
darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
|
Posted: Dec 31, 2011 05:43 PM
Msg. 1541 of 1606
Quote: --- Original message by: Mangenkyo slappy will not fix anything, i talked with him, and he said this project is released and finished.. OMG finished ?! ..... Sorry not crit etc.... but for me this map is not finished :(
|
|
|

Mangenkyo
Joined: Jul 14, 2009
Yep!.. i know i'm in Space..
|
Posted: Dec 31, 2011 05:59 PM
Msg. 1542 of 1606
Quote: --- Original message by: darksoldierQuote: --- Original message by: Mangenkyo slappy will not fix anything, i talked with him, and he said this project is released and finished.. OMG finished ?! ..... Sorry not crit etc.... but for me this map is not finished :( i know, but he doesnt really want to know anything anymore about this project.. maybe someone here should fix the map and just, finish it.. EDIT: i can do it, but im busy with my ui.. Edited by Mangenkyo on Dec 31, 2011 at 05:59 PM
|
|
|

XlzQwerty1
Joined: Aug 6, 2009
|
Posted: Dec 31, 2011 06:00 PM
Msg. 1543 of 1606
Quote: --- Original message by: MangenkyoQuote: --- Original message by: darksoldierQuote: --- Original message by: Mangenkyo slappy will not fix anything, i talked with him, and he said this project is released and finished.. OMG finished ?! ..... Sorry not crit etc.... but for me this map is not finished :( i know, but he doesnt really want to know anything anymore about this project.. maybe someone here should fix the map and just, finish it.. EDIT: i can do it, but im busy with my ui.. Edited by Mangenkyo on Dec 31, 2011 at 05:59 PM No leave it as is. It's what slappy wants.
|
|
|

grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
|
Posted: Dec 31, 2011 06:09 PM
Msg. 1544 of 1606
Quote: --- Original message by: MangenkyoQuote: --- Original message by: darksoldierQuote: --- Original message by: Mangenkyo slappy will not fix anything, i talked with him, and he said this project is released and finished.. OMG finished ?! ..... Sorry not crit etc.... but for me this map is not finished :( i know, but he doesnt really want to know anything anymore about this project.. maybe someone here should fix the map and just, finish it.. EDIT: i can do it, but im busy with my ui.. Edited by Mangenkyo on Dec 31, 2011 at 05:59 PM On it, already started, almost got the fusion coils done the detail map wasn't showing so i fixed that and now i'm almost done with fixing the physics. I won't release without Slappys seal of approval, though. Edited by grunt_eater on Dec 31, 2011 at 06:12 PM
|
|
|

Pepzee
Joined: Sep 9, 2010
Retired Halo Modder
|
Posted: Dec 31, 2011 06:11 PM
Msg. 1545 of 1606
Well from what I played I thought it was okay. There were problems here and there but overall it meets most of my expectations. Hopefully later on you might come back and fix some of the errors, but until then good luck with whatever you're doing now.
|
|
|

Mangenkyo
Joined: Jul 14, 2009
Yep!.. i know i'm in Space..
|
Posted: Dec 31, 2011 06:47 PM
Msg. 1546 of 1606
Quote: --- Original message by: grunt_eaterQuote: --- Original message by: MangenkyoQuote: --- Original message by: darksoldierQuote: --- Original message by: Mangenkyo slappy will not fix anything, i talked with him, and he said this project is released and finished.. OMG finished ?! ..... Sorry not crit etc.... but for me this map is not finished :( i know, but he doesnt really want to know anything anymore about this project.. maybe someone here should fix the map and just, finish it.. EDIT: i can do it, but im busy with my ui.. Edited by Mangenkyo on Dec 31, 2011 at 05:59 PM On it, already started, almost got the fusion coils done the detail map wasn't showing so i fixed that and now i'm almost done with fixing the physics. I won't release without Slappys seal of approval, though. Edited by grunt_eater on Dec 31, 2011 at 06:12 PM did you fixed the missile pod fire sound?? because i can give you an old one i was using.. and its ok for me..
|
|
|

Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
|
Posted: Dec 31, 2011 06:48 PM
Msg. 1547 of 1606
Quote: --- Original message by: Xander92Quote: --- Original message by: Spartan314 Disappointed in the grav lifts... Was really looking forward to launching stuff. :'(
anyway, will the be a Valhalla V2 later on in 2012? Man cannons doesnt Sync well trough the net... he tried his best. Btw,Grate Job slappy. I`m glad to see your project finally got released.Altrough it has some minor bugs that need to be fixed. the only thing that really annoys me are the sound of the missile pod and the melee of AR. overall: 9.5\10 Looking forward for your next projects (: I think I saw a map once that used portals for man cannons. Portals sync so the man cannons were just made up of multiple portals, then the momentum from travelling at great speeds through portals could send you flying through the air. I can't remember exactly which map it was though.
|
|
|

grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
|
Posted: Dec 31, 2011 06:56 PM
Msg. 1548 of 1606
I may need that sound, a little later, i'm working on sights first.
And i'll make sure to try the portal launch.
|
|
|

Mangenkyo
Joined: Jul 14, 2009
Yep!.. i know i'm in Space..
|
Posted: Dec 31, 2011 07:02 PM
Msg. 1549 of 1606
Quote: --- Original message by: grunt_eater I may need that sound, a little later, i'm working on sights first.
And i'll make sure to try the portal launch. ok, let me find that sound and then ill send it to you by PM
|
|
|

grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
|
Posted: Dec 31, 2011 07:04 PM
Msg. 1550 of 1606
Thanks. And sorry to slappy for working on his project without his permission, i just know what this map could be. And i'm OCD so that's part of it. But like i said, my version won't be released without your permission. E: http://www.xfire.com/video/5252bd/ yo checkit mappahs, opinions? E2:Does anyone else know where i can get this map that has a teleporter gravlift? E3:Barrels of the machinegun turret rotate now. E4:still working on mongoose physics. Edited by grunt_eater on Jan 1, 2012 at 12:39 AM
|
|
|

Slap Happy
Joined: Feb 2, 2009
Life ain't fair, buy a helmet.
|
Posted: Jan 1, 2012 01:44 AM
Msg. 1551 of 1606
I have the mongoose anims, and if mine wont work, fix it. I also have a custom camera track that is better than the one on that, plus the driver seat has the view limited to 90 degrees left and right, set it to zero I also have a kick ass cliff shaders:    Inspired by Lumorias, but they are 100% my work
|
|
|

grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
|
Posted: Jan 1, 2012 09:35 AM
Msg. 1552 of 1606
Thanks for the advice and the anims on the mongoose are already there, i'll be editing them so they'll work though. And as for the bitmaps: i'd like to stay loyal to halo 3 bitmaps that are already on the map. :P
nvm: fixed it Edited by grunt_eater on Jan 1, 2012 at 06:57 PM
|
|
|

bourrin33
Joined: Oct 19, 2009
HEK not installed tho
|
Posted: Jan 1, 2012 02:49 PM
Msg. 1553 of 1606
I can take the bitmaps tho. public release ?
beautiful cliffs
|
|
|

Dumb AI
Joined: Sep 18, 2011
Dead.
|
Posted: Jan 1, 2012 02:56 PM
Msg. 1554 of 1606
Can I make AI Version? :3 (Even though I suck at making AI-maps.)
|
|
|

