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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Tool Issues with Compilining Scenario Files

Author Topic: Tool Issues with Compilining Scenario Files (1 messages, Page 1 of 1)
Moderators: Dennis

SN_HunterKiller
Joined: Feb 7, 2011


Posted: Feb 8, 2011 12:28 AM    Msg. 1 of 1       
I'm getting into making maps and ive looked everywhere to find a solution to fix this erro and nothing is helping. Before I begin I will let you know I am using GMax with Chimp and am on Windows Vista.

I have followed the tutorial step by step and have found myself at a halt thanks to this error:

building intermediate geometry...
Couldn't read map file './toolbeta.map'

building collision geometry...
reducing collision geometry...
building collision bsp...
reducing collision bsp...
verifying collision geometry...
verifying collision bsp...
building portals...

building render geometry...

### The model shader example_tutorial_ground.tif cannot be used in the environment.

### The model shader example_tutorial_ground.tif cannot be used in the environment.

building subclusters...
some shaders were of inappropriate types.

Now, I have made a shaders folder with the correct entries and the correct name. It is a shader_environment shader and it still does not work. I'm sure someone here knows what is wrong and how to fix it.

 

 
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