
IcePhoenix
Joined: Sep 9, 2010
-Minor modeler-
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Posted: Jan 14, 2011 03:26 AM
Msg. 1 of 14
I've used a boolean to punch a hole through a flat (but still has thickness) box using a cylinder. However, after I did it I found that while it made the round holes on each side of the box, it doesn't fill the "sides" of the hole it made, and now you can see the inside of the box at these gaps. I've tried to connect vertices to others that are on the other end of the hole, and capping, but neither of them worked.
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YakZSmelk
Joined: Apr 3, 2006
- Environment Artist - robhow.com
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Posted: Jan 14, 2011 04:03 AM
Msg. 2 of 14
Use the Border Selection tool and select both openings than bridge them.
Though the method may not (probably) work since boolean tends to create tons of random vertices. If it doesn't work clean up the stray vertices and then try again. If the topology is clean this will work without a problem. I would also suggest using the cut tool with snaps to edit faces rather than booleans, thoughout the years of working in 3D i have never once found Boolean helpful because of the can of worms it opens up.
Oh and I'm assuming your using Max, if your not what are you using and more importantly are you trying to create a hollow box or a box with a cylindrical tunnel through it? Edited by YakZSmelk on Jan 14, 2011 at 04:05 AM
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IcePhoenix
Joined: Sep 9, 2010
-Minor modeler-
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Posted: Jan 14, 2011 04:12 AM
Msg. 3 of 14
The latter.
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YakZSmelk
Joined: Apr 3, 2006
- Environment Artist - robhow.com
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Posted: Jan 14, 2011 04:15 AM
Msg. 4 of 14
Let me know after you've tried what I suggested.
I should probably tell you that you should be working with and Editable Poly also since I remember seeing alot of tuts on this site teaching to work in Mesh.
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IcePhoenix
Joined: Sep 9, 2010
-Minor modeler-
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Posted: Jan 14, 2011 04:22 AM
Msg. 5 of 14
Bridge worked, thanks.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Jan 14, 2011 04:23 AM
Msg. 6 of 14
Booleans are finw whenever I use them. Whether in Editable Poly or Mesh (usually mesh). The problems you are having could likely be caused by open holes somewhere in one of the intersecting meshes. But of course, I've never tried his other method, so you could try that... EDIT: Oh cool it worked. Good luck and stuff. Edited by MoooseGuy on Jan 14, 2011 at 04:24 AM
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HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Jan 14, 2011 06:55 AM
Msg. 7 of 14
oh hey I guess this is a 3ds max forum now
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Jan 14, 2011 04:48 PM
Msg. 8 of 14
Quote: --- Original message by: HaloIsAHorribleGane oh hey I guess this is a 3ds max forum now No it is a Halo CE forum and since the primary modeling tool for making Halo CE maps is 3DS Max, discussion on it's use is allowed. But of course you knew that.
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Jan 14, 2011 05:28 PM
Msg. 9 of 14
This happens when your operands are not closed shapes.
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HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Jan 14, 2011 05:34 PM
Msg. 10 of 14
Quote: --- Original message by: DennisQuote: --- Original message by: HaloIsAHorribleGane oh hey I guess this is a 3ds max forum now No it is a Halo CE forum and since the primary modeling tool for making Halo CE maps is 3DS Max, discussion on it's use is allowed. But of course you knew that. of course I did ;) would you take as kindly to someone making a thread about the functionality of a program like gimp (textures), blender (modeling alternative), maya (animation) or audacity (audio) with no mention of ce in the op?
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YakZSmelk
Joined: Apr 3, 2006
- Environment Artist - robhow.com
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Posted: Jan 14, 2011 06:04 PM
Msg. 11 of 14
Quote: --- Original message by: HaloIsAHorribleGaneQuote: --- Original message by: DennisQuote: --- Original message by: HaloIsAHorribleGane oh hey I guess this is a 3ds max forum now No it is a Halo CE forum and since the primary modeling tool for making Halo CE maps is 3DS Max, discussion on it's use is allowed. But of course you knew that. of course I did ;) would you take as kindly to someone making a thread about the functionality of a program like gimp (textures), blender (modeling alternative), maya (animation) or audacity (audio) with no mention of ce in the op? Why are you here? Your name screams "I'm a troll" but I've seen you post legit post in multiple threads. This forum is for HCE General Discussion. In order to create custom content you need to use tools other than just Sapien and Guerilla. When someone has a question about modeling, texturing or animating for HCE they usually ask here since there's an entire community that has learned the tools in order to make content for HCE.
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HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Jan 14, 2011 06:17 PM
Msg. 12 of 14
it's just kind of surprising to me talking about 3DS max is not considered off topic, yet if we so much as discuss other members in the community which would see to be much more relevant, we get threads locked
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Jan 14, 2011 06:21 PM
Msg. 13 of 14
It's more like common sense and sensibility.
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Jan 14, 2011 06:22 PM
Msg. 14 of 14
Quote: --- Original message by: HaloIsAHorribleGaneQuote: --- Original message by: DennisQuote: --- Original message by: HaloIsAHorribleGane oh hey I guess this is a 3ds max forum now No it is a Halo CE forum and since the primary modeling tool for making Halo CE maps is 3DS Max, discussion on it's use is allowed. But of course you knew that. of course I did ;) would you take as kindly to someone making a thread about the functionality of a program like gimp (textures), blender (modeling alternative), maya (animation) or audacity (audio) with no mention of ce in the op? If you had done your homework then you would know that discussions about those programs have already taken place and in the context of making maps for Halo CE are allowed. If you are not contributing then please remain silent, once the signal to noise ration reaches a certain critical level I start removing sources of noise.
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