
Georgespartan01
Joined: Nov 1, 2010
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Posted: Feb 7, 2011 01:43 PM
Msg. 1 of 5
Hi, Im creating my map like silent hill, and.... I thinked about create a zombie using the captain keyes gbxmodel... Here is the model http://img51.imageshack.us/i/erroryp.png/ If I imported a gbxmodel, from the game it suppose that the model donīt have OPEN EDGES!! But the problem, is that in tool, the collision geometry canīt be created due to Open edges, I imported the .wlr file and the open edges are in the mouth, eyes. :S P.D. The model is in "Editable Mesh" In 3ds max
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Feb 7, 2011 04:16 PM
Msg. 2 of 5
the gbxmodel for many models in halo have these types of issues. gbxmodels do not require closed edges. You would need to rip the collision model itself somehow. Collision models are usually much less poly and much less complex in general than the actual gbxmodels therefore they are easier to close edges on and easier to create. But yeah just ripping a gbxmodel and trying to export the same model also as a collision model will not work. Sorry.
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rerout343
Joined: Aug 7, 2010
Targeted and Firing
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Posted: Feb 7, 2011 04:30 PM
Msg. 3 of 5
Actually you could either:
1)Just use whatever collision model the Keys biped already uses or 2)If it is just a re-texture you could just change the shader for the default Keys gbxmodel through guerrilla
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Feb 7, 2011 05:27 PM
Msg. 4 of 5
listen to rerout ^
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Georgespartan01
Joined: Nov 1, 2010
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Posted: Feb 7, 2011 11:20 PM
Msg. 5 of 5
The textures are not the problem, this caharacter is called "The juggernaut" and he is more bigger than the player.
Example: Player 1.75 M Juggernaut: 2.30 M
If I use the normal "Collision geometry file" The player will have problems to shoot the monster
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