Ubergoober
Joined: Oct 11, 2010
|
Posted: Jan 2, 2012 04:05 AM
Msg. 1555 of 1606
ty grunt eater for taking interest and being motivated enuf to make the adjustments and ty slappy for allowing grunt eater to do a lil polishing :) all leads to a great result
|
|
|

grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
|
Posted: Jan 2, 2012 11:48 PM
Msg. 1556 of 1606
Don't be to excited. Slappy hasn't said yes to a release, yet. I'll wait until I've finished and then send him a copy of the map and ask him what he thinks and if a release would be possible, but right now i'm not making any promises, he may not want another copy of his map released. It'll be up to him.
E:working on phantom BSP, this may take awhile...
E2:What do you guys think about me redesigning the credits room to fit better into the map, ya' know a secret way to get in instead of a teleporter. And it would also be set up for tactics and bones game-play. Opinions? Anyone? Edited by grunt_eater on Jan 4, 2012 at 10:28 PM
|
|
|

The_Arbiter
Joined: Aug 23, 2011
I feel like having scotch
|
Posted: Jan 5, 2012 03:16 AM
Msg. 1557 of 1606
Just saying this bsp remake is bad so i will make one myself
|
|
|

The_Arbiter
Joined: Aug 23, 2011
I feel like having scotch
|
Posted: Jan 5, 2012 03:26 AM
Msg. 1558 of 1606
Don't you LOL me.
|
|
|

Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
|
Posted: Jan 5, 2012 03:31 AM
Msg. 1559 of 1606
Quote: --- Original message by: The_Arbiter Just saying this bsp remake is bad so i will make one myself I'll enjoy this.
|
|
|

The_Arbiter
Joined: Aug 23, 2011
I feel like having scotch
|
Posted: Jan 5, 2012 04:46 AM
Msg. 1560 of 1606
could someone send me the tags for the map HEK+ does not work on my pc (i want to work on shaders first)
|
|
|

KingFisher
Joined: Jun 10, 2011
Creativity is the main element of level design.
|
Posted: Jan 5, 2012 05:40 AM
Msg. 1561 of 1606
Quote: --- Original message by: The_Arbiter could someone send me the tags for the map HEK+ does not work on my pc (i want to work on shaders first) If it's because it's windows 7, just simply change the theme to Windows Classic. Unless anyone knows a faster method.. Very nice cliff texture. Is it just a diffuse texture with a normal/bump or a diffuse texture with a detailed map that goes with a normal/bump map?
|
|
|

The_Arbiter
Joined: Aug 23, 2011
I feel like having scotch
|
Posted: Jan 5, 2012 06:50 AM
Msg. 1562 of 1606
How?
|
|
|

Derpfish23
Joined: Dec 28, 2011
|
Posted: Jan 5, 2012 07:29 AM
Msg. 1563 of 1606
Quote: --- Original message by: The_Arbiter How? Right click on HEKPlus.exe and click on properties. Then go to compatibility tab click on the following settings as seen in this screenshot. Edited by Derpfish23 on Jan 5, 2012 at 07:29 AM
|
|
|

grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
|
Posted: Jan 5, 2012 01:50 PM
Msg. 1564 of 1606
So i'm guessing this is going to be another sandtrap where everyone makes their own version of it and halomaps gets cluttered by thousands of remakes of the same thing...Or we could make one version and everyone could post their progress and we could compile all of the best stuff into one map. how's that sound? Edited by grunt_eater on Jan 5, 2012 at 01:51 PM
|
|
|

Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
|
Posted: Jan 5, 2012 01:52 PM
Msg. 1565 of 1606
Quote: --- Original message by: grunt_eater
So i'm guessing this is going to be another sandtrap where everyone makes their own version of it and halomaps gets cluttered by thousands of remakes of the same thing...Or we could make one version and everyone could post their progress and we could compile all of the best stuff into one map. how's that sound? Edited by grunt_eater on Jan 5, 2012 at 01:51 PM Could be a halomaps community version. :) I like it.
|
|
|

grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
|
Posted: Jan 5, 2012 02:08 PM
Msg. 1566 of 1606
My idea summed up in 3 words...Yeah a halomaps community version...I'd be willing to throw it all together. just post your stuff here and let the community decide what they think looks best. and then PM me the link to DL it and i'll add it in. I'v already got fusion coils done. working on the phantom BSP and patch work now. I'm also working on patching the mongoose too. I'll do vehicle and BSP patchwork, because that's what i'm good at. Edited by grunt_eater on Jan 5, 2012 at 03:27 PM
|
|
|

