish my falcon it will be able to straith, but when i change the anigrav strength all it does is make me shoot up and then fall back down and when i hit the ground i shoot back up, so am i supposed to change the gravity? Edited by grunt_eater on Mar 6, 2011 at 12:38 PM
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cyboryxmen
Joined: Nov 7, 2010
--CG artist-- New mission. Refuse this Mission!
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Posted: Mar 6, 2011 08:05 AM
Msg. 35 of 114
Fixed. I actually tested it this time on multiplayer. (global short charge 10) (global short meow 117)
(script continuous power (sleep 30) (if (= (unit_get_current_flashlight_state (unit (list_get (players) 0))) 1) (set charge (- charge 1)) (set charge (+ charge 1)) ) )
(script continuous deactivate (sleep_until (= charge 0)) (units_set_desired_flashlight_state (players) 0) )
(script continuous proper (if (> charge 10) (set charge 10) (+ meow 0) ) )
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