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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »IM BACKKK ! And withh another Error >:@ !!!!!

Author Topic: IM BACKKK ! And withh another Error >:@ !!!!! (14 messages, Page 1 of 1)
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wireddragon93
Joined: Sep 21, 2008

Me Is R Back ! xfire: wireddragon93


Posted: Feb 18, 2011 10:59 PM    Msg. 1 of 14       
Im starting to hate this. Right when I was about to get it.

http://img219.imageshack.us/f/ughhhh.jpg/
Edited by wireddragon93 on Feb 18, 2011 at 11:00 PM

I Was at the step were you had to type in

radiosity_quality 0

Then the

radiosity_start

then I get that error
Edited by wireddragon93 on Feb 18, 2011 at 11:17 PM


jackotheblah
Joined: Jan 5, 2011

uthink ur lag is bad,takes jesus 3 days to respawn


Posted: Feb 18, 2011 11:49 PM    Msg. 2 of 14       
do you know what the debug.txt is, if so post here if not it is a text file in your halo custom edition folder.


edit: found this with Google:

Quote: --- Original message by: sleepy1212

Quote: --- Original message by: halo1337

Ok I tried runnning radiosity. I do radiosity_quality 0, then radiosity_start, but i get this error message "radiosity error: degenerate triangles[or triangles with bad uvs] (SEE BLUE ERROR geometry)"

What does that mean?

---

Also I imported the wrl file and my map changed into a bunch of BLUE triangles


that's how it works.

1. export the jms and compile with tool. import the wrl and fix the z-buffers (red errors)
2. export>compile>run radiosity>get error>import wrl and re-UV the blue triangles.
3. repeat #2 until there are no more errors.
Edited by sleepy1212 on Mar 20, 2010 at 07:50 PM

Edited by jackotheblah on Feb 18, 2011 at 11:52 PM





edit 2: why do people never consider using google.
Edited by jackotheblah on Feb 18, 2011 at 11:55 PM


wireddragon93
Joined: Sep 21, 2008

Me Is R Back ! xfire: wireddragon93


Posted: Feb 18, 2011 11:55 PM    Msg. 3 of 14       
Yeah, but the problem is I forgot where it is Dx I just started mapping again after an almost year retirement.


I get everything except the steps at the bottom

1. export the jms and compile with tool. import the wrl and fix the z-buffers (red errors)
2. export>compile>run radiosity>get error>import wrl and re-UV the blue triangles.
3. repeat #2 until there are no more errors.

x/


jackotheblah
Joined: Jan 5, 2011

uthink ur lag is bad,takes jesus 3 days to respawn


Posted: Feb 19, 2011 12:01 AM    Msg. 4 of 14       
It has something to do with UVM mapping when making the ground.

when you get a sapien fail it creates a .wrl file that can be opened in 3dsmax\gmax that shows you where the errors are.
Edited by jackotheblah on Feb 19, 2011 at 12:03 AM


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Feb 19, 2011 12:01 AM    Msg. 5 of 14       
You forgot where what was? debug.wrl , it is in halo root directory.

c/programfiles/msoft games/haloce or
c/programfiles (x86)/msoft games/haloce


wireddragon93
Joined: Sep 21, 2008

Me Is R Back ! xfire: wireddragon93


Posted: Feb 19, 2011 12:06 AM    Msg. 6 of 14       
Ohhhhhhhhh Yeaah ! Youu justt open it with umm..... Chimp right ?


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Feb 19, 2011 12:20 AM    Msg. 7 of 14       
you need to import it to max/gmax ( i dont know how for gmax) ( just file/import in max)

i always uncheck the 3 boxes upon import, but you dont have to.
also, do not use sapien for radiosity, use tool .

tool lightmaps levels\name\name name 0 .09
Edited by Maniac1000 on Feb 19, 2011 at 12:21 AM


wireddragon93
Joined: Sep 21, 2008

Me Is R Back ! xfire: wireddragon93


Posted: Feb 19, 2011 12:36 AM    Msg. 8 of 14       
Quote: --- Original message by: Maniac1000

you need to import it to max/gmax ( i dont know how for gmax) ( just file/import in max)

i always uncheck the 3 boxes upon import, but you dont have to.
also, do not use sapien for radiosity, use tool .

tool lightmaps levels\name\name name 0 .09
Edited by Maniac1000 on Feb 19, 2011 at 12:21 AM


Yeaa Im on Gmax

How Exactly does that work ? Tool ? And Wuhh ? Sorryy Dx


Quote: --- Original message by: jackotheblah

It has something to do with UVM mapping when making the ground.

when you get a sapien fail it creates a .wrl file that can be opened in 3dsmax\gmax that shows you where the errors are.
Edited by jackotheblah on Feb 19, 2011 at 12:03 AM


I found the errors . I thought It was my computer just running low on Virtual Memmory due to my brothers installation of Lord of the Rings
Edited by wireddragon93 on Feb 19, 2011 at 12:42 AM


jackotheblah
Joined: Jan 5, 2011

uthink ur lag is bad,takes jesus 3 days to respawn


Posted: Feb 19, 2011 12:51 AM    Msg. 9 of 14       
tool is what is used to compile everything it is like the command prompt but made specifically for halo.



http://img411.imageshack.us/i/commandprompt.jpg/
Edited by jackotheblah on Feb 19, 2011 at 12:52 AM


wireddragon93
Joined: Sep 21, 2008

Me Is R Back ! xfire: wireddragon93


Posted: Feb 19, 2011 12:54 AM    Msg. 10 of 14       
- Ohhhh CMD ! xD Ahahah sorrryy im SUPPPERRRR Rustyyy afterr ma year retirement x/


jackotheblah
Joined: Jan 5, 2011

uthink ur lag is bad,takes jesus 3 days to respawn


Posted: Feb 19, 2011 12:57 AM    Msg. 11 of 14       
can you see the image above the link.


wireddragon93
Joined: Sep 21, 2008

Me Is R Back ! xfire: wireddragon93


Posted: Feb 19, 2011 01:15 AM    Msg. 12 of 14       
Quote: --- Original message by: jackotheblah
can you see the image above the link.


Not the pic ; I had to click on the Link.


jackotheblah
Joined: Jan 5, 2011

uthink ur lag is bad,takes jesus 3 days to respawn


Posted: Feb 19, 2011 01:22 AM    Msg. 13 of 14       
well that's crap,
did you get your map to work.


wireddragon93
Joined: Sep 21, 2008

Me Is R Back ! xfire: wireddragon93


Posted: Feb 19, 2011 01:33 AM    Msg. 14 of 14       
Quote: --- Original message by: jackotheblah
well that's crap,
did you get your map to work.


Blehhh ; No ' I see the errord ; just not how to fix them Dx

 

 
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