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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »globals

Author Topic: globals (5 messages, Page 1 of 1)
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jackotheblah
Joined: Jan 5, 2011

uthink ur lag is bad,takes jesus 3 days to respawn


Posted: Jan 27, 2011 12:22 AM    Msg. 1 of 5       
is it possible to change what globals a map uses to compile.


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Jan 27, 2011 01:05 AM    Msg. 2 of 5       
Well, yeah just change the globals

If u delete ur current globals then extract the globals from a map u'll have the same hud, grenades etc. as that map
Edited by Muscl3r on Jan 27, 2011 at 01:06 AM


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Jan 27, 2011 02:04 AM    Msg. 3 of 5       
Yeah just open globals in guerilla.like if you want a different biped go to multiplayer information and go to unit and browse to the tag.and if you want vehicles just go down to vehicles and click the ... And browse to new vehicle but don't add cause it won't work and it will spawn the vehicle you've added but won't spawn another instead in the map


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Jan 27, 2011 02:20 AM    Msg. 4 of 5       
Quote: --- Original message by: jackotheblah
is it possible to change what globals a map uses to compile.


I'm pretty sure that he's not asking how to change the globals file. I think he's asking if you can change globals file associated it to a scenario so you could have multiple versions saved, much like changing the sky file.

Sadly, to my knowledge you cannot do this. When tool compiles a map, it automatically looks for the standard globals file.


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Jan 27, 2011 02:21 AM    Msg. 5 of 5       
Yeah, make sure you keep the amount of slots intact, and you can remove things from those slots by deleting the directory. Do not delete the slots or you will exception.

 

 
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