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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Nades

Author Topic: Nades (4 messages, Page 1 of 1)
Moderators: Dennis

Glitcherguy
Joined: Jan 28, 2008

I should really put a clever quote here...


Posted: Feb 8, 2011 01:40 PM    Msg. 1 of 4       
I'm making a single player map and put the difficoulty to impossible, but the AI don't throw granades. I used the (game_difficulty_set impossible) command.


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Feb 8, 2011 03:07 PM    Msg. 2 of 4       
did you not set them up to use grenades in the actor_varient tag of the ai characters?


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Feb 9, 2011 12:38 AM    Msg. 3 of 4       
you have to set up the grenades in the nade part of the actor_varient. Only problem with mine are that they throw too far and too accurately...


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Feb 9, 2011 02:39 AM    Msg. 4 of 4       
open guerilla and open the actor variet file your
going to use for your ai.scroll down to the grenades section,there are a few settings for the ai here...
grenade velocity:this needs to be set to a positve number,so for marines i used 9,for elites i
reckon your should maybe use 10 to 12.
grenade ranges:this is like the distance for which the ai will throw a grenade.
grenade chance:this is how likely the chance will be that the ai will throw a grenade.
grenade check time:this is how often the ai will check to throw a grenade.
encounter grenade timeout:this is set to control how often they will throw a grenade.

this is how mine were set up for testing it...
http://img69.imageshack.us/img69/9295/aigrenadesettings.jpg

 

 
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