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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »how to fix open edges?

Author Topic: how to fix open edges? (7 messages, Page 1 of 1)
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Georgespartan01
Joined: Nov 1, 2010


Posted: Jan 23, 2011 06:53 PM    Msg. 1 of 7       
Hi, i have months with this problem :S i modeled 9 diferent houses for a terror map im working.... The problem is that i have Open edges in all houses, im tired of this problem im so pissed :S ¿How i can fix the open edges? I saw a tutorial of "Fixing geometry errors" But i don´t understand what the guy is saying. PLEASE HELP! :S

Spanish:
Alguien sabe como reparar el problema de los ejes abiertos? Es que modele 9 casas para un mapa de terror que estoy trabajando, el problema es que al crear ventanas, cuartos y puertas siempre tengo un maldito eje abierto, ¿Como se reparan? Vi un tuto de una persona que subio como repararlos (En ingles) Pero no entiendo nada :S


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Jan 23, 2011 07:09 PM    Msg. 2 of 7       
Models need to be "sealed" which basically means that polygons cannot cross or overlap, and that there cannot be any holes in the model. All errors need to be fixed manually, but MAPNAME.wrl under your Halo CE root directory should show you where they all are. Good luck!


Georgespartan01
Joined: Nov 1, 2010


Posted: Jan 23, 2011 10:31 PM    Msg. 3 of 7       
¬¬ i don´t ask about how i can see open edges, My question was ¿How i can fix them? Move the edges, extrud them bridge?? ¿HOW? :/


Amazingcuziam
Joined: Apr 16, 2010

Sup.


Posted: Jan 23, 2011 11:35 PM    Msg. 4 of 7       
Quote: --- Original message by: Georgespartan01
¬¬ i don´t ask about how i can see open edges, My question was ¿How i can fix them? Move the edges, extrud them bridge?? ¿HOW? :/
Finding them and then welding the vertices should do the trick :)


magmar452
Joined: Sep 27, 2010

The Covenant is the end one day...


Posted: Jan 24, 2011 01:09 AM    Msg. 5 of 7       
you could try attach


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Jan 24, 2011 05:39 AM    Msg. 6 of 7       
Weld vertices, delete faces, delete edges, create faces, etc. Basically do all that is necessary to fix errors in the way that makes the most sense.


Georgespartan01
Joined: Nov 1, 2010


Posted: Jan 24, 2011 09:23 PM    Msg. 7 of 7       
Ok Thanks

 

 
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