KingFisher
Joined: Jun 10, 2011
Creativity is the main element of level design.
|
Posted: Jan 5, 2012 04:35 PM
Msg. 1567 of 1606
Quote: --- Original message by: The_Arbiter How? Right click desktop background. Click personalize. Scroll down to basic and high contrast themes. Select Windows Classic. (Second one on the left)
|
|
|

Ubergoober
Joined: Oct 11, 2010
|
Posted: Jan 6, 2012 03:01 AM
Msg. 1568 of 1606
Quote: --- Original message by: grunt_eater
My idea summed up in 3 words...Yeah a halomaps community version...I'd be willing to throw it all together. just post your stuff here and let the community decide what they think looks best. and then PM me the link to DL it and i'll add it in. I'v already got fusion coils done. working on the phantom BSP and patch work now. I'm also working on patching the mongoose too. I'll do vehicle and BSP patchwork, because that's what i'm good at. Edited by grunt_eater on Jan 5, 2012 at 03:27 PM nice work eater, -did anyone else feel the steering of the wraith was too sensitive? -race navs -supports other gametypes -does the mispod lock onto vehicles?
|
|
|

Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
|
Posted: Jan 6, 2012 01:43 PM
Msg. 1569 of 1606
Would it be possible... to fix the FOV on just some weapons? Like the missile launcher for example, the arms seem a mile away from the face whereas the MA5C, where it's perfect.
|
|
|

Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
|
Posted: Jan 6, 2012 01:49 PM
Msg. 1570 of 1606
I thought as much. -__- Wish opensauce would release an official version already.
|
|
|

grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
|
Posted: Jan 6, 2012 10:24 PM
Msg. 1571 of 1606
i can fix the animations and set that up. i'll also set it up to be all gametype friendly.
|
|
|

1bobsam1
Joined: Mar 18, 2010
I win. You lose.
|
Posted: Jan 7, 2012 11:02 PM
Msg. 1572 of 1606
I know we are now discussing a new topic now, but you know what really irritates me is the ratings of Valhalla, why is it rated 4.6? Are people sucked into bad maps and think they are good and then go play a GREAT map and it's bad? Edited by 1bobsam1 on Jan 7, 2012 at 11:02 PM
|
|
|

milkkookie
Joined: Aug 10, 2010
:)
|
Posted: Jan 7, 2012 11:08 PM
Msg. 1573 of 1606
i had big expectations, the bsp is awesome but the weapons,vehicles,....etc where ewww they seemed better on the screen shots. still a good map i give it a 8 Edited by milkkookie on Jan 7, 2012 at 11:09 PM
|
|
|

TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
|
Posted: Jan 7, 2012 11:23 PM
Msg. 1574 of 1606
Quote: --- Original message by: 1bobsam1
I know we are now discussing a new topic now, but you know what really irritates me is the ratings of Valhalla, why is it rated 4.6? Are people sucked into bad maps and think they are good and then go play a GREAT map and it's bad? Edited by 1bobsam1 on Jan 7, 2012 at 11:02 PM Because it was actually over hyped and the released finished product was not polished or amazing.
|
|
|

Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
|
Posted: Jan 7, 2012 11:47 PM
Msg. 1575 of 1606
Quote: --- Original message by: TauSigmaNovaQuote: --- Original message by: 1bobsam1
I know we are now discussing a new topic now, but you know what really irritates me is the ratings of Valhalla, why is it rated 4.6? Are people sucked into bad maps and think they are good and then go play a GREAT map and it's bad? Edited by 1bobsam1 on Jan 7, 2012 at 11:02 PM Because it was actually over hyped and the released finished product was not polished or amazing. Yeah... pretty much this..
|
|
|