
jackotheblah
Joined: Jan 5, 2011
uthink ur lag is bad,takes jesus 3 days to respawn
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Posted: Mar 8, 2011 12:23 AM
Msg. 1 of 8
i got this while trying to compile a model:
03.06.11 15:59:52 tool pc 01.00.00.0609 ---------------------------------------------- 03.06.11 15:59:52 reference function: _write_to_error_file 03.06.11 15:59:52 reference address: 42ca20 03.06.11 15:59:52 Couldn't read map file './toolbeta.map' 03.06.11 16:00:58 EAX: 0x0019D1B0 03.06.11 16:00:58 EBX: 0x03531001 03.06.11 16:00:58 ECX: 0x049A0040 03.06.11 16:00:58 EDX: 0x00000001 03.06.11 16:00:58 EDI: 0x0012F570 03.06.11 16:00:58 ESI: 0x00000000 03.06.11 16:00:58 EBP: 0x0012F448 03.06.11 16:00:58 ESP: 0x0012F438 03.06.11 16:00:58 EIP: 0x77C15CA4, C3 8D A4 24 ????? 03.06.11 16:00:58 EXCEPTION halt in \halopc\haloce\source\memory\array.c,#130: index>=0 && indexcount
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rerout343
Joined: Aug 7, 2010
Targeted and Firing
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Posted: Mar 8, 2011 12:44 AM
Msg. 2 of 8
It sounds like your model is too complex for tool.(At least that's what caused me to get this error) How many Vertices does your model have? I usually get that error somewhere between 12,000 and 14,000 verts.
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jackotheblah
Joined: Jan 5, 2011
uthink ur lag is bad,takes jesus 3 days to respawn
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Posted: Mar 8, 2011 12:46 AM
Msg. 3 of 8
im not sure but it has a lot
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rerout343
Joined: Aug 7, 2010
Targeted and Firing
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Posted: Mar 8, 2011 01:32 AM
Msg. 4 of 8
Open your model in 3ds Max/Gmax and right click on the title of your window.(Perspective, Top, Front, User) Now turn on: "show statistics". Now in your window it should list you total amount of vertices and polys.
Also, forget about that range I stated before, I just found one of my models that has over 14,000 and it worked fine. It might have been 15,000 verts that gave me the issue.
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jackotheblah
Joined: Jan 5, 2011
uthink ur lag is bad,takes jesus 3 days to respawn
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Posted: Mar 8, 2011 02:00 AM
Msg. 5 of 8
oh wow it has 41545 vertices no wonder it doesn't work
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rerout343
Joined: Aug 7, 2010
Targeted and Firing
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Posted: Mar 8, 2011 04:33 AM
Msg. 6 of 8
What is the model for? Is it a bsp, scenery, biped, vehicle, or weapon? Depending on what it is, there may be a few methods you could use to export it as is without optimizing.
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jackotheblah
Joined: Jan 5, 2011
uthink ur lag is bad,takes jesus 3 days to respawn
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Posted: Mar 8, 2011 11:49 PM
Msg. 7 of 8
it is a vehicle model but i was trying to compile to gbxmodel and then make a biped so i could look at it in game.
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rerout343
Joined: Aug 7, 2010
Targeted and Firing
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Posted: Mar 10, 2011 02:33 AM
Msg. 8 of 8
Sorry it took me so long to reply.
I've never tried this method before for this purpose. But if you export the model to have multiple regions, it may break it down small enough for tool to build it. If you don't know how to separate it into regions, pm me your model and it's textures if you want and I could try to get it working for you.(If you already have a collision model, send it too, but if you don't, I can set up temporary one.)
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