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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Destructible Vehicles

Author Topic: Destructible Vehicles (4 messages, Page 1 of 1)
Moderators: Dennis

Xoronatus
Joined: Dec 6, 2010

Taking a break


Posted: Jan 23, 2011 07:29 PM    Msg. 1 of 4       
So would I just give a vehicle shields and health in the collision model? I think there's also a little checkbox in Sapien about body vitality. I think I need two models and and a detonating effect.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Jan 26, 2011 05:55 AM    Msg. 2 of 4       
I am not sure about the rest without looking to reference since it has been some time since I have played around with anything with vehicles, but you don't plan to use this in a multiplayer match I hope?


Enzo03
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Screenshot Guru
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Joined: Aug 3, 2007

I'd rather go without than take what you'd bring.


Posted: Jan 26, 2011 01:15 PM    Msg. 3 of 4       
It might work if it's like a vehicle that destroys itself when a player dies.. even that doesn't sync all the time though. That way would require scripting, too.

As for anything else, like just shooting a vehicle until it explodes, you do need health but there are also several other things you need, such as a destroyed vehicle model, death effects, etc.

I forgot how to set it up. It's been too long.
Edited by Enzo03 on Jan 26, 2011 at 01:17 PM


Xoronatus
Joined: Dec 6, 2010

Taking a break


Posted: Jan 27, 2011 07:56 PM    Msg. 4 of 4       
i know CMT has destructible vehicles in their campaign (duh) and the ones they have are totally epic, so i look at those. And in this case, I want these destructible vehicles for SP, so it's cool.

EDIT: Oh, right, a lot of the CMT tags are corrupted :(
Edited by Xoronatus on Jan 27, 2011 at 10:25 PM

 

 
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