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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »markers

Author Topic: markers (5 messages, Page 1 of 1)
Moderators: Dennis

jackotheblah
Joined: Jan 5, 2011

uthink ur lag is bad,takes jesus 3 days to respawn


Posted: Feb 4, 2011 06:15 PM    Msg. 1 of 5       
how do i put a head and body marker on an existing gbxmodel.


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Feb 4, 2011 06:30 PM    Msg. 2 of 5       
I'm guessing this is in relation to your earlier problem.

Adding the markers is simple:

1)Import the vehicle into max
2)Duplicate a marker like "#driver" and rename it to "#head"
3)Repeat step 2 for "#body"
4)Export the model(Make sure you compensate for permutations)
5)Compile your model
6)Change the node checksum in your gbxmodel to match the node checksum in the you animations file
7)Create your biped file

The only place I can think of that is giving you problems, would be step 4 or 6.


jackotheblah
Joined: Jan 5, 2011

uthink ur lag is bad,takes jesus 3 days to respawn


Posted: Feb 5, 2011 12:20 AM    Msg. 3 of 5       
my problem is there is frame and _unnamed in the parent node thingy and i cant export the .jms cause _unnamed is the geometry.
also is a checksum the dropdown box.


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Feb 5, 2011 08:25 AM    Msg. 4 of 5       
Quote: --- Original message by: jackotheblah
my problem is there is frame and _unnamed in the parent node thingy and i cant export the .jms cause _unnamed is the geometry.
also is a checksum the dropdown box.


Um, I'm not sure what you mean. Do a "print screen" of the hierarchy of you model.

No, this is your node checksum list:


jackotheblah
Joined: Jan 5, 2011

uthink ur lag is bad,takes jesus 3 days to respawn


Posted: Feb 9, 2011 02:00 AM    Msg. 5 of 5       
sorry for confusing but that isnt an issue anymore can you please tell me where the node list checksu, is for the model collision geometry.

 

 
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