
ilyasw
Joined: Jul 11, 2010
Smile, Tomorrow could be worse Xfire:Ilya108
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Posted: Feb 19, 2011 10:55 AM
Msg. 1 of 10
How do I change FP arms on a map? And is there a Halo 3 Style ODST I can use as a player character for my Map.
Can you tell me how to please?
muchly appreciated, thanks :)
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ilyasw
Joined: Jul 11, 2010
Smile, Tomorrow could be worse Xfire:Ilya108
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Posted: Feb 19, 2011 12:26 PM
Msg. 2 of 10
Quote: --- Original message by: goldkilla88Open globals/globals.globals in Guerrilla and keep scrolling down intill you see "Weapons", "Vehicles", and something like "Player data". It should be somewhere below those. And here are the FP arms, http://hce.halomaps.org/index.cfm?fid=5726 Will that change it just for that map though?
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General Shepherd
Joined: Feb 15, 2011
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Posted: Feb 19, 2011 12:31 PM
Msg. 3 of 10
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ilyasw
Joined: Jul 11, 2010
Smile, Tomorrow could be worse Xfire:Ilya108
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Posted: Feb 19, 2011 12:34 PM
Msg. 4 of 10
Quote: --- Original message by: General ShepherdAs for the biped, you can use the H2 one with a broken butt http://hce.halomaps.org/index.cfm?fid=3983 Or the H3 one that can't use custom vehicles http://hce.halomaps.org/index.cfm?fid=5178 And yeah, only for that map. If you're planning on trying to play Bloodgulch with other people with an ODST player model, it won't work unless other people have the variant of the map you do. I'm making an AI varient of No remorse, where you play as an ODST and it's supposed to be designed for 1player as AI dont sync online, it's just an AI map really, i wanna be able to have it where you play as an ODST with H3ODST fp arms and i need to know how to change the arms JUST for that map only.
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General Shepherd
Joined: Feb 15, 2011
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Posted: Feb 19, 2011 12:39 PM
Msg. 5 of 10
Then yeah, open the scenario up and edit the FP and Biped options, recompile.
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ilyasw
Joined: Jul 11, 2010
Smile, Tomorrow could be worse Xfire:Ilya108
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Posted: Feb 19, 2011 12:41 PM
Msg. 6 of 10
Quote: --- Original message by: General Shepherd Then yeah, open the scenario up and edit the FP and Biped options, recompile. I'm a noob, this is my first map, where are these? Do I open scenario in Sapien and find this?
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General Shepherd
Joined: Feb 15, 2011
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Posted: Feb 19, 2011 12:44 PM
Msg. 7 of 10
Follow goldkilla's directions.
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ilyasw
Joined: Jul 11, 2010
Smile, Tomorrow could be worse Xfire:Ilya108
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Posted: Feb 19, 2011 12:45 PM
Msg. 8 of 10
Quote: --- Original message by: General Shepherd Follow goldkilla's directions. In Guerilla? I thought that changed everything? :s I'm so confused, can I have step by step from someone please :s
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ilyasw
Joined: Jul 11, 2010
Smile, Tomorrow could be worse Xfire:Ilya108
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Posted: Feb 19, 2011 02:24 PM
Msg. 9 of 10
Quote: --- Original message by: gnademassica117Quote: --- Original message by: ilyaswQuote: --- Original message by: General Shepherd Follow goldkilla's directions. In Guerilla? I thought that changed everything? :s I'm so confused, can I have step by step from someone please :s 1) Open Guerilla 2) Press "open" 3) Go to tags\globals\globals.globals 4) Go down a while and find the section called "Biped" (I think, haven't made a map in ages) 5) There should be something related to FP Arms with a (...) near it, press the ... find the tag you want to be new fp arms (Will probably be called FP.gbxmodel) press open. 6) Save and compile map. 7) This will not edit any already-compiled map, but you will need to change back arms if you don't want it to happen to any future compiles. 8) No, there is no other way. Same as biped?
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PRPatxi
Joined: Oct 30, 2010
Dennis, free me from this suffering
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Posted: Feb 19, 2011 02:35 PM
Msg. 10 of 10
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