
anonymous_2009
Joined: Jun 13, 2009
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Posted: Jan 13, 2011 11:15 AM
Msg. 1 of 7
HEY! I need the Halo 2, 3 and Reach Scorpion model's if anyone has them.
Why? Well I need to research triangle counts used in different games, and the Halo series has a good variation as tech has been upgraded :)
.obj or anything I can import into max will be fine thank-you :)
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Amazingcuziam
Joined: Apr 16, 2010
Sup.
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Posted: Jan 13, 2011 11:56 PM
Msg. 2 of 7
Quote: --- Original message by: anonymous_2009 HEY! I need the Halo 2, 3 and Reach Scorpion model's if anyone has them.
Why? Well I need to research triangle counts used in different games, and the Halo series has a good variation as tech has been upgraded :)
.obj or anything I can import into max will be fine thank-you :) I can get you a h3, not sure about a 2 and a reach model extraction tool hasn't been released :(. Unless your not looking for rips, in which case i would like to have the post of your better explained :P
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Jan 14, 2011 12:08 AM
Msg. 3 of 7
Quote: --- Original message by: AmazingcuziamQuote: --- Original message by: anonymous_2009 HEY! I need the Halo 2, 3 and Reach Scorpion model's if anyone has them.
Why? Well I need to research triangle counts used in different games, and the Halo series has a good variation as tech has been upgraded :)
.obj or anything I can import into max will be fine thank-you :) I can get you a h3, not sure about a 2 and a reach model extraction tool hasn't been released :(. Unless your not looking for rips, in which case i would like to have the post of your better explained :P I have managed to get them all now, apart from the H3 one but I have been told the triangle count for that. If you can get the Halo 3 one thought with it looking right and no errors that would be great, because then I can render it as well. And I want rips as I'm researching the variation of triangle counts during each generation of games. Got render and triangle count of Halo:Reach one as well because some people are just awesome and amazing programmers. But yeah, H3/H2 on with no errors would be great. Got part of the H3 on but the file wont import into max properly, something about the Skin being to large.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jan 14, 2011 12:50 AM
Msg. 4 of 7
I believe Zteam used the halo 2 rip for their maps. I can send that in a GBX form if you like, but you'd have to import it with the GBX model importer.
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crimsonshadow117
Joined: Sep 15, 2009
Xfire: crimsonshadow117
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Posted: Jan 14, 2011 10:00 AM
Msg. 5 of 7
I'll get you the h2/h3 models and update my post after I rip and upload models. EDIT1: Well I tried extracting the h3 scorpion from mp/sp but it gave an error. Anyways here's the h2 scorpion http://www.mediafire.com/?hpu2w6yhxk0mtxjEDIT2: If anyone can get me h3 scorpion I'll fix up the errors(flipped/extra face). Edited by crimsonshadow117 on Jan 14, 2011 at 11:09 AMEdited by crimsonshadow117 on Jan 14, 2011 at 11:12 AMEdited by crimsonshadow117 on Jan 14, 2011 at 11:12 AM
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Jan 14, 2011 11:47 AM
Msg. 6 of 7
okay thanks, no biggy.dunna mattr if you cant get the H3 one although it would be nice to have all four with wireframe renders lol
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Spartan_094
Joined: Jan 8, 2008
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Posted: Jan 14, 2011 04:55 PM
Msg. 7 of 7
I'm guessing Codebrain never sent you the h3 scorpion max file I sent to him to give to you.
Get on xfire.
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