
DFagent007
Joined: Nov 11, 2010
Project Operation Secret Mision XD
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Posted: Jan 21, 2011 10:57 PM
Msg. 1 of 31
Hi I wonder if I could share the script and AI haer that the player can launch grenades thanks
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Jan 21, 2011 11:00 PM
Msg. 2 of 31
BEST TITLE EVER.
i dont know how to make AI throw grenades, someone will tell you though. maybe in spanish? Edited by Maniac1000 on Jan 21, 2011 at 11:01 PM
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Jan 21, 2011 11:35 PM
Msg. 3 of 31
^true that
I did it by just testing it with a marine,open guerilla and open the actor variet file your going to use for your ai.scroll down to the grenades section,there are a few settings for the ai here... grenade velocity:this needs to be set to a positve number,so for marines i used 9,for elites i reckon your should maybe use 10 to 12. grenade ranges:this is like the distance for which the ai will throw a grenade. grenade chance:this is how likely the chance will be that the ai will throw a grenade. grenade check time:this is how often the ai will check to throw a grenade. encounter grenade timeout:this is set to control how often they will throw a grenade.
edit...in grenade rages:that means the distance the ai will be from thier target before throwing the grenade. PM sent translated to spanish. Edited by ally on Jan 21, 2011 at 11:44 PM
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milkkookie
Joined: Aug 10, 2010
:)
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Posted: Jan 21, 2011 11:45 PM
Msg. 4 of 31
this is what i do open the actor variant tag go to grenades 1human frag 2toss 3visible target 4minimum enemy count 1 5enemy radius 20 6greanade velocity 10 7grenade ranges 3-20 8collateral damage 0 9grenade chance 0.9 10check time 0 11time out 0
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Jan 21, 2011 11:58 PM
Msg. 5 of 31
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IcePhoenix
Joined: Sep 9, 2010
-Minor modeler-
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Posted: Jan 22, 2011 09:24 AM
Msg. 6 of 31
Wait, so velocity is how fast the thrown grenade travels right? No wonder I've played on maps where I get a Plasma Grenade in the face immediately after an elite's throwing animation finishes.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Jan 22, 2011 10:02 AM
Msg. 7 of 31
Hey guys, can I have a dude of throw granade?
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Jan 22, 2011 10:59 AM
Msg. 8 of 31
Dude of throw gnade* 
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Jan 22, 2011 05:44 PM
Msg. 9 of 31
Sig'd
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Corvette19
Joined: Feb 27, 2007
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Posted: Jan 22, 2011 05:56 PM
Msg. 10 of 31
Quote: --- Original message by: SlappyThePirate Sig'd liar
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DFagent007
Joined: Nov 11, 2010
Project Operation Secret Mision XD
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Posted: Jan 22, 2011 06:04 PM
Msg. 11 of 31
ok if you have understood and thus can not take any script aaa ok
good advantage in that I wanted to know how to do that by making a map and put two scenarys Structures and put in one and other in the other as do for that to change to another of the first scenarys not pass to the second bone and cut them that is like two scenarios but different structures
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Jan 22, 2011 06:07 PM
Msg. 12 of 31
Ouch, I wouldn't want to pass my second bone either.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Jan 22, 2011 06:20 PM
Msg. 13 of 31
Is that Swedish? Lol...
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Jan 22, 2011 06:41 PM
Msg. 14 of 31
We've hit the motherLode.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jan 22, 2011 07:09 PM
Msg. 15 of 31
Quote: --- Original message by: MoooseGuy Is that Swedish? Lol... its called dutch!
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MoooseGuy
Joined: Aug 10, 2008
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Posted: Jan 22, 2011 07:18 PM
Msg. 16 of 31
Swedish, Dutch, it's all the same.
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DFagent007
Joined: Nov 11, 2010
Project Operation Secret Mision XD
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Posted: Jan 22, 2011 09:17 PM
Msg. 17 of 31
I understand bone hear a script that grunts and marines that are launched grenades and what I did and I served and I ourrio bone just something I noticed in halo campaign when you put there is legendary when thrown grenades and would like to know the single players and change the difficulty that combierte bone in heroic difficulty instead of normal
spanish
oigan no me entienden osea un script que haga que grunts y marines se lanzen granadas ya hize aquello y no me sirvio y osea se me ourrio solamente algo que note en halo campaņa que cuando le pones legendario ahi es cuando se tiran granadas y quisiera saber en los single players como cambiarle la dificultad osea que se combierta en heroico en vez de dificultad normal
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Reaper 201
Joined: Jan 1, 2011
Rezurrected to Kill
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Posted: Jan 22, 2011 10:57 PM
Msg. 18 of 31
hey u don't get it, i mean a script that makes grunts and marines throw grenades i already did that and it didn't work, i mean i notice that in the halo campaign that when u put it in legendary that's when they throw grenades and i would like to know how to change the difficulty i mean that it changes to heroic instead of normal difficulty
better interpreted translation
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IcePhoenix
Joined: Sep 9, 2010
-Minor modeler-
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Posted: Jan 23, 2011 12:22 PM
Msg. 19 of 31
they throw grenades on all difficulties, how else do you expect a grunt on Easy to kill the player? Edited by IcePhoenix on Jan 23, 2011 at 12:22 PM
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Reaper 201
Joined: Jan 1, 2011
Rezurrected to Kill
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Posted: Jan 23, 2011 05:43 PM
Msg. 20 of 31
i think what he means is to make them throw grenades more frequently like in harder difficulties.
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MoooseGuy
Joined: Aug 10, 2008
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Posted: Jan 23, 2011 06:26 PM
Msg. 21 of 31
Difficulty-related behaviors are referenced in the actor and actor_variant tags.
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ThetianSoldier
Joined: May 15, 2010
Keyboard not found! Press any key to continue...
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Posted: Jan 23, 2011 06:31 PM
Msg. 22 of 31
Quote: --- Original message by: TM_L0d3man Ave Wim. AVE, TRUE TO CAESAR 
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yukonmuffin
Joined: May 10, 2007
Breakn' Stuff to look tough.
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Posted: Jan 24, 2011 01:03 AM
Msg. 23 of 31
WAT
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olly12345
Joined: Jul 30, 2008
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Posted: Jan 24, 2011 01:44 AM
Msg. 24 of 31
Quote: --- Original message by: IcePhoenix
they throw grenades on all difficulties, how else do you expect a grunt on Easy to kill the player? Edited by IcePhoenix on Jan 23, 2011 at 12:22 PM Grunts were never really meant to kill anyone, they were only given weapons to stop them rebelling again.
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IcePhoenix
Joined: Sep 9, 2010
-Minor modeler-
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Posted: Jan 24, 2011 08:04 AM
Msg. 25 of 31
No, they were cannon fodder. They were only given weapons so they wouldn't realise this lol.
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Jan 24, 2011 08:14 AM
Msg. 26 of 31
Bruno Mars.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Jan 24, 2011 09:02 AM
Msg. 27 of 31
and B.O.B.
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Jan 24, 2011 03:56 PM
Msg. 28 of 31
LOLNEWVEGAS Edited by Delicon20 on Jan 24, 2011 at 03:56 PM
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DFagent007
Joined: Nov 11, 2010
Project Operation Secret Mision XD
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Posted: Jan 24, 2011 04:18 PM
Msg. 29 of 31
We only offer I have to ask when you make a single player map and i want to throw grenades that they do and when i do not want a call option appears that you remove and appear to spend a volume tigger
haber nadamas quiero preguntar cuando ustedes hacen un mapa single player y quieren que los ai tiren granadas que hacen y cuando no quieren que un ai aparezca que opcciones debes quitarles y aparezcan al pasar un tigger volume
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milkkookie
Joined: Aug 10, 2010
:)
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Posted: Jan 24, 2011 04:47 PM
Msg. 30 of 31
Quote: --- Original message by: milkkookie this is what i do open the actor variant tag go to grenades 1human frag 2toss 3visible target 4minimum enemy count 1 5enemy radius 20 6greanade velocity 10 7grenade ranges 3-20 8collateral damage 0 9grenade chance 0.9 10check time 0 11time out 0 esto es lo que ago cuando quiero que el ai tire granadas abre el tag the actor variant de tu ai exemplo marine_armormed.actor_variant
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DFagent007
Joined: Nov 11, 2010
Project Operation Secret Mision XD
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Posted: Jan 24, 2011 09:34 PM
Msg. 31 of 31
Quote: --- Original message by: milkkookieQuote: --- Original message by: milkkookie this is what i do open the actor variant tag go to grenades 1human frag 2toss 3visible target 4minimum enemy count 1 5enemy radius 20 6greanade velocity 10 7grenade ranges 3-20 8collateral damage 0 9grenade chance 0.9 10check time 0 11time out 0 esto es lo que ago cuando quiero que el ai tire granadas abre el tag the actor variant de tu ai exemplo marine_armormed.actor_variant y ese es el mismo metodo con grunts y elites and that is the same method with the grunts